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* fix(build): Minor corrections to build_tasks.js
- Use TSC_OUTPUT_DIR to find goog/goog.js when suppressing warnings.
- Remove unnecessary trailing semicolons.
* refactor(blocks): Remove declareLegacyNamespace
Remove the call to goog.module.declareLegacyNamespace from
Blockly.libraryBlocks. This entails:
- Changes to the UMD wrapper to be able to find the exports object.
- Changes to tests/bootstrap_helper.js to save the exports object
in the libraryBlocks global variable.
- As a precaution, renaming the tests/compile/test_blocks.js module
so that goog.provide does not touch Blockly or
Blockly.libraryBlocks, which may not exist / be writable.
* feat(build): Add support named exports from chunks
We need to convert the generators to named exports. For backwards
compatibility we still want e.g. Blockly.JavaScript to point at
the generator object when the chunk is loaded using a script tag.
Modify chunkWrapper to honour a .reexportOnly property in the
chunks table and generate suitable additional code in the UMD
wrapper.
* refactor(generators): Migrate JavaScript generator to named export
- Export the JavaScript generator object as javascriptGenerator
from the Blockly.JavaScript module(generators/javascript.js).
- Modify the Blockly.JavaScript.all module
(generators/javascript/all.js) to reexport the exports from
Blockly.JavaScript.
- Update chunk configuration so the generator object remains
available as Blockly.JavaScript when loading
javascript_compressed.js via a <script> tag.
(N.B. it is otherwise necessary to destructure the require
/ import.)
- Modify bootstrap_helper.js to store that export as
window.javascriptGenerator for use in test code.
- Modify test code to use javascriptGenerator instead of
Blockly.JavaScript.
- Modify .eslintrc.json so that javascriptGenerator is allowed
as a global in test/. (Also restrict use of Blockly global
to test/.)
N.B. that demo code in demos/code/code.js uses <script> tag
loading and so will continue to access Blockly.JavaScript.
* refactor(generators): Migrate Lua generator to named export
* refactor(generators): Migrate PHP generator to named export
* refactor(generators): Migrate Python generator to named export
* refactor(generators): Remove declareLegacyNamespace calls
Remove the goog.module.declareLegacyNamespace calls from the
generators.
This turns out to have the unexpected side-effect of causing the
compiler to rename the core/blockly.js exports object from
$.Blockly to just Blockly in blockly_compressed.js - presumably
because it no longer needs to be accessed in any subsequent chunk
because they no longer add properties to it. This requires
some changes (mainly simplification) to the chunkWrapper function
in build_tasks.js.
* refactor(core): Remove declareLegacyNamespace from blockly.js
So easy to do _now_: just need to:
- Make sure the UMD wrapper for the first chunk knows where the
exports object is.
- Use that same value to set the Blockly.VERSION @define.
- Have bootstrap_helper.js set window.Blockly to the exports
object.
- Fix tests/compile/test_blocks.js to not assume a Blockly
global variable, by converting it to a goog.module so we
can use a named require.
207 lines
7.0 KiB
JavaScript
207 lines
7.0 KiB
JavaScript
/**
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* @license
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* Copyright 2016 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Helper functions for generating Lua for blocks.
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* Based on Ellen Spertus's blocky-lua project.
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* @suppress {checkTypes|globalThis}
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*/
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'use strict';
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goog.module('Blockly.Lua');
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const objectUtils = goog.require('Blockly.utils.object');
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const stringUtils = goog.require('Blockly.utils.string');
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const {Block} = goog.requireType('Blockly.Block');
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const {Generator} = goog.require('Blockly.Generator');
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const {inputTypes} = goog.require('Blockly.inputTypes');
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const {Names} = goog.require('Blockly.Names');
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const {Workspace} = goog.requireType('Blockly.Workspace');
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/**
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* Lua code generator.
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* @type {!Generator}
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*/
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const Lua = new Generator('Lua');
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/**
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* List of illegal variable names.
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* This is not intended to be a security feature. Blockly is 100% client-side,
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* so bypassing this list is trivial. This is intended to prevent users from
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* accidentally clobbering a built-in object or function.
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*/
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Lua.addReservedWords(
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// Special character
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'_,' +
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// From theoriginalbit's script:
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// https://github.com/espertus/blockly-lua/issues/6
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'__inext,assert,bit,colors,colours,coroutine,disk,dofile,error,fs,' +
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'fetfenv,getmetatable,gps,help,io,ipairs,keys,loadfile,loadstring,math,' +
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'native,next,os,paintutils,pairs,parallel,pcall,peripheral,print,' +
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'printError,rawequal,rawget,rawset,read,rednet,redstone,rs,select,' +
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'setfenv,setmetatable,sleep,string,table,term,textutils,tonumber,' +
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'tostring,turtle,type,unpack,vector,write,xpcall,_VERSION,__indext,' +
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// Not included in the script, probably because it wasn't enabled:
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'HTTP,' +
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// Keywords (http://www.lua.org/pil/1.3.html).
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'and,break,do,else,elseif,end,false,for,function,if,in,local,nil,not,or,' +
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'repeat,return,then,true,until,while,' +
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// Metamethods (http://www.lua.org/manual/5.2/manual.html).
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'add,sub,mul,div,mod,pow,unm,concat,len,eq,lt,le,index,newindex,call,' +
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// Basic functions (http://www.lua.org/manual/5.2/manual.html, section 6.1).
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'assert,collectgarbage,dofile,error,_G,getmetatable,inpairs,load,' +
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'loadfile,next,pairs,pcall,print,rawequal,rawget,rawlen,rawset,select,' +
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'setmetatable,tonumber,tostring,type,_VERSION,xpcall,' +
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// Modules (http://www.lua.org/manual/5.2/manual.html, section 6.3).
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'require,package,string,table,math,bit32,io,file,os,debug');
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/**
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* Order of operation ENUMs.
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* http://www.lua.org/manual/5.3/manual.html#3.4.8
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*/
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Lua.ORDER_ATOMIC = 0; // literals
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// The next level was not explicit in documentation and inferred by Ellen.
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Lua.ORDER_HIGH = 1; // Function calls, tables[]
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Lua.ORDER_EXPONENTIATION = 2; // ^
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Lua.ORDER_UNARY = 3; // not # - ~
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Lua.ORDER_MULTIPLICATIVE = 4; // * / %
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Lua.ORDER_ADDITIVE = 5; // + -
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Lua.ORDER_CONCATENATION = 6; // ..
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Lua.ORDER_RELATIONAL = 7; // < > <= >= ~= ==
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Lua.ORDER_AND = 8; // and
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Lua.ORDER_OR = 9; // or
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Lua.ORDER_NONE = 99;
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/**
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* Note: Lua is not supporting zero-indexing since the language itself is
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* one-indexed, so the generator does not repoct the oneBasedIndex configuration
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* option used for lists and text.
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*/
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/**
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* Whether the init method has been called.
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* @type {?boolean}
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*/
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Lua.isInitialized = false;
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/**
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* Initialise the database of variable names.
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* @param {!Workspace} workspace Workspace to generate code from.
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*/
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Lua.init = function(workspace) {
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// Call Blockly.Generator's init.
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Object.getPrototypeOf(this).init.call(this);
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if (!this.nameDB_) {
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this.nameDB_ = new Names(this.RESERVED_WORDS_);
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} else {
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this.nameDB_.reset();
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}
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this.nameDB_.setVariableMap(workspace.getVariableMap());
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this.nameDB_.populateVariables(workspace);
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this.nameDB_.populateProcedures(workspace);
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this.isInitialized = true;
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};
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/**
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* Prepend the generated code with the variable definitions.
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* @param {string} code Generated code.
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* @return {string} Completed code.
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*/
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Lua.finish = function(code) {
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// Convert the definitions dictionary into a list.
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const definitions = objectUtils.values(this.definitions_);
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// Call Blockly.Generator's finish.
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code = Object.getPrototypeOf(this).finish.call(this, code);
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this.isInitialized = false;
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this.nameDB_.reset();
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return definitions.join('\n\n') + '\n\n\n' + code;
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};
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/**
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* Naked values are top-level blocks with outputs that aren't plugged into
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* anything. In Lua, an expression is not a legal statement, so we must assign
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* the value to the (conventionally ignored) _.
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* http://lua-users.org/wiki/ExpressionsAsStatements
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* @param {string} line Line of generated code.
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* @return {string} Legal line of code.
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*/
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Lua.scrubNakedValue = function(line) {
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return 'local _ = ' + line + '\n';
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};
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/**
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* Encode a string as a properly escaped Lua string, complete with
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* quotes.
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* @param {string} string Text to encode.
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* @return {string} Lua string.
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* @protected
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*/
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Lua.quote_ = function(string) {
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string = string.replace(/\\/g, '\\\\')
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.replace(/\n/g, '\\\n')
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.replace(/'/g, '\\\'');
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return '\'' + string + '\'';
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};
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/**
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* Encode a string as a properly escaped multiline Lua string, complete with
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* quotes.
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* @param {string} string Text to encode.
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* @return {string} Lua string.
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* @protected
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*/
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Lua.multiline_quote_ = function(string) {
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const lines = string.split(/\n/g).map(this.quote_);
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// Join with the following, plus a newline:
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// .. '\n' ..
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return lines.join(' .. \'\\n\' ..\n');
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};
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/**
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* Common tasks for generating Lua from blocks.
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* Handles comments for the specified block and any connected value blocks.
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* Calls any statements following this block.
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* @param {!Block} block The current block.
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* @param {string} code The Lua code created for this block.
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* @param {boolean=} opt_thisOnly True to generate code for only this statement.
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* @return {string} Lua code with comments and subsequent blocks added.
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* @protected
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*/
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Lua.scrub_ = function(block, code, opt_thisOnly) {
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let commentCode = '';
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// Only collect comments for blocks that aren't inline.
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if (!block.outputConnection || !block.outputConnection.targetConnection) {
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// Collect comment for this block.
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let comment = block.getCommentText();
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if (comment) {
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comment = stringUtils.wrap(comment, this.COMMENT_WRAP - 3);
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commentCode += this.prefixLines(comment, '-- ') + '\n';
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}
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// Collect comments for all value arguments.
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// Don't collect comments for nested statements.
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for (let i = 0; i < block.inputList.length; i++) {
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if (block.inputList[i].type === inputTypes.VALUE) {
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const childBlock = block.inputList[i].connection.targetBlock();
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if (childBlock) {
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comment = this.allNestedComments(childBlock);
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if (comment) {
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commentCode += this.prefixLines(comment, '-- ');
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}
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}
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}
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}
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}
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const nextBlock = block.nextConnection && block.nextConnection.targetBlock();
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const nextCode = opt_thisOnly ? '' : this.blockToCode(nextBlock);
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return commentCode + code + nextCode;
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};
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exports.luaGenerator = Lua;
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