mirror of
https://github.com/google/blockly.git
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384 lines
12 KiB
JavaScript
384 lines
12 KiB
JavaScript
/**
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* @license
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* Copyright 2017 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Methods for dragging a block visually.
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* @author fenichel@google.com (Rachel Fenichel)
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*/
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'use strict';
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goog.provide('Blockly.BlockDragger');
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goog.require('Blockly.blockAnimations');
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goog.require('Blockly.constants');
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goog.require('Blockly.Events');
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goog.require('Blockly.Events.BlockDrag');
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goog.require('Blockly.Events.BlockMove');
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goog.require('Blockly.InsertionMarkerManager');
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goog.require('Blockly.utils.Coordinate');
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goog.require('Blockly.utils.dom');
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goog.requireType('Blockly.BlockSvg');
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goog.requireType('Blockly.WorkspaceSvg');
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/**
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* Class for a block dragger. It moves blocks around the workspace when they
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* are being dragged by a mouse or touch.
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* @param {!Blockly.BlockSvg} block The block to drag.
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* @param {!Blockly.WorkspaceSvg} workspace The workspace to drag on.
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* @constructor
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*/
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Blockly.BlockDragger = function(block, workspace) {
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/**
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* The top block in the stack that is being dragged.
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* @type {!Blockly.BlockSvg}
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* @private
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*/
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this.draggingBlock_ = block;
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/**
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* The workspace on which the block is being dragged.
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* @type {!Blockly.WorkspaceSvg}
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* @private
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*/
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this.workspace_ = workspace;
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/**
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* Object that keeps track of connections on dragged blocks.
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* @type {!Blockly.InsertionMarkerManager}
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* @private
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*/
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this.draggedConnectionManager_ = new Blockly.InsertionMarkerManager(
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this.draggingBlock_);
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/**
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* Which delete area the mouse pointer is over, if any.
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* One of {@link Blockly.DELETE_AREA_TRASH},
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* {@link Blockly.DELETE_AREA_TOOLBOX}, or {@link Blockly.DELETE_AREA_NONE}.
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* @type {?number}
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* @private
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*/
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this.deleteArea_ = null;
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/**
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* Whether the block would be deleted if dropped immediately.
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* @type {boolean}
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* @private
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*/
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this.wouldDeleteBlock_ = false;
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/**
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* The location of the top left corner of the dragging block at the beginning
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* of the drag in workspace coordinates.
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* @type {!Blockly.utils.Coordinate}
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* @private
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*/
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this.startXY_ = this.draggingBlock_.getRelativeToSurfaceXY();
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/**
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* A list of all of the icons (comment, warning, and mutator) that are
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* on this block and its descendants. Moving an icon moves the bubble that
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* extends from it if that bubble is open.
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* @type {Array.<!Object>}
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* @private
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*/
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this.dragIconData_ = Blockly.BlockDragger.initIconData_(block);
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};
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/**
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* Sever all links from this object.
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* @package
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*/
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Blockly.BlockDragger.prototype.dispose = function() {
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this.dragIconData_.length = 0;
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if (this.draggedConnectionManager_) {
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this.draggedConnectionManager_.dispose();
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}
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};
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/**
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* Make a list of all of the icons (comment, warning, and mutator) that are
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* on this block and its descendants. Moving an icon moves the bubble that
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* extends from it if that bubble is open.
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* @param {!Blockly.BlockSvg} block The root block that is being dragged.
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* @return {!Array.<!Object>} The list of all icons and their locations.
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* @private
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*/
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Blockly.BlockDragger.initIconData_ = function(block) {
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// Build a list of icons that need to be moved and where they started.
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var dragIconData = [];
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var descendants = block.getDescendants(false);
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for (var i = 0, descendant; (descendant = descendants[i]); i++) {
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var icons = descendant.getIcons();
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for (var j = 0; j < icons.length; j++) {
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var data = {
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// Blockly.utils.Coordinate with x and y properties (workspace coordinates).
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location: icons[j].getIconLocation(),
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// Blockly.Icon
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icon: icons[j]
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};
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dragIconData.push(data);
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}
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}
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return dragIconData;
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};
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/**
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* Start dragging a block. This includes moving it to the drag surface.
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* @param {!Blockly.utils.Coordinate} currentDragDeltaXY How far the pointer has
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* moved from the position at mouse down, in pixel units.
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* @param {boolean} healStack Whether or not to heal the stack after
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* disconnecting.
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* @package
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*/
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Blockly.BlockDragger.prototype.startBlockDrag = function(currentDragDeltaXY,
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healStack) {
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if (!Blockly.Events.getGroup()) {
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Blockly.Events.setGroup(true);
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}
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this.fireDragStartEvent_();
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// Mutators don't have the same type of z-ordering as the normal workspace
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// during a drag. They have to rely on the order of the blocks in the SVG.
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// For performance reasons that usually happens at the end of a drag,
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// but do it at the beginning for mutators.
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if (this.workspace_.isMutator) {
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this.draggingBlock_.bringToFront();
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}
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// During a drag there may be a lot of rerenders, but not field changes.
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// Turn the cache on so we don't do spurious remeasures during the drag.
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Blockly.utils.dom.startTextWidthCache();
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this.workspace_.setResizesEnabled(false);
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Blockly.blockAnimations.disconnectUiStop();
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if (this.draggingBlock_.getParent() ||
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(healStack && this.draggingBlock_.nextConnection &&
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this.draggingBlock_.nextConnection.targetBlock())) {
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this.draggingBlock_.unplug(healStack);
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var delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY);
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var newLoc = Blockly.utils.Coordinate.sum(this.startXY_, delta);
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this.draggingBlock_.translate(newLoc.x, newLoc.y);
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Blockly.blockAnimations.disconnectUiEffect(this.draggingBlock_);
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this.draggedConnectionManager_.updateAvailableConnections();
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}
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this.draggingBlock_.setDragging(true);
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// For future consideration: we may be able to put moveToDragSurface inside
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// the block dragger, which would also let the block not track the block drag
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// surface.
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this.draggingBlock_.moveToDragSurface();
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var toolbox = this.workspace_.getToolbox();
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if (toolbox && typeof toolbox.addStyle == 'function') {
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var style = this.draggingBlock_.isDeletable() ? 'blocklyToolboxDelete' :
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'blocklyToolboxGrab';
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toolbox.addStyle(style);
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}
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};
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/**
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* Fire a UI event at the start of a block drag.
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* @private
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*/
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Blockly.BlockDragger.prototype.fireDragStartEvent_ = function() {
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var event = new (Blockly.Events.get(Blockly.Events.BLOCK_DRAG))(
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this.draggingBlock_, true, this.draggingBlock_.getDescendants(false));
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Blockly.Events.fire(event);
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};
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/**
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* Execute a step of block dragging, based on the given event. Update the
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* display accordingly.
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* @param {!Event} e The most recent move event.
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* @param {!Blockly.utils.Coordinate} currentDragDeltaXY How far the pointer has
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* moved from the position at the start of the drag, in pixel units.
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* @package
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*/
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Blockly.BlockDragger.prototype.dragBlock = function(e, currentDragDeltaXY) {
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var delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY);
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var newLoc = Blockly.utils.Coordinate.sum(this.startXY_, delta);
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this.draggingBlock_.moveDuringDrag(newLoc);
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this.dragIcons_(delta);
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this.deleteArea_ = this.workspace_.isDeleteArea(e);
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this.draggedConnectionManager_.update(delta, this.deleteArea_);
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this.updateCursorDuringBlockDrag_();
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};
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/**
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* Finish a block drag and put the block back on the workspace.
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* @param {!Event} e The mouseup/touchend event.
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* @param {!Blockly.utils.Coordinate} currentDragDeltaXY How far the pointer has
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* moved from the position at the start of the drag, in pixel units.
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* @package
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*/
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Blockly.BlockDragger.prototype.endBlockDrag = function(e, currentDragDeltaXY) {
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// Make sure internal state is fresh.
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this.dragBlock(e, currentDragDeltaXY);
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this.dragIconData_ = [];
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this.fireDragEndEvent_();
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Blockly.utils.dom.stopTextWidthCache();
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Blockly.blockAnimations.disconnectUiStop();
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var delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY);
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var newLoc = Blockly.utils.Coordinate.sum(this.startXY_, delta);
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this.draggingBlock_.moveOffDragSurface(newLoc);
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var deleted = this.maybeDeleteBlock_();
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if (!deleted) {
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// These are expensive and don't need to be done if we're deleting.
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this.draggingBlock_.moveConnections(delta.x, delta.y);
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this.draggingBlock_.setDragging(false);
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this.fireMoveEvent_();
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if (this.draggedConnectionManager_.wouldConnectBlock()) {
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// Applying connections also rerenders the relevant blocks.
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this.draggedConnectionManager_.applyConnections();
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} else {
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this.draggingBlock_.render();
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}
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this.draggingBlock_.scheduleSnapAndBump();
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}
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this.workspace_.setResizesEnabled(true);
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var toolbox = this.workspace_.getToolbox();
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if (toolbox && typeof toolbox.removeStyle == 'function') {
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var style = this.draggingBlock_.isDeletable() ? 'blocklyToolboxDelete' :
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'blocklyToolboxGrab';
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toolbox.removeStyle(style);
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}
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Blockly.Events.setGroup(false);
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};
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/**
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* Fire a UI event at the end of a block drag.
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* @private
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*/
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Blockly.BlockDragger.prototype.fireDragEndEvent_ = function() {
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var event = new (Blockly.Events.get(Blockly.Events.BLOCK_DRAG))(
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this.draggingBlock_, false, this.draggingBlock_.getDescendants(false));
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Blockly.Events.fire(event);
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};
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/**
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* Fire a move event at the end of a block drag.
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* @private
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*/
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Blockly.BlockDragger.prototype.fireMoveEvent_ = function() {
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var event = new (Blockly.Events.get(Blockly.Events.BLOCK_MOVE))(
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this.draggingBlock_);
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event.oldCoordinate = this.startXY_;
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event.recordNew();
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Blockly.Events.fire(event);
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};
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/**
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* Shut the trash can and, if necessary, delete the dragging block.
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* Should be called at the end of a block drag.
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* @return {boolean} Whether the block was deleted.
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* @private
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*/
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Blockly.BlockDragger.prototype.maybeDeleteBlock_ = function() {
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var trashcan = this.workspace_.trashcan;
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if (this.wouldDeleteBlock_) {
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if (trashcan) {
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setTimeout(trashcan.closeLid.bind(trashcan), 100);
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}
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// Fire a move event, so we know where to go back to for an undo.
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this.fireMoveEvent_();
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this.draggingBlock_.dispose(false, true);
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Blockly.draggingConnections = [];
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} else if (trashcan) {
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// Make sure the trash can lid is closed.
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trashcan.closeLid();
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}
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return this.wouldDeleteBlock_;
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};
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/**
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* Update the cursor (and possibly the trash can lid) to reflect whether the
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* dragging block would be deleted if released immediately.
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* @private
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*/
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Blockly.BlockDragger.prototype.updateCursorDuringBlockDrag_ = function() {
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this.wouldDeleteBlock_ = this.draggedConnectionManager_.wouldDeleteBlock();
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var trashcan = this.workspace_.trashcan;
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if (this.wouldDeleteBlock_) {
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this.draggingBlock_.setDeleteStyle(true);
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if (this.deleteArea_ == Blockly.DELETE_AREA_TRASH && trashcan) {
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trashcan.setLidOpen(true);
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}
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} else {
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this.draggingBlock_.setDeleteStyle(false);
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if (trashcan) {
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trashcan.setLidOpen(false);
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}
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}
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};
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/**
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* Convert a coordinate object from pixels to workspace units, including a
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* correction for mutator workspaces.
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* This function does not consider differing origins. It simply scales the
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* input's x and y values.
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* @param {!Blockly.utils.Coordinate} pixelCoord A coordinate with x and y values
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* in CSS pixel units.
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* @return {!Blockly.utils.Coordinate} The input coordinate divided by the workspace
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* scale.
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* @private
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*/
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Blockly.BlockDragger.prototype.pixelsToWorkspaceUnits_ = function(pixelCoord) {
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var result = new Blockly.utils.Coordinate(
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pixelCoord.x / this.workspace_.scale,
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pixelCoord.y / this.workspace_.scale);
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if (this.workspace_.isMutator) {
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// If we're in a mutator, its scale is always 1, purely because of some
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// oddities in our rendering optimizations. The actual scale is the same as
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// the scale on the parent workspace.
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// Fix that for dragging.
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var mainScale = this.workspace_.options.parentWorkspace.scale;
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result.scale(1 / mainScale);
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}
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return result;
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};
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/**
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* Move all of the icons connected to this drag.
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* @param {!Blockly.utils.Coordinate} dxy How far to move the icons from their
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* original positions, in workspace units.
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* @private
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*/
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Blockly.BlockDragger.prototype.dragIcons_ = function(dxy) {
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// Moving icons moves their associated bubbles.
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for (var i = 0; i < this.dragIconData_.length; i++) {
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var data = this.dragIconData_[i];
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data.icon.setIconLocation(Blockly.utils.Coordinate.sum(data.location, dxy));
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}
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};
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/**
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* Get a list of the insertion markers that currently exist. Drags have 0, 1,
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* or 2 insertion markers.
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* @return {!Array.<!Blockly.BlockSvg>} A possibly empty list of insertion
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* marker blocks.
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* @package
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*/
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Blockly.BlockDragger.prototype.getInsertionMarkers = function() {
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// No insertion markers with the old style of dragged connection managers.
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if (this.draggedConnectionManager_ &&
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this.draggedConnectionManager_.getInsertionMarkers) {
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return this.draggedConnectionManager_.getInsertionMarkers();
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}
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return [];
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};
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