mirror of
https://github.com/google/blockly.git
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* refactor: convert zelos renderer classes to es6 classes * refactor: convert zelos measurables to es6 classes * refactor: convert thrasos classes to es6 classes * refactor: convert minimalist classes to es6 classes * refactor: update geras classes to es6 classes * chore: rebuild and format * chore: fix indentation in comments
300 lines
8.5 KiB
JavaScript
300 lines
8.5 KiB
JavaScript
/**
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* @license
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* Copyright 2019 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Objects for rendering highlights on blocks.
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*/
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'use strict';
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/**
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* Objects for rendering highlights on blocks.
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* @class
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*/
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goog.module('Blockly.geras.HighlightConstantProvider');
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const svgPaths = goog.require('Blockly.utils.svgPaths');
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/* eslint-disable-next-line no-unused-vars */
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const {ConstantProvider} = goog.requireType('Blockly.blockRendering.ConstantProvider');
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/**
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* An object that provides constants for rendering highlights on blocks.
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* Some highlights are simple offsets of the parent paths and can be generated
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* programmatically. Others, especially on curves, are just made out of piles
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* of constants and are hard to tweak.
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*/
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class HighlightConstantProvider {
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/**
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* @param {!ConstantProvider} constants The rendering
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* constants provider.
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* @package
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* @alias Blockly.geras.HighlightConstantProvider
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*/
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constructor(constants) {
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/**
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* The renderer's constant provider.
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* @type {!ConstantProvider}
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*/
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this.constantProvider = constants;
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/**
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* The offset between the block's main path and highlight path.
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* @type {number}
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* @package
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*/
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this.OFFSET = 0.5;
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/**
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* The start point, which is offset in both X and Y, as an SVG path chunk.
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* @type {string}
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*/
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this.START_POINT = svgPaths.moveBy(this.OFFSET, this.OFFSET);
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}
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/**
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* Initialize shape objects based on the constants set in the constructor.
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* @package
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*/
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init() {
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/**
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* An object containing sizing and path information about inside corner
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* highlights.
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* @type {!Object}
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*/
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this.INSIDE_CORNER = this.makeInsideCorner();
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/**
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* An object containing sizing and path information about outside corner
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* highlights.
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* @type {!Object}
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*/
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this.OUTSIDE_CORNER = this.makeOutsideCorner();
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/**
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* An object containing sizing and path information about puzzle tab
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* highlights.
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* @type {!Object}
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*/
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this.PUZZLE_TAB = this.makePuzzleTab();
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/**
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* An object containing sizing and path information about notch highlights.
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* @type {!Object}
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*/
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this.NOTCH = this.makeNotch();
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/**
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* An object containing sizing and path information about highlights for
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* collapsed block indicators.
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* @type {!Object}
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*/
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this.JAGGED_TEETH = this.makeJaggedTeeth();
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/**
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* An object containing sizing and path information about start hat
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* highlights.
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* @type {!Object}
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*/
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this.START_HAT = this.makeStartHat();
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}
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/**
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* @return {!Object} An object containing sizing and path information about
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* inside corner highlights.
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* @package
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*/
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makeInsideCorner() {
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const radius = this.constantProvider.CORNER_RADIUS;
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const offset = this.OFFSET;
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/**
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* Distance from shape edge to intersect with a curved corner at 45 degrees.
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* Applies to highlighting on around the outside of a curve.
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* @const
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*/
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const distance45outside = (1 - Math.SQRT1_2) * (radius + offset) - offset;
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const pathTopRtl = svgPaths.moveBy(distance45outside, distance45outside) +
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svgPaths.arc(
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'a', '0 0,0', radius,
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svgPaths.point(
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-distance45outside - offset, radius - distance45outside));
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const pathBottomRtl = svgPaths.arc(
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'a', '0 0,0', radius + offset,
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svgPaths.point(radius + offset, radius + offset));
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const pathBottomLtr =
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svgPaths.moveBy(distance45outside, -distance45outside) +
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svgPaths.arc(
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'a', '0 0,0', radius + offset,
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svgPaths.point(
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radius - distance45outside, distance45outside + offset));
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return {
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width: radius + offset,
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height: radius,
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pathTop: function(rtl) {
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return rtl ? pathTopRtl : '';
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},
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pathBottom: function(rtl) {
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return rtl ? pathBottomRtl : pathBottomLtr;
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},
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};
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}
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/**
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* @return {!Object} An object containing sizing and path information about
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* outside corner highlights.
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* @package
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*/
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makeOutsideCorner() {
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const radius = this.constantProvider.CORNER_RADIUS;
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const offset = this.OFFSET;
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/**
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* Distance from shape edge to intersect with a curved corner at 45 degrees.
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* Applies to highlighting on around the inside of a curve.
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* @const
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*/
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const distance45inside = (1 - Math.SQRT1_2) * (radius - offset) + offset;
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const topLeftStartX = distance45inside;
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const topLeftStartY = distance45inside;
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const topLeftCornerHighlightRtl =
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svgPaths.moveBy(topLeftStartX, topLeftStartY) +
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svgPaths.arc(
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'a', '0 0,1', radius - offset,
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svgPaths.point(radius - topLeftStartX, -topLeftStartY + offset));
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/**
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* SVG path for drawing the highlight on the rounded top-left corner.
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* @const
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*/
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const topLeftCornerHighlightLtr = svgPaths.moveBy(offset, radius) +
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svgPaths.arc(
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'a', '0 0,1', radius - offset,
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svgPaths.point(radius, -radius + offset));
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const bottomLeftStartX = distance45inside;
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const bottomLeftStartY = -distance45inside;
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const bottomLeftPath = svgPaths.moveBy(bottomLeftStartX, bottomLeftStartY) +
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svgPaths.arc(
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'a', '0 0,1', radius - offset,
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svgPaths.point(
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-bottomLeftStartX + offset, -bottomLeftStartY - radius));
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return {
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height: radius,
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topLeft: function(rtl) {
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return rtl ? topLeftCornerHighlightRtl : topLeftCornerHighlightLtr;
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},
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bottomLeft: function() {
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return bottomLeftPath;
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},
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};
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}
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/**
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* @return {!Object} An object containing sizing and path information about
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* puzzle tab highlights.
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* @package
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*/
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makePuzzleTab() {
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const width = this.constantProvider.TAB_WIDTH;
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const height = this.constantProvider.TAB_HEIGHT;
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// This is how much of the vertical block edge is actually drawn by the
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// puzzle tab.
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const verticalOverlap = 2.5;
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const highlightRtlUp =
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svgPaths.moveBy(-2, -height + verticalOverlap + 0.9) +
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svgPaths.lineTo(width * -0.45, -2.1);
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const highlightRtlDown = svgPaths.lineOnAxis('v', verticalOverlap) +
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svgPaths.moveBy(-width * 0.97, 2.5) +
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svgPaths.curve(
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'q',
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[
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svgPaths.point(-width * 0.05, 10),
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svgPaths.point(width * 0.3, 9.5),
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]) +
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svgPaths.moveBy(width * 0.67, -1.9) +
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svgPaths.lineOnAxis('v', verticalOverlap);
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const highlightLtrUp = svgPaths.lineOnAxis('v', -1.5) +
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svgPaths.moveBy(width * -0.92, -0.5) +
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svgPaths.curve(
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'q',
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[svgPaths.point(width * -0.19, -5.5), svgPaths.point(0, -11)]) +
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svgPaths.moveBy(width * 0.92, 1);
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const highlightLtrDown =
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svgPaths.moveBy(-5, height - 0.7) + svgPaths.lineTo(width * 0.46, -2.1);
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return {
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width: width,
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height: height,
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pathUp: function(rtl) {
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return rtl ? highlightRtlUp : highlightLtrUp;
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},
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pathDown: function(rtl) {
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return rtl ? highlightRtlDown : highlightLtrDown;
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},
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};
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}
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/**
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* @return {!Object} An object containing sizing and path information about
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* notch highlights.
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* @package
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*/
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makeNotch() {
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// This is only for the previous connection.
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const pathLeft = svgPaths.lineOnAxis('h', this.OFFSET) +
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this.constantProvider.NOTCH.pathLeft;
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return {pathLeft: pathLeft};
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}
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/**
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* @return {!Object} An object containing sizing and path information about
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* collapsed block edge highlights.
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* @package
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*/
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makeJaggedTeeth() {
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const pathLeft = svgPaths.lineTo(5.1, 2.6) + svgPaths.moveBy(-10.2, 6.8) +
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svgPaths.lineTo(5.1, 2.6);
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return {pathLeft: pathLeft, height: 12, width: 10.2};
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}
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/**
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* @return {!Object} An object containing sizing and path information about
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* start highlights.
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* @package
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*/
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makeStartHat() {
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const hatHeight = this.constantProvider.START_HAT.height;
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const pathRtl = svgPaths.moveBy(25, -8.7) + svgPaths.curve('c', [
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svgPaths.point(29.7, -6.2),
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svgPaths.point(57.2, -0.5),
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svgPaths.point(75, 8.7),
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]);
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const pathLtr = svgPaths.curve('c', [
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svgPaths.point(17.8, -9.2),
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svgPaths.point(45.3, -14.9),
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svgPaths.point(75, -8.7),
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]) + svgPaths.moveTo(100.5, hatHeight + 0.5);
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return {
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path: function(rtl) {
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return rtl ? pathRtl : pathLtr;
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},
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};
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}
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}
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exports.HighlightConstantProvider = HighlightConstantProvider;
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