Files
blockly/core/field_number.ts
2024-12-04 12:06:12 -08:00

382 lines
11 KiB
TypeScript

/**
* @license
* Copyright 2016 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* Number input field
*
* @class
*/
// Former goog.module ID: Blockly.FieldNumber
import {Field} from './field.js';
import {
FieldInput,
FieldInputConfig,
FieldInputValidator,
} from './field_input.js';
import * as fieldRegistry from './field_registry.js';
import * as aria from './utils/aria.js';
import * as dom from './utils/dom.js';
/**
* Class for an editable number field.
*/
export class FieldNumber extends FieldInput<number> {
/** The minimum value this number field can contain. */
protected min_ = -Infinity;
/** The maximum value this number field can contain. */
protected max_ = Infinity;
/** The multiple to which this fields value is rounded. */
protected precision_ = 0;
/**
* The number of decimal places to allow, or null to allow any number of
* decimal digits.
*/
private decimalPlaces: number | null = null;
/** Don't spellcheck numbers. Our validator does a better job. */
protected override spellcheck_ = false;
/**
* @param value The initial value of the field. Should cast to a number.
* Defaults to 0. Also accepts Field.SKIP_SETUP if you wish to skip setup
* (only used by subclasses that want to handle configuration and setting
* the field value after their own constructors have run).
* @param min Minimum value. Will only be used if config is not
* provided.
* @param max Maximum value. Will only be used if config is not
* provided.
* @param precision Precision for value. Will only be used if config
* is not provided.
* @param validator A function that is called to validate changes to the
* field's value. Takes in a number & returns a validated number, or null
* to abort the change.
* @param config A map of options used to configure the field.
* See the [field creation documentation]{@link
* https://developers.google.com/blockly/guides/create-custom-blocks/fields/built-in-fields/number#creation}
* for a list of properties this parameter supports.
*/
constructor(
value?: string | number | typeof Field.SKIP_SETUP,
min?: string | number | null,
max?: string | number | null,
precision?: string | number | null,
validator?: FieldNumberValidator | null,
config?: FieldNumberConfig,
) {
// Pass SENTINEL so that we can define properties before value validation.
super(Field.SKIP_SETUP);
if (value === Field.SKIP_SETUP) return;
if (config) {
this.configure_(config);
} else {
this.setConstraints(min, max, precision);
}
this.setValue(value);
if (validator) {
this.setValidator(validator);
}
}
/**
* Configure the field based on the given map of options.
*
* @param config A map of options to configure the field based on.
*/
protected override configure_(config: FieldNumberConfig) {
super.configure_(config);
this.setMinInternal(config.min);
this.setMaxInternal(config.max);
this.setPrecisionInternal(config.precision);
}
/**
* Set the maximum, minimum and precision constraints on this field.
* Any of these properties may be undefined or NaN to be disabled.
* Setting precision (usually a power of 10) enforces a minimum step between
* values. That is, the user's value will rounded to the closest multiple of
* precision. The least significant digit place is inferred from the
* precision. Integers values can be enforces by choosing an integer
* precision.
*
* @param min Minimum value.
* @param max Maximum value.
* @param precision Precision for value.
*/
setConstraints(
min: number | string | undefined | null,
max: number | string | undefined | null,
precision: number | string | undefined | null,
) {
this.setMinInternal(min);
this.setMaxInternal(max);
this.setPrecisionInternal(precision);
this.setValue(this.getValue());
}
/**
* Sets the minimum value this field can contain. Updates the value to
* reflect.
*
* @param min Minimum value.
*/
setMin(min: number | string | undefined | null) {
this.setMinInternal(min);
this.setValue(this.getValue());
}
/**
* Sets the minimum value this field can contain. Called internally to avoid
* value updates.
*
* @param min Minimum value.
*/
private setMinInternal(min: number | string | undefined | null) {
if (min == null) {
this.min_ = -Infinity;
} else {
min = Number(min);
if (!isNaN(min)) {
this.min_ = min;
}
}
}
/**
* Returns the current minimum value this field can contain. Default is
* -Infinity.
*
* @returns The current minimum value this field can contain.
*/
getMin(): number {
return this.min_;
}
/**
* Sets the maximum value this field can contain. Updates the value to
* reflect.
*
* @param max Maximum value.
*/
setMax(max: number | string | undefined | null) {
this.setMaxInternal(max);
this.setValue(this.getValue());
}
/**
* Sets the maximum value this field can contain. Called internally to avoid
* value updates.
*
* @param max Maximum value.
*/
private setMaxInternal(max: number | string | undefined | null) {
if (max == null) {
this.max_ = Infinity;
} else {
max = Number(max);
if (!isNaN(max)) {
this.max_ = max;
}
}
}
/**
* Returns the current maximum value this field can contain. Default is
* Infinity.
*
* @returns The current maximum value this field can contain.
*/
getMax(): number {
return this.max_;
}
/**
* Sets the precision of this field's value, i.e. the number to which the
* value is rounded. Updates the field to reflect.
*
* @param precision The number to which the field's value is rounded.
*/
setPrecision(precision: number | string | undefined | null) {
this.setPrecisionInternal(precision);
this.setValue(this.getValue());
}
/**
* Sets the precision of this field's value. Called internally to avoid
* value updates.
*
* @param precision The number to which the field's value is rounded.
*/
private setPrecisionInternal(precision: number | string | undefined | null) {
this.precision_ = Number(precision) || 0;
let precisionString = String(this.precision_);
if (precisionString.includes('e')) {
// String() is fast. But it turns .0000001 into '1e-7'.
// Use the much slower toLocaleString to access all the digits.
precisionString = this.precision_.toLocaleString('en-US', {
maximumFractionDigits: 20,
});
}
const decimalIndex = precisionString.indexOf('.');
if (decimalIndex === -1) {
// If the precision is 0 (float) allow any number of decimals,
// otherwise allow none.
this.decimalPlaces = precision ? 0 : null;
} else {
this.decimalPlaces = precisionString.length - decimalIndex - 1;
}
}
/**
* Returns the current precision of this field. The precision being the
* number to which the field's value is rounded. A precision of 0 means that
* the value is not rounded.
*
* @returns The number to which this field's value is rounded.
*/
getPrecision(): number {
return this.precision_;
}
/**
* Ensure that the input value is a valid number (must fulfill the
* constraints placed on the field).
*
* @param newValue The input value.
* @returns A valid number, or null if invalid.
*/
protected override doClassValidation_(
newValue?: AnyDuringMigration,
): number | null {
if (newValue === null) {
return null;
}
// Clean up text.
newValue = `${newValue}`;
// TODO: Handle cases like 'ten', '1.203,14', etc.
// 'O' is sometimes mistaken for '0' by inexperienced users.
newValue = newValue.replace(/O/gi, '0');
// Strip out thousands separators.
newValue = newValue.replace(/,/g, '');
// Ignore case of 'Infinity'.
newValue = newValue.replace(/infinity/i, 'Infinity');
// Clean up number.
let n = Number(newValue || 0);
if (isNaN(n)) {
// Invalid number.
return null;
}
// Get the value in range.
n = Math.min(Math.max(n, this.min_), this.max_);
// Round to nearest multiple of precision.
if (this.precision_ && isFinite(n)) {
n = Math.round(n / this.precision_) * this.precision_;
}
// Clean up floating point errors.
if (this.decimalPlaces !== null) {
n = Number(n.toFixed(this.decimalPlaces));
}
return n;
}
/**
* Create the number input editor widget.
*
* @returns The newly created number input editor.
*/
protected override widgetCreate_(): HTMLInputElement {
const htmlInput = super.widgetCreate_() as HTMLInputElement;
// Set the accessibility state
if (this.min_ > -Infinity) {
htmlInput.min = `${this.min_}`;
aria.setState(htmlInput, aria.State.VALUEMIN, this.min_);
}
if (this.max_ < Infinity) {
htmlInput.max = `${this.max_}`;
aria.setState(htmlInput, aria.State.VALUEMAX, this.max_);
}
return htmlInput;
}
/**
* Initialize the field's DOM.
*
* @override
*/
public override initView() {
super.initView();
if (this.fieldGroup_) {
dom.addClass(this.fieldGroup_, 'blocklyNumberField');
}
}
/**
* Construct a FieldNumber from a JSON arg object.
*
* @param options A JSON object with options (value, min, max, and precision).
* @returns The new field instance.
* @nocollapse
* @internal
*/
static override fromJson(options: FieldNumberFromJsonConfig): FieldNumber {
// `this` might be a subclass of FieldNumber if that class doesn't override
// the static fromJson method.
return new this(
options.value,
undefined,
undefined,
undefined,
undefined,
options,
);
}
}
fieldRegistry.register('field_number', FieldNumber);
FieldNumber.prototype.DEFAULT_VALUE = 0;
/**
* Config options for the number field.
*/
export interface FieldNumberConfig extends FieldInputConfig {
min?: number;
max?: number;
precision?: number;
}
/**
* fromJson config options for the number field.
*/
export interface FieldNumberFromJsonConfig extends FieldNumberConfig {
value?: number;
}
/**
* A function that is called to validate changes to the field's value before
* they are set.
*
* @see {@link https://developers.google.com/blockly/guides/create-custom-blocks/fields/validators#return_values}
* @param newValue The value to be validated.
* @returns One of three instructions for setting the new value: `T`, `null`,
* or `undefined`.
*
* - `T` to set this function's returned value instead of `newValue`.
*
* - `null` to invoke `doValueInvalid_` and not set a value.
*
* - `undefined` to set `newValue` as is.
*/
export type FieldNumberValidator = FieldInputValidator<number>;