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Add a condition check so that we don't unset the group ID that is not set by us. Otherwise the multi-select plugin undo/redo will be broken (apply individually instead of all together) Signed-off-by: Hollow Man <hollowman@opensuse.org>
59 lines
1.5 KiB
TypeScript
59 lines
1.5 KiB
TypeScript
/**
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* @license
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* Copyright 2024 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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import {IDragStrategy} from '../interfaces/i_draggable.js';
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import {Coordinate} from '../utils.js';
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import * as eventUtils from '../events/utils.js';
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import {IBubble, WorkspaceSvg} from '../blockly.js';
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import * as layers from '../layers.js';
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export class BubbleDragStrategy implements IDragStrategy {
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private startLoc: Coordinate | null = null;
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/** Was there already an event group in progress when the drag started? */
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private inGroup: boolean = false;
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constructor(
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private bubble: IBubble,
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private workspace: WorkspaceSvg,
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) {}
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isMovable(): boolean {
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return true;
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}
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startDrag(): void {
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this.inGroup = !!eventUtils.getGroup();
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if (!this.inGroup) {
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eventUtils.setGroup(true);
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}
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this.startLoc = this.bubble.getRelativeToSurfaceXY();
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this.workspace.setResizesEnabled(false);
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this.workspace.getLayerManager()?.moveToDragLayer(this.bubble);
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this.bubble.setDragging && this.bubble.setDragging(true);
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}
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drag(newLoc: Coordinate): void {
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this.bubble.moveDuringDrag(newLoc);
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}
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endDrag(): void {
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this.workspace.setResizesEnabled(true);
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if (!this.inGroup) {
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eventUtils.setGroup(false);
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}
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this.workspace
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.getLayerManager()
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?.moveOffDragLayer(this.bubble, layers.BUBBLE);
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this.bubble.setDragging(false);
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}
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revertDrag(): void {
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if (this.startLoc) this.bubble.moveDuringDrag(this.startLoc);
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}
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}
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