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* feat(generators): Add block generator function dictionary Add a dictionary of block generator functions, provisionally called .forBlock. Look up generator functions there first, but fall back to looking up on 'this' (with deprecation notice) for backwards compatibility. Also tweak error message generation to use template literal. * refactor(generators)!: Update generator definitions to use dictionary * fix(tests): Have blockToCodeTest clean up after itself Have the blockToCodeTest helper function delete the block generator functions it adds to generator once the test is done. * refactor(tests): Use generator dictionary in insertion marker test The use of generators in insertion_marker_test.js was overlooked in the earlier commit making such updates, and some test here were failing due to lack of cleanup in cleanup in the generator_test.js. BREAKING CHANGE: this PR moves the generator functions we provide from their previous location directly on the CodeGenerator instances to the new .forBlock dictionary on each instance. This does not oblige external developers to do the same for their custom generators, but they will need to update any code that references the generator functions we provide (in generators/*/*, i.e. on javascriptGenerator, dartGenerator etc.) e.g. to replace the implementation or reuse the implementation for a different block type.
349 lines
12 KiB
JavaScript
349 lines
12 KiB
JavaScript
/**
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* @license
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* Copyright 2016 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Generating Lua for list blocks.
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*/
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import * as goog from '../../closure/goog/goog.js';
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goog.declareModuleId('Blockly.Lua.lists');
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import {NameType} from '../../core/names.js';
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import {luaGenerator as Lua} from '../lua.js';
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Lua.forBlock['lists_create_empty'] = function(block) {
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// Create an empty list.
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return ['{}', Lua.ORDER_HIGH];
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};
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Lua.forBlock['lists_create_with'] = function(block) {
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// Create a list with any number of elements of any type.
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const elements = new Array(block.itemCount_);
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for (let i = 0; i < block.itemCount_; i++) {
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elements[i] = Lua.valueToCode(block, 'ADD' + i, Lua.ORDER_NONE) || 'None';
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}
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const code = '{' + elements.join(', ') + '}';
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return [code, Lua.ORDER_HIGH];
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};
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Lua.forBlock['lists_repeat'] = function(block) {
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// Create a list with one element repeated.
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const functionName = Lua.provideFunction_('create_list_repeated', `
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function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(item, count)
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local t = {}
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for i = 1, count do
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table.insert(t, item)
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end
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return t
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end
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`);
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const element = Lua.valueToCode(block, 'ITEM', Lua.ORDER_NONE) || 'None';
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const repeatCount = Lua.valueToCode(block, 'NUM', Lua.ORDER_NONE) || '0';
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const code = functionName + '(' + element + ', ' + repeatCount + ')';
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return [code, Lua.ORDER_HIGH];
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};
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Lua.forBlock['lists_length'] = function(block) {
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// String or array length.
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const list = Lua.valueToCode(block, 'VALUE', Lua.ORDER_UNARY) || '{}';
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return ['#' + list, Lua.ORDER_UNARY];
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};
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Lua.forBlock['lists_isEmpty'] = function(block) {
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// Is the string null or array empty?
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const list = Lua.valueToCode(block, 'VALUE', Lua.ORDER_UNARY) || '{}';
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const code = '#' + list + ' == 0';
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return [code, Lua.ORDER_RELATIONAL];
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};
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Lua.forBlock['lists_indexOf'] = function(block) {
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// Find an item in the list.
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const item = Lua.valueToCode(block, 'FIND', Lua.ORDER_NONE) || "''";
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const list = Lua.valueToCode(block, 'VALUE', Lua.ORDER_NONE) || '{}';
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let functionName;
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if (block.getFieldValue('END') === 'FIRST') {
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functionName = Lua.provideFunction_('first_index', `
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function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(t, elem)
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for k, v in ipairs(t) do
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if v == elem then
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return k
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end
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end
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return 0
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end
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`);
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} else {
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functionName = Lua.provideFunction_('last_index', `
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function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(t, elem)
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for i = #t, 1, -1 do
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if t[i] == elem then
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return i
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end
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end
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return 0
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end
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`);
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}
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const code = functionName + '(' + list + ', ' + item + ')';
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return [code, Lua.ORDER_HIGH];
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};
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/**
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* Returns an expression calculating the index into a list.
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* @param {string} listName Name of the list, used to calculate length.
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* @param {string} where The method of indexing, selected by dropdown in Blockly
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* @param {string=} opt_at The optional offset when indexing from start/end.
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* @return {string|undefined} Index expression.
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*/
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const getListIndex = function(listName, where, opt_at) {
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if (where === 'FIRST') {
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return '1';
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} else if (where === 'FROM_END') {
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return '#' + listName + ' + 1 - ' + opt_at;
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} else if (where === 'LAST') {
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return '#' + listName;
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} else if (where === 'RANDOM') {
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return 'math.random(#' + listName + ')';
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} else {
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return opt_at;
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}
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};
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Lua.forBlock['lists_getIndex'] = function(block) {
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// Get element at index.
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// Note: Until January 2013 this block did not have MODE or WHERE inputs.
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const mode = block.getFieldValue('MODE') || 'GET';
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const where = block.getFieldValue('WHERE') || 'FROM_START';
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const list = Lua.valueToCode(block, 'VALUE', Lua.ORDER_HIGH) || '({})';
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// If `list` would be evaluated more than once (which is the case for LAST,
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// FROM_END, and RANDOM) and is non-trivial, make sure to access it only once.
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if ((where === 'LAST' || where === 'FROM_END' || where === 'RANDOM') &&
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!list.match(/^\w+$/)) {
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// `list` is an expression, so we may not evaluate it more than once.
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if (mode === 'REMOVE') {
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// We can use multiple statements.
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const atOrder =
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(where === 'FROM_END') ? Lua.ORDER_ADDITIVE : Lua.ORDER_NONE;
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let at = Lua.valueToCode(block, 'AT', atOrder) || '1';
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const listVar =
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Lua.nameDB_.getDistinctName('tmp_list', NameType.VARIABLE);
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at = getListIndex(listVar, where, at);
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const code = listVar + ' = ' + list + '\n' +
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'table.remove(' + listVar + ', ' + at + ')\n';
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return code;
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} else {
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// We need to create a procedure to avoid reevaluating values.
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const at = Lua.valueToCode(block, 'AT', Lua.ORDER_NONE) || '1';
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let functionName;
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if (mode === 'GET') {
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functionName = Lua.provideFunction_('list_get_' + where.toLowerCase(), [
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'function ' + Lua.FUNCTION_NAME_PLACEHOLDER_ + '(t' +
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// The value for 'FROM_END' and'FROM_START' depends on `at` so
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// we add it as a parameter.
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((where === 'FROM_END' || where === 'FROM_START') ? ', at)' :
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')'),
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' return t[' + getListIndex('t', where, 'at') + ']', 'end'
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]);
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} else { // `mode` === 'GET_REMOVE'
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functionName =
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Lua.provideFunction_('list_remove_' + where.toLowerCase(), [
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'function ' + Lua.FUNCTION_NAME_PLACEHOLDER_ + '(t' +
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// The value for 'FROM_END' and'FROM_START' depends on `at` so
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// we add it as a parameter.
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((where === 'FROM_END' || where === 'FROM_START') ? ', at)' :
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')'),
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' return table.remove(t, ' + getListIndex('t', where, 'at') +
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')',
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'end'
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]);
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}
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const code = functionName + '(' + list +
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// The value for 'FROM_END' and 'FROM_START' depends on `at` so we
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// pass it.
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((where === 'FROM_END' || where === 'FROM_START') ? ', ' + at : '') +
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')';
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return [code, Lua.ORDER_HIGH];
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}
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} else {
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// Either `list` is a simple variable, or we only need to refer to `list`
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// once.
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const atOrder = (mode === 'GET' && where === 'FROM_END') ?
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Lua.ORDER_ADDITIVE :
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Lua.ORDER_NONE;
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let at = Lua.valueToCode(block, 'AT', atOrder) || '1';
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at = getListIndex(list, where, at);
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if (mode === 'GET') {
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const code = list + '[' + at + ']';
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return [code, Lua.ORDER_HIGH];
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} else {
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const code = 'table.remove(' + list + ', ' + at + ')';
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if (mode === 'GET_REMOVE') {
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return [code, Lua.ORDER_HIGH];
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} else { // `mode` === 'REMOVE'
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return code + '\n';
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}
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}
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}
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};
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Lua.forBlock['lists_setIndex'] = function(block) {
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// Set element at index.
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// Note: Until February 2013 this block did not have MODE or WHERE inputs.
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let list = Lua.valueToCode(block, 'LIST', Lua.ORDER_HIGH) || '{}';
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const mode = block.getFieldValue('MODE') || 'SET';
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const where = block.getFieldValue('WHERE') || 'FROM_START';
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const at = Lua.valueToCode(block, 'AT', Lua.ORDER_ADDITIVE) || '1';
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const value = Lua.valueToCode(block, 'TO', Lua.ORDER_NONE) || 'None';
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let code = '';
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// If `list` would be evaluated more than once (which is the case for LAST,
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// FROM_END, and RANDOM) and is non-trivial, make sure to access it only once.
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if ((where === 'LAST' || where === 'FROM_END' || where === 'RANDOM') &&
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!list.match(/^\w+$/)) {
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// `list` is an expression, so we may not evaluate it more than once.
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// We can use multiple statements.
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const listVar = Lua.nameDB_.getDistinctName('tmp_list', NameType.VARIABLE);
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code = listVar + ' = ' + list + '\n';
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list = listVar;
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}
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if (mode === 'SET') {
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code += list + '[' + getListIndex(list, where, at) + '] = ' + value;
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} else { // `mode` === 'INSERT'
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// LAST is a special case, because we want to insert
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// *after* not *before*, the existing last element.
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code += 'table.insert(' + list + ', ' +
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(getListIndex(list, where, at) + (where === 'LAST' ? ' + 1' : '')) +
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', ' + value + ')';
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}
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return code + '\n';
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};
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Lua.forBlock['lists_getSublist'] = function(block) {
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// Get sublist.
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const list = Lua.valueToCode(block, 'LIST', Lua.ORDER_NONE) || '{}';
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const where1 = block.getFieldValue('WHERE1');
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const where2 = block.getFieldValue('WHERE2');
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const at1 = Lua.valueToCode(block, 'AT1', Lua.ORDER_NONE) || '1';
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const at2 = Lua.valueToCode(block, 'AT2', Lua.ORDER_NONE) || '1';
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// The value for 'FROM_END' and'FROM_START' depends on `at` so
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// we add it as a parameter.
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const at1Param =
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(where1 === 'FROM_END' || where1 === 'FROM_START') ? ', at1' : '';
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const at2Param =
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(where2 === 'FROM_END' || where2 === 'FROM_START') ? ', at2' : '';
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const functionName = Lua.provideFunction_(
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'list_sublist_' + where1.toLowerCase() + '_' + where2.toLowerCase(), `
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function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(source${at1Param}${at2Param})
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local t = {}
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local start = ${getListIndex('source', where1, 'at1')}
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local finish = ${getListIndex('source', where2, 'at2')}
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for i = start, finish do
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table.insert(t, source[i])
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end
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return t
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end
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`);
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const code = functionName + '(' + list +
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// The value for 'FROM_END' and 'FROM_START' depends on `at` so we
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// pass it.
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((where1 === 'FROM_END' || where1 === 'FROM_START') ? ', ' + at1 : '') +
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((where2 === 'FROM_END' || where2 === 'FROM_START') ? ', ' + at2 : '') +
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')';
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return [code, Lua.ORDER_HIGH];
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};
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Lua.forBlock['lists_sort'] = function(block) {
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// Block for sorting a list.
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const list = Lua.valueToCode(block, 'LIST', Lua.ORDER_NONE) || '{}';
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const direction = block.getFieldValue('DIRECTION') === '1' ? 1 : -1;
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const type = block.getFieldValue('TYPE');
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const functionName = Lua.provideFunction_('list_sort', `
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function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(list, typev, direction)
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local t = {}
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for n,v in pairs(list) do table.insert(t, v) end
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local compareFuncs = {
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NUMERIC = function(a, b)
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return (tonumber(tostring(a)) or 0)
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< (tonumber(tostring(b)) or 0) end,
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TEXT = function(a, b)
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return tostring(a) < tostring(b) end,
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IGNORE_CASE = function(a, b)
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return string.lower(tostring(a)) < string.lower(tostring(b)) end
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}
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local compareTemp = compareFuncs[typev]
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local compare = compareTemp
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if direction == -1
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then compare = function(a, b) return compareTemp(b, a) end
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end
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table.sort(t, compare)
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return t
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end
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`);
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const code =
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functionName + '(' + list + ',"' + type + '", ' + direction + ')';
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return [code, Lua.ORDER_HIGH];
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};
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Lua.forBlock['lists_split'] = function(block) {
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// Block for splitting text into a list, or joining a list into text.
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let input = Lua.valueToCode(block, 'INPUT', Lua.ORDER_NONE);
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const delimiter = Lua.valueToCode(block, 'DELIM', Lua.ORDER_NONE) || "''";
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const mode = block.getFieldValue('MODE');
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let functionName;
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if (mode === 'SPLIT') {
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if (!input) {
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input = "''";
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}
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functionName = Lua.provideFunction_('list_string_split', `
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function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(input, delim)
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local t = {}
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local pos = 1
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while true do
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next_delim = string.find(input, delim, pos)
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if next_delim == nil then
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table.insert(t, string.sub(input, pos))
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break
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else
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table.insert(t, string.sub(input, pos, next_delim-1))
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pos = next_delim + #delim
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end
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end
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return t
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end
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`);
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} else if (mode === 'JOIN') {
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if (!input) {
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input = '{}';
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}
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functionName = 'table.concat';
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} else {
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throw Error('Unknown mode: ' + mode);
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}
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const code = functionName + '(' + input + ', ' + delimiter + ')';
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return [code, Lua.ORDER_HIGH];
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};
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Lua.forBlock['lists_reverse'] = function(block) {
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// Block for reversing a list.
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const list = Lua.valueToCode(block, 'LIST', Lua.ORDER_NONE) || '{}';
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const functionName = Lua.provideFunction_('list_reverse', `
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function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(input)
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local reversed = {}
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for i = #input, 1, -1 do
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table.insert(reversed, input[i])
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end
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return reversed
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end
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`);
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const code = functionName + '(' + list + ')';
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return [code, Lua.ORDER_HIGH];
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};
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