Files
blockly/generators/lua/lists.js
Christopher Allen f947b3f4f6 refactor!: Remove remaining use of goog.module.declareLegacyNamespace. (#6254)
* fix(build): Minor corrections to build_tasks.js

  - Use TSC_OUTPUT_DIR to find goog/goog.js when suppressing warnings.
  - Remove unnecessary trailing semicolons.

* refactor(blocks): Remove declareLegacyNamespace

  Remove the call to goog.module.declareLegacyNamespace from
  Blockly.libraryBlocks.  This entails:

  - Changes to the UMD wrapper to be able to find the exports object.
  - Changes to tests/bootstrap_helper.js to save the exports object
    in the libraryBlocks global variable.
  - As a precaution, renaming the tests/compile/test_blocks.js module
    so that goog.provide does not touch Blockly or
    Blockly.libraryBlocks, which may not exist / be writable.

  * feat(build): Add support named exports from chunks

  We need to convert the generators to named exports.  For backwards
  compatibility we still want e.g. Blockly.JavaScript to point at
  the generator object when the chunk is loaded using a script tag.

  Modify chunkWrapper to honour a .reexportOnly property in the
  chunks table and generate suitable additional code in the UMD
  wrapper.

* refactor(generators): Migrate JavaScript generator to named export

  - Export the JavaScript generator object as javascriptGenerator
    from the Blockly.JavaScript module(generators/javascript.js).

  - Modify the Blockly.JavaScript.all module
    (generators/javascript/all.js) to reexport the exports from
    Blockly.JavaScript.

  - Update chunk configuration so the generator object remains
    available as Blockly.JavaScript when loading
    javascript_compressed.js via a <script> tag.

    (N.B. it is otherwise necessary to destructure the require
    / import.)

  - Modify bootstrap_helper.js to store that export as
    window.javascriptGenerator for use in test code.

  - Modify test code to use javascriptGenerator instead of
    Blockly.JavaScript.

  - Modify .eslintrc.json so that javascriptGenerator is allowed
    as a global in test/.  (Also restrict use of Blockly global
    to test/.)

  N.B. that demo code in demos/code/code.js uses <script> tag
  loading and so will continue to access Blockly.JavaScript.

* refactor(generators): Migrate Lua generator to named export

* refactor(generators): Migrate PHP generator to named export

* refactor(generators): Migrate Python generator to named export

* refactor(generators): Remove declareLegacyNamespace calls

  Remove the goog.module.declareLegacyNamespace calls from the
  generators.

  This turns out to have the unexpected side-effect of causing the
  compiler to rename the core/blockly.js exports object from
  $.Blockly to just Blockly in blockly_compressed.js - presumably
  because it no longer needs to be accessed in any subsequent chunk
  because they no longer add properties to it.  This requires
  some changes (mainly simplification) to the chunkWrapper function
  in build_tasks.js.

* refactor(core): Remove declareLegacyNamespace from blockly.js

  So easy to do _now_: just need to:

  - Make sure the UMD wrapper for the first chunk knows where the
    exports object is.
  - Use that same value to set the Blockly.VERSION @define.
  - Have bootstrap_helper.js set window.Blockly to the exports
    object.
  - Fix tests/compile/test_blocks.js to not assume a Blockly
    global variable, by converting it to a goog.module so we
    can use a named require.
2022-06-30 19:53:32 +01:00

349 lines
12 KiB
JavaScript

/**
* @license
* Copyright 2016 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Generating Lua for list blocks.
*/
'use strict';
goog.module('Blockly.Lua.lists');
const {NameType} = goog.require('Blockly.Names');
const {luaGenerator: Lua} = goog.require('Blockly.Lua');
Lua['lists_create_empty'] = function(block) {
// Create an empty list.
return ['{}', Lua.ORDER_HIGH];
};
Lua['lists_create_with'] = function(block) {
// Create a list with any number of elements of any type.
const elements = new Array(block.itemCount_);
for (let i = 0; i < block.itemCount_; i++) {
elements[i] = Lua.valueToCode(block, 'ADD' + i, Lua.ORDER_NONE) || 'None';
}
const code = '{' + elements.join(', ') + '}';
return [code, Lua.ORDER_HIGH];
};
Lua['lists_repeat'] = function(block) {
// Create a list with one element repeated.
const functionName = Lua.provideFunction_('create_list_repeated', `
function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(item, count)
local t = {}
for i = 1, count do
table.insert(t, item)
end
return t
end
`);
const element = Lua.valueToCode(block, 'ITEM', Lua.ORDER_NONE) || 'None';
const repeatCount = Lua.valueToCode(block, 'NUM', Lua.ORDER_NONE) || '0';
const code = functionName + '(' + element + ', ' + repeatCount + ')';
return [code, Lua.ORDER_HIGH];
};
Lua['lists_length'] = function(block) {
// String or array length.
const list = Lua.valueToCode(block, 'VALUE', Lua.ORDER_UNARY) || '{}';
return ['#' + list, Lua.ORDER_UNARY];
};
Lua['lists_isEmpty'] = function(block) {
// Is the string null or array empty?
const list = Lua.valueToCode(block, 'VALUE', Lua.ORDER_UNARY) || '{}';
const code = '#' + list + ' == 0';
return [code, Lua.ORDER_RELATIONAL];
};
Lua['lists_indexOf'] = function(block) {
// Find an item in the list.
const item = Lua.valueToCode(block, 'FIND', Lua.ORDER_NONE) || "''";
const list = Lua.valueToCode(block, 'VALUE', Lua.ORDER_NONE) || '{}';
let functionName;
if (block.getFieldValue('END') === 'FIRST') {
functionName = Lua.provideFunction_('first_index', `
function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(t, elem)
for k, v in ipairs(t) do
if v == elem then
return k
end
end
return 0
end
`);
} else {
functionName = Lua.provideFunction_('last_index', `
function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(t, elem)
for i = #t, 1, -1 do
if t[i] == elem then
return i
end
end
return 0
end
`);
}
const code = functionName + '(' + list + ', ' + item + ')';
return [code, Lua.ORDER_HIGH];
};
/**
* Returns an expression calculating the index into a list.
* @param {string} listName Name of the list, used to calculate length.
* @param {string} where The method of indexing, selected by dropdown in Blockly
* @param {string=} opt_at The optional offset when indexing from start/end.
* @return {string|undefined} Index expression.
*/
const getListIndex = function(listName, where, opt_at) {
if (where === 'FIRST') {
return '1';
} else if (where === 'FROM_END') {
return '#' + listName + ' + 1 - ' + opt_at;
} else if (where === 'LAST') {
return '#' + listName;
} else if (where === 'RANDOM') {
return 'math.random(#' + listName + ')';
} else {
return opt_at;
}
};
Lua['lists_getIndex'] = function(block) {
// Get element at index.
// Note: Until January 2013 this block did not have MODE or WHERE inputs.
const mode = block.getFieldValue('MODE') || 'GET';
const where = block.getFieldValue('WHERE') || 'FROM_START';
const list = Lua.valueToCode(block, 'VALUE', Lua.ORDER_HIGH) || '({})';
// If `list` would be evaluated more than once (which is the case for LAST,
// FROM_END, and RANDOM) and is non-trivial, make sure to access it only once.
if ((where === 'LAST' || where === 'FROM_END' || where === 'RANDOM') &&
!list.match(/^\w+$/)) {
// `list` is an expression, so we may not evaluate it more than once.
if (mode === 'REMOVE') {
// We can use multiple statements.
const atOrder =
(where === 'FROM_END') ? Lua.ORDER_ADDITIVE : Lua.ORDER_NONE;
let at = Lua.valueToCode(block, 'AT', atOrder) || '1';
const listVar =
Lua.nameDB_.getDistinctName('tmp_list', NameType.VARIABLE);
at = getListIndex(listVar, where, at);
const code = listVar + ' = ' + list + '\n' +
'table.remove(' + listVar + ', ' + at + ')\n';
return code;
} else {
// We need to create a procedure to avoid reevaluating values.
const at = Lua.valueToCode(block, 'AT', Lua.ORDER_NONE) || '1';
let functionName;
if (mode === 'GET') {
functionName = Lua.provideFunction_('list_get_' + where.toLowerCase(), [
'function ' + Lua.FUNCTION_NAME_PLACEHOLDER_ + '(t' +
// The value for 'FROM_END' and'FROM_START' depends on `at` so
// we add it as a parameter.
((where === 'FROM_END' || where === 'FROM_START') ? ', at)' :
')'),
' return t[' + getListIndex('t', where, 'at') + ']', 'end'
]);
} else { // `mode` === 'GET_REMOVE'
functionName =
Lua.provideFunction_('list_remove_' + where.toLowerCase(), [
'function ' + Lua.FUNCTION_NAME_PLACEHOLDER_ + '(t' +
// The value for 'FROM_END' and'FROM_START' depends on `at` so
// we add it as a parameter.
((where === 'FROM_END' || where === 'FROM_START') ? ', at)' :
')'),
' return table.remove(t, ' + getListIndex('t', where, 'at') +
')',
'end'
]);
}
const code = functionName + '(' + list +
// The value for 'FROM_END' and 'FROM_START' depends on `at` so we
// pass it.
((where === 'FROM_END' || where === 'FROM_START') ? ', ' + at : '') +
')';
return [code, Lua.ORDER_HIGH];
}
} else {
// Either `list` is a simple variable, or we only need to refer to `list`
// once.
const atOrder = (mode === 'GET' && where === 'FROM_END') ?
Lua.ORDER_ADDITIVE :
Lua.ORDER_NONE;
let at = Lua.valueToCode(block, 'AT', atOrder) || '1';
at = getListIndex(list, where, at);
if (mode === 'GET') {
const code = list + '[' + at + ']';
return [code, Lua.ORDER_HIGH];
} else {
const code = 'table.remove(' + list + ', ' + at + ')';
if (mode === 'GET_REMOVE') {
return [code, Lua.ORDER_HIGH];
} else { // `mode` === 'REMOVE'
return code + '\n';
}
}
}
};
Lua['lists_setIndex'] = function(block) {
// Set element at index.
// Note: Until February 2013 this block did not have MODE or WHERE inputs.
let list = Lua.valueToCode(block, 'LIST', Lua.ORDER_HIGH) || '{}';
const mode = block.getFieldValue('MODE') || 'SET';
const where = block.getFieldValue('WHERE') || 'FROM_START';
const at = Lua.valueToCode(block, 'AT', Lua.ORDER_ADDITIVE) || '1';
const value = Lua.valueToCode(block, 'TO', Lua.ORDER_NONE) || 'None';
let code = '';
// If `list` would be evaluated more than once (which is the case for LAST,
// FROM_END, and RANDOM) and is non-trivial, make sure to access it only once.
if ((where === 'LAST' || where === 'FROM_END' || where === 'RANDOM') &&
!list.match(/^\w+$/)) {
// `list` is an expression, so we may not evaluate it more than once.
// We can use multiple statements.
const listVar = Lua.nameDB_.getDistinctName('tmp_list', NameType.VARIABLE);
code = listVar + ' = ' + list + '\n';
list = listVar;
}
if (mode === 'SET') {
code += list + '[' + getListIndex(list, where, at) + '] = ' + value;
} else { // `mode` === 'INSERT'
// LAST is a special case, because we want to insert
// *after* not *before*, the existing last element.
code += 'table.insert(' + list + ', ' +
(getListIndex(list, where, at) + (where === 'LAST' ? ' + 1' : '')) +
', ' + value + ')';
}
return code + '\n';
};
Lua['lists_getSublist'] = function(block) {
// Get sublist.
const list = Lua.valueToCode(block, 'LIST', Lua.ORDER_NONE) || '{}';
const where1 = block.getFieldValue('WHERE1');
const where2 = block.getFieldValue('WHERE2');
const at1 = Lua.valueToCode(block, 'AT1', Lua.ORDER_NONE) || '1';
const at2 = Lua.valueToCode(block, 'AT2', Lua.ORDER_NONE) || '1';
// The value for 'FROM_END' and'FROM_START' depends on `at` so
// we add it as a parameter.
const at1Param =
(where1 === 'FROM_END' || where1 === 'FROM_START') ? ', at1' : '';
const at2Param =
(where2 === 'FROM_END' || where2 === 'FROM_START') ? ', at2' : '';
const functionName = Lua.provideFunction_(
'list_sublist_' + where1.toLowerCase() + '_' + where2.toLowerCase(), `
function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(source${at1Param}${at2Param})
local t = {}
local start = ${getListIndex('source', where1, 'at1')}
local finish = ${getListIndex('source', where2, 'at2')}
for i = start, finish do
table.insert(t, source[i])
end
return t
end
`);
const code = functionName + '(' + list +
// The value for 'FROM_END' and 'FROM_START' depends on `at` so we
// pass it.
((where1 === 'FROM_END' || where1 === 'FROM_START') ? ', ' + at1 : '') +
((where2 === 'FROM_END' || where2 === 'FROM_START') ? ', ' + at2 : '') +
')';
return [code, Lua.ORDER_HIGH];
};
Lua['lists_sort'] = function(block) {
// Block for sorting a list.
const list = Lua.valueToCode(block, 'LIST', Lua.ORDER_NONE) || '{}';
const direction = block.getFieldValue('DIRECTION') === '1' ? 1 : -1;
const type = block.getFieldValue('TYPE');
const functionName = Lua.provideFunction_('list_sort', `
function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(list, typev, direction)
local t = {}
for n,v in pairs(list) do table.insert(t, v) end
local compareFuncs = {
NUMERIC = function(a, b)
return (tonumber(tostring(a)) or 0)
< (tonumber(tostring(b)) or 0) end,
TEXT = function(a, b)
return tostring(a) < tostring(b) end,
IGNORE_CASE = function(a, b)
return string.lower(tostring(a)) < string.lower(tostring(b)) end
}
local compareTemp = compareFuncs[typev]
local compare = compareTemp
if direction == -1
then compare = function(a, b) return compareTemp(b, a) end
end
table.sort(t, compare)
return t
end
`);
const code =
functionName + '(' + list + ',"' + type + '", ' + direction + ')';
return [code, Lua.ORDER_HIGH];
};
Lua['lists_split'] = function(block) {
// Block for splitting text into a list, or joining a list into text.
let input = Lua.valueToCode(block, 'INPUT', Lua.ORDER_NONE);
const delimiter = Lua.valueToCode(block, 'DELIM', Lua.ORDER_NONE) || "''";
const mode = block.getFieldValue('MODE');
let functionName;
if (mode === 'SPLIT') {
if (!input) {
input = "''";
}
functionName = Lua.provideFunction_('list_string_split', `
function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(input, delim)
local t = {}
local pos = 1
while true do
next_delim = string.find(input, delim, pos)
if next_delim == nil then
table.insert(t, string.sub(input, pos))
break
else
table.insert(t, string.sub(input, pos, next_delim-1))
pos = next_delim + #delim
end
end
return t
end
`);
} else if (mode === 'JOIN') {
if (!input) {
input = '{}';
}
functionName = 'table.concat';
} else {
throw Error('Unknown mode: ' + mode);
}
const code = functionName + '(' + input + ', ' + delimiter + ')';
return [code, Lua.ORDER_HIGH];
};
Lua['lists_reverse'] = function(block) {
// Block for reversing a list.
const list = Lua.valueToCode(block, 'LIST', Lua.ORDER_NONE) || '{}';
const functionName = Lua.provideFunction_('list_reverse', `
function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(input)
local reversed = {}
for i = #input, 1, -1 do
table.insert(reversed, input[i])
end
return reversed
end
`);
const code = functionName + '(' + list + ')';
return [code, Lua.ORDER_HIGH];
};