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* feat(generators): Add block generator function dictionary Add a dictionary of block generator functions, provisionally called .forBlock. Look up generator functions there first, but fall back to looking up on 'this' (with deprecation notice) for backwards compatibility. Also tweak error message generation to use template literal. * refactor(generators)!: Update generator definitions to use dictionary * fix(tests): Have blockToCodeTest clean up after itself Have the blockToCodeTest helper function delete the block generator functions it adds to generator once the test is done. * refactor(tests): Use generator dictionary in insertion marker test The use of generators in insertion_marker_test.js was overlooked in the earlier commit making such updates, and some test here were failing due to lack of cleanup in cleanup in the generator_test.js. BREAKING CHANGE: this PR moves the generator functions we provide from their previous location directly on the CodeGenerator instances to the new .forBlock dictionary on each instance. This does not oblige external developers to do the same for their custom generators, but they will need to update any code that references the generator functions we provide (in generators/*/*, i.e. on javascriptGenerator, dartGenerator etc.) e.g. to replace the implementation or reuse the implementation for a different block type.
169 lines
5.7 KiB
JavaScript
169 lines
5.7 KiB
JavaScript
/**
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* @license
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* Copyright 2016 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Generating Lua for loop blocks.
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*/
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import * as goog from '../../closure/goog/goog.js';
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goog.declareModuleId('Blockly.Lua.loops');
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import * as stringUtils from '../../core/utils/string.js';
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import {NameType} from '../../core/names.js';
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import {luaGenerator as Lua} from '../lua.js';
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/**
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* This is the text used to implement a <pre>continue</pre>.
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* It is also used to recognise <pre>continue</pre>s in generated code so that
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* the appropriate label can be put at the end of the loop body.
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* @const {string}
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*/
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const CONTINUE_STATEMENT = 'goto continue\n';
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/**
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* If the loop body contains a "goto continue" statement, add a continue label
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* to the loop body. Slightly inefficient, as continue labels will be generated
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* in all outer loops, but this is safer than duplicating the logic of
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* blockToCode.
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*
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* @param {string} branch Generated code of the loop body
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* @return {string} Generated label or '' if unnecessary
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*/
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const addContinueLabel = function(branch) {
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if (branch.indexOf(CONTINUE_STATEMENT) !== -1) {
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// False positives are possible (e.g. a string literal), but are harmless.
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return branch + Lua.INDENT + '::continue::\n';
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} else {
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return branch;
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}
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};
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Lua.forBlock['controls_repeat_ext'] = function(block) {
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// Repeat n times.
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let repeats;
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if (block.getField('TIMES')) {
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// Internal number.
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repeats = String(Number(block.getFieldValue('TIMES')));
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} else {
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// External number.
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repeats = Lua.valueToCode(block, 'TIMES', Lua.ORDER_NONE) || '0';
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}
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if (stringUtils.isNumber(repeats)) {
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repeats = parseInt(repeats, 10);
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} else {
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repeats = 'math.floor(' + repeats + ')';
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}
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let branch = Lua.statementToCode(block, 'DO');
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branch = Lua.addLoopTrap(branch, block);
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branch = addContinueLabel(branch);
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const loopVar = Lua.nameDB_.getDistinctName('count', NameType.VARIABLE);
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const code =
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'for ' + loopVar + ' = 1, ' + repeats + ' do\n' + branch + 'end\n';
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return code;
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};
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Lua.forBlock['controls_repeat'] = Lua.forBlock['controls_repeat_ext'];
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Lua.forBlock['controls_whileUntil'] = function(block) {
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// Do while/until loop.
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const until = block.getFieldValue('MODE') === 'UNTIL';
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let argument0 =
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Lua.valueToCode(
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block, 'BOOL', until ? Lua.ORDER_UNARY : Lua.ORDER_NONE) ||
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'false';
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let branch = Lua.statementToCode(block, 'DO');
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branch = Lua.addLoopTrap(branch, block);
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branch = addContinueLabel(branch);
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if (until) {
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argument0 = 'not ' + argument0;
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}
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return 'while ' + argument0 + ' do\n' + branch + 'end\n';
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};
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Lua.forBlock['controls_for'] = function(block) {
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// For loop.
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const variable0 =
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Lua.nameDB_.getName(block.getFieldValue('VAR'), NameType.VARIABLE);
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const startVar = Lua.valueToCode(block, 'FROM', Lua.ORDER_NONE) || '0';
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const endVar = Lua.valueToCode(block, 'TO', Lua.ORDER_NONE) || '0';
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const increment = Lua.valueToCode(block, 'BY', Lua.ORDER_NONE) || '1';
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let branch = Lua.statementToCode(block, 'DO');
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branch = Lua.addLoopTrap(branch, block);
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branch = addContinueLabel(branch);
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let code = '';
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let incValue;
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if (stringUtils.isNumber(startVar) && stringUtils.isNumber(endVar) &&
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stringUtils.isNumber(increment)) {
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// All arguments are simple numbers.
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const up = Number(startVar) <= Number(endVar);
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const step = Math.abs(Number(increment));
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incValue = (up ? '' : '-') + step;
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} else {
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code = '';
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// Determine loop direction at start, in case one of the bounds
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// changes during loop execution.
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incValue =
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Lua.nameDB_.getDistinctName(variable0 + '_inc', NameType.VARIABLE);
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code += incValue + ' = ';
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if (stringUtils.isNumber(increment)) {
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code += Math.abs(increment) + '\n';
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} else {
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code += 'math.abs(' + increment + ')\n';
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}
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code += 'if (' + startVar + ') > (' + endVar + ') then\n';
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code += Lua.INDENT + incValue + ' = -' + incValue + '\n';
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code += 'end\n';
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}
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code +=
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'for ' + variable0 + ' = ' + startVar + ', ' + endVar + ', ' + incValue;
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code += ' do\n' + branch + 'end\n';
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return code;
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};
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Lua.forBlock['controls_forEach'] = function(block) {
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// For each loop.
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const variable0 =
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Lua.nameDB_.getName(block.getFieldValue('VAR'), NameType.VARIABLE);
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const argument0 = Lua.valueToCode(block, 'LIST', Lua.ORDER_NONE) || '{}';
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let branch = Lua.statementToCode(block, 'DO');
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branch = Lua.addLoopTrap(branch, block);
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branch = addContinueLabel(branch);
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const code = 'for _, ' + variable0 + ' in ipairs(' + argument0 + ') do \n' +
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branch + 'end\n';
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return code;
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};
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Lua.forBlock['controls_flow_statements'] = function(block) {
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// Flow statements: continue, break.
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let xfix = '';
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if (Lua.STATEMENT_PREFIX) {
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// Automatic prefix insertion is switched off for this block. Add manually.
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xfix += Lua.injectId(Lua.STATEMENT_PREFIX, block);
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}
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if (Lua.STATEMENT_SUFFIX) {
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// Inject any statement suffix here since the regular one at the end
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// will not get executed if the break/continue is triggered.
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xfix += Lua.injectId(Lua.STATEMENT_SUFFIX, block);
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}
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if (Lua.STATEMENT_PREFIX) {
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const loop = block.getSurroundLoop();
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if (loop && !loop.suppressPrefixSuffix) {
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// Inject loop's statement prefix here since the regular one at the end
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// of the loop will not get executed if 'continue' is triggered.
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// In the case of 'break', a prefix is needed due to the loop's suffix.
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xfix += Lua.injectId(Lua.STATEMENT_PREFIX, loop);
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}
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}
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switch (block.getFieldValue('FLOW')) {
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case 'BREAK':
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return xfix + 'break\n';
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case 'CONTINUE':
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return xfix + CONTINUE_STATEMENT;
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}
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throw Error('Unknown flow statement.');
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};
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