Files
blockly/generators/lua/lists.js
Christopher Allen f9c865b1b3 refactor(generators)!: CodeGenerator per-block-type generator function dictionary (#7150)
* feat(generators): Add block generator function dictionary

  Add a dictionary of block generator functions, provisionally
  called .forBlock.  Look up generator functions there first, but
  fall back to looking up on 'this' (with deprecation notice)
  for backwards compatibility.

  Also tweak error message generation to use template literal.

* refactor(generators)!: Update generator definitions to use dictionary

* fix(tests): Have blockToCodeTest clean up after itself

  Have the blockToCodeTest helper function delete the block generator
  functions it adds to generator once the test is done.

* refactor(tests): Use generator dictionary in insertion marker test

  The use of generators in insertion_marker_test.js was overlooked
  in the earlier commit making such updates, and some test here
  were failing due to lack of cleanup in
  cleanup in the generator_test.js.

BREAKING CHANGE: this PR moves the generator functions we provide
from their previous location directly on the CodeGenerator instances
to the new .forBlock dictionary on each instance. This does not oblige
external developers to do the same for their custom generators, but
they will need to update any code that references the generator
functions we provide (in generators/*/*, i.e. on javascriptGenerator,
dartGenerator etc.) e.g. to replace the implementation or reuse the
implementation for a different block type.
2023-06-13 20:41:14 +01:00

349 lines
12 KiB
JavaScript

/**
* @license
* Copyright 2016 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Generating Lua for list blocks.
*/
import * as goog from '../../closure/goog/goog.js';
goog.declareModuleId('Blockly.Lua.lists');
import {NameType} from '../../core/names.js';
import {luaGenerator as Lua} from '../lua.js';
Lua.forBlock['lists_create_empty'] = function(block) {
// Create an empty list.
return ['{}', Lua.ORDER_HIGH];
};
Lua.forBlock['lists_create_with'] = function(block) {
// Create a list with any number of elements of any type.
const elements = new Array(block.itemCount_);
for (let i = 0; i < block.itemCount_; i++) {
elements[i] = Lua.valueToCode(block, 'ADD' + i, Lua.ORDER_NONE) || 'None';
}
const code = '{' + elements.join(', ') + '}';
return [code, Lua.ORDER_HIGH];
};
Lua.forBlock['lists_repeat'] = function(block) {
// Create a list with one element repeated.
const functionName = Lua.provideFunction_('create_list_repeated', `
function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(item, count)
local t = {}
for i = 1, count do
table.insert(t, item)
end
return t
end
`);
const element = Lua.valueToCode(block, 'ITEM', Lua.ORDER_NONE) || 'None';
const repeatCount = Lua.valueToCode(block, 'NUM', Lua.ORDER_NONE) || '0';
const code = functionName + '(' + element + ', ' + repeatCount + ')';
return [code, Lua.ORDER_HIGH];
};
Lua.forBlock['lists_length'] = function(block) {
// String or array length.
const list = Lua.valueToCode(block, 'VALUE', Lua.ORDER_UNARY) || '{}';
return ['#' + list, Lua.ORDER_UNARY];
};
Lua.forBlock['lists_isEmpty'] = function(block) {
// Is the string null or array empty?
const list = Lua.valueToCode(block, 'VALUE', Lua.ORDER_UNARY) || '{}';
const code = '#' + list + ' == 0';
return [code, Lua.ORDER_RELATIONAL];
};
Lua.forBlock['lists_indexOf'] = function(block) {
// Find an item in the list.
const item = Lua.valueToCode(block, 'FIND', Lua.ORDER_NONE) || "''";
const list = Lua.valueToCode(block, 'VALUE', Lua.ORDER_NONE) || '{}';
let functionName;
if (block.getFieldValue('END') === 'FIRST') {
functionName = Lua.provideFunction_('first_index', `
function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(t, elem)
for k, v in ipairs(t) do
if v == elem then
return k
end
end
return 0
end
`);
} else {
functionName = Lua.provideFunction_('last_index', `
function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(t, elem)
for i = #t, 1, -1 do
if t[i] == elem then
return i
end
end
return 0
end
`);
}
const code = functionName + '(' + list + ', ' + item + ')';
return [code, Lua.ORDER_HIGH];
};
/**
* Returns an expression calculating the index into a list.
* @param {string} listName Name of the list, used to calculate length.
* @param {string} where The method of indexing, selected by dropdown in Blockly
* @param {string=} opt_at The optional offset when indexing from start/end.
* @return {string|undefined} Index expression.
*/
const getListIndex = function(listName, where, opt_at) {
if (where === 'FIRST') {
return '1';
} else if (where === 'FROM_END') {
return '#' + listName + ' + 1 - ' + opt_at;
} else if (where === 'LAST') {
return '#' + listName;
} else if (where === 'RANDOM') {
return 'math.random(#' + listName + ')';
} else {
return opt_at;
}
};
Lua.forBlock['lists_getIndex'] = function(block) {
// Get element at index.
// Note: Until January 2013 this block did not have MODE or WHERE inputs.
const mode = block.getFieldValue('MODE') || 'GET';
const where = block.getFieldValue('WHERE') || 'FROM_START';
const list = Lua.valueToCode(block, 'VALUE', Lua.ORDER_HIGH) || '({})';
// If `list` would be evaluated more than once (which is the case for LAST,
// FROM_END, and RANDOM) and is non-trivial, make sure to access it only once.
if ((where === 'LAST' || where === 'FROM_END' || where === 'RANDOM') &&
!list.match(/^\w+$/)) {
// `list` is an expression, so we may not evaluate it more than once.
if (mode === 'REMOVE') {
// We can use multiple statements.
const atOrder =
(where === 'FROM_END') ? Lua.ORDER_ADDITIVE : Lua.ORDER_NONE;
let at = Lua.valueToCode(block, 'AT', atOrder) || '1';
const listVar =
Lua.nameDB_.getDistinctName('tmp_list', NameType.VARIABLE);
at = getListIndex(listVar, where, at);
const code = listVar + ' = ' + list + '\n' +
'table.remove(' + listVar + ', ' + at + ')\n';
return code;
} else {
// We need to create a procedure to avoid reevaluating values.
const at = Lua.valueToCode(block, 'AT', Lua.ORDER_NONE) || '1';
let functionName;
if (mode === 'GET') {
functionName = Lua.provideFunction_('list_get_' + where.toLowerCase(), [
'function ' + Lua.FUNCTION_NAME_PLACEHOLDER_ + '(t' +
// The value for 'FROM_END' and'FROM_START' depends on `at` so
// we add it as a parameter.
((where === 'FROM_END' || where === 'FROM_START') ? ', at)' :
')'),
' return t[' + getListIndex('t', where, 'at') + ']', 'end'
]);
} else { // `mode` === 'GET_REMOVE'
functionName =
Lua.provideFunction_('list_remove_' + where.toLowerCase(), [
'function ' + Lua.FUNCTION_NAME_PLACEHOLDER_ + '(t' +
// The value for 'FROM_END' and'FROM_START' depends on `at` so
// we add it as a parameter.
((where === 'FROM_END' || where === 'FROM_START') ? ', at)' :
')'),
' return table.remove(t, ' + getListIndex('t', where, 'at') +
')',
'end'
]);
}
const code = functionName + '(' + list +
// The value for 'FROM_END' and 'FROM_START' depends on `at` so we
// pass it.
((where === 'FROM_END' || where === 'FROM_START') ? ', ' + at : '') +
')';
return [code, Lua.ORDER_HIGH];
}
} else {
// Either `list` is a simple variable, or we only need to refer to `list`
// once.
const atOrder = (mode === 'GET' && where === 'FROM_END') ?
Lua.ORDER_ADDITIVE :
Lua.ORDER_NONE;
let at = Lua.valueToCode(block, 'AT', atOrder) || '1';
at = getListIndex(list, where, at);
if (mode === 'GET') {
const code = list + '[' + at + ']';
return [code, Lua.ORDER_HIGH];
} else {
const code = 'table.remove(' + list + ', ' + at + ')';
if (mode === 'GET_REMOVE') {
return [code, Lua.ORDER_HIGH];
} else { // `mode` === 'REMOVE'
return code + '\n';
}
}
}
};
Lua.forBlock['lists_setIndex'] = function(block) {
// Set element at index.
// Note: Until February 2013 this block did not have MODE or WHERE inputs.
let list = Lua.valueToCode(block, 'LIST', Lua.ORDER_HIGH) || '{}';
const mode = block.getFieldValue('MODE') || 'SET';
const where = block.getFieldValue('WHERE') || 'FROM_START';
const at = Lua.valueToCode(block, 'AT', Lua.ORDER_ADDITIVE) || '1';
const value = Lua.valueToCode(block, 'TO', Lua.ORDER_NONE) || 'None';
let code = '';
// If `list` would be evaluated more than once (which is the case for LAST,
// FROM_END, and RANDOM) and is non-trivial, make sure to access it only once.
if ((where === 'LAST' || where === 'FROM_END' || where === 'RANDOM') &&
!list.match(/^\w+$/)) {
// `list` is an expression, so we may not evaluate it more than once.
// We can use multiple statements.
const listVar = Lua.nameDB_.getDistinctName('tmp_list', NameType.VARIABLE);
code = listVar + ' = ' + list + '\n';
list = listVar;
}
if (mode === 'SET') {
code += list + '[' + getListIndex(list, where, at) + '] = ' + value;
} else { // `mode` === 'INSERT'
// LAST is a special case, because we want to insert
// *after* not *before*, the existing last element.
code += 'table.insert(' + list + ', ' +
(getListIndex(list, where, at) + (where === 'LAST' ? ' + 1' : '')) +
', ' + value + ')';
}
return code + '\n';
};
Lua.forBlock['lists_getSublist'] = function(block) {
// Get sublist.
const list = Lua.valueToCode(block, 'LIST', Lua.ORDER_NONE) || '{}';
const where1 = block.getFieldValue('WHERE1');
const where2 = block.getFieldValue('WHERE2');
const at1 = Lua.valueToCode(block, 'AT1', Lua.ORDER_NONE) || '1';
const at2 = Lua.valueToCode(block, 'AT2', Lua.ORDER_NONE) || '1';
// The value for 'FROM_END' and'FROM_START' depends on `at` so
// we add it as a parameter.
const at1Param =
(where1 === 'FROM_END' || where1 === 'FROM_START') ? ', at1' : '';
const at2Param =
(where2 === 'FROM_END' || where2 === 'FROM_START') ? ', at2' : '';
const functionName = Lua.provideFunction_(
'list_sublist_' + where1.toLowerCase() + '_' + where2.toLowerCase(), `
function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(source${at1Param}${at2Param})
local t = {}
local start = ${getListIndex('source', where1, 'at1')}
local finish = ${getListIndex('source', where2, 'at2')}
for i = start, finish do
table.insert(t, source[i])
end
return t
end
`);
const code = functionName + '(' + list +
// The value for 'FROM_END' and 'FROM_START' depends on `at` so we
// pass it.
((where1 === 'FROM_END' || where1 === 'FROM_START') ? ', ' + at1 : '') +
((where2 === 'FROM_END' || where2 === 'FROM_START') ? ', ' + at2 : '') +
')';
return [code, Lua.ORDER_HIGH];
};
Lua.forBlock['lists_sort'] = function(block) {
// Block for sorting a list.
const list = Lua.valueToCode(block, 'LIST', Lua.ORDER_NONE) || '{}';
const direction = block.getFieldValue('DIRECTION') === '1' ? 1 : -1;
const type = block.getFieldValue('TYPE');
const functionName = Lua.provideFunction_('list_sort', `
function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(list, typev, direction)
local t = {}
for n,v in pairs(list) do table.insert(t, v) end
local compareFuncs = {
NUMERIC = function(a, b)
return (tonumber(tostring(a)) or 0)
< (tonumber(tostring(b)) or 0) end,
TEXT = function(a, b)
return tostring(a) < tostring(b) end,
IGNORE_CASE = function(a, b)
return string.lower(tostring(a)) < string.lower(tostring(b)) end
}
local compareTemp = compareFuncs[typev]
local compare = compareTemp
if direction == -1
then compare = function(a, b) return compareTemp(b, a) end
end
table.sort(t, compare)
return t
end
`);
const code =
functionName + '(' + list + ',"' + type + '", ' + direction + ')';
return [code, Lua.ORDER_HIGH];
};
Lua.forBlock['lists_split'] = function(block) {
// Block for splitting text into a list, or joining a list into text.
let input = Lua.valueToCode(block, 'INPUT', Lua.ORDER_NONE);
const delimiter = Lua.valueToCode(block, 'DELIM', Lua.ORDER_NONE) || "''";
const mode = block.getFieldValue('MODE');
let functionName;
if (mode === 'SPLIT') {
if (!input) {
input = "''";
}
functionName = Lua.provideFunction_('list_string_split', `
function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(input, delim)
local t = {}
local pos = 1
while true do
next_delim = string.find(input, delim, pos)
if next_delim == nil then
table.insert(t, string.sub(input, pos))
break
else
table.insert(t, string.sub(input, pos, next_delim-1))
pos = next_delim + #delim
end
end
return t
end
`);
} else if (mode === 'JOIN') {
if (!input) {
input = '{}';
}
functionName = 'table.concat';
} else {
throw Error('Unknown mode: ' + mode);
}
const code = functionName + '(' + input + ', ' + delimiter + ')';
return [code, Lua.ORDER_HIGH];
};
Lua.forBlock['lists_reverse'] = function(block) {
// Block for reversing a list.
const list = Lua.valueToCode(block, 'LIST', Lua.ORDER_NONE) || '{}';
const functionName = Lua.provideFunction_('list_reverse', `
function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(input)
local reversed = {}
for i = #input, 1, -1 do
table.insert(reversed, input[i])
end
return reversed
end
`);
const code = functionName + '(' + list + ')';
return [code, Lua.ORDER_HIGH];
};