mirror of
https://github.com/google/blockly.git
synced 2025-12-16 06:10:12 +01:00
* feat(generators): Add block generator function dictionary Add a dictionary of block generator functions, provisionally called .forBlock. Look up generator functions there first, but fall back to looking up on 'this' (with deprecation notice) for backwards compatibility. Also tweak error message generation to use template literal. * refactor(generators)!: Update generator definitions to use dictionary * fix(tests): Have blockToCodeTest clean up after itself Have the blockToCodeTest helper function delete the block generator functions it adds to generator once the test is done. * refactor(tests): Use generator dictionary in insertion marker test The use of generators in insertion_marker_test.js was overlooked in the earlier commit making such updates, and some test here were failing due to lack of cleanup in cleanup in the generator_test.js. BREAKING CHANGE: this PR moves the generator functions we provide from their previous location directly on the CodeGenerator instances to the new .forBlock dictionary on each instance. This does not oblige external developers to do the same for their custom generators, but they will need to update any code that references the generator functions we provide (in generators/*/*, i.e. on javascriptGenerator, dartGenerator etc.) e.g. to replace the implementation or reuse the implementation for a different block type.
407 lines
12 KiB
JavaScript
407 lines
12 KiB
JavaScript
/**
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* @license
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* Copyright 2016 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Generating Lua for math blocks.
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*/
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import * as goog from '../../closure/goog/goog.js';
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goog.declareModuleId('Blockly.Lua.math');
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import {NameType} from '../../core/names.js';
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import {luaGenerator as Lua} from '../lua.js';
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Lua.forBlock['math_number'] = function(block) {
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// Numeric value.
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const code = Number(block.getFieldValue('NUM'));
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const order = code < 0 ? Lua.ORDER_UNARY : Lua.ORDER_ATOMIC;
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return [code, order];
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};
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Lua.forBlock['math_arithmetic'] = function(block) {
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// Basic arithmetic operators, and power.
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const OPERATORS = {
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'ADD': [' + ', Lua.ORDER_ADDITIVE],
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'MINUS': [' - ', Lua.ORDER_ADDITIVE],
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'MULTIPLY': [' * ', Lua.ORDER_MULTIPLICATIVE],
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'DIVIDE': [' / ', Lua.ORDER_MULTIPLICATIVE],
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'POWER': [' ^ ', Lua.ORDER_EXPONENTIATION],
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};
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const tuple = OPERATORS[block.getFieldValue('OP')];
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const operator = tuple[0];
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const order = tuple[1];
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const argument0 = Lua.valueToCode(block, 'A', order) || '0';
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const argument1 = Lua.valueToCode(block, 'B', order) || '0';
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const code = argument0 + operator + argument1;
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return [code, order];
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};
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Lua.forBlock['math_single'] = function(block) {
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// Math operators with single operand.
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const operator = block.getFieldValue('OP');
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let arg;
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if (operator === 'NEG') {
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// Negation is a special case given its different operator precedence.
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arg = Lua.valueToCode(block, 'NUM', Lua.ORDER_UNARY) || '0';
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return ['-' + arg, Lua.ORDER_UNARY];
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}
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if (operator === 'POW10') {
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arg = Lua.valueToCode(block, 'NUM', Lua.ORDER_EXPONENTIATION) || '0';
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return ['10 ^ ' + arg, Lua.ORDER_EXPONENTIATION];
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}
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if (operator === 'ROUND') {
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arg = Lua.valueToCode(block, 'NUM', Lua.ORDER_ADDITIVE) || '0';
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} else {
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arg = Lua.valueToCode(block, 'NUM', Lua.ORDER_NONE) || '0';
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}
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let code;
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switch (operator) {
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case 'ABS':
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code = 'math.abs(' + arg + ')';
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break;
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case 'ROOT':
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code = 'math.sqrt(' + arg + ')';
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break;
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case 'LN':
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code = 'math.log(' + arg + ')';
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break;
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case 'LOG10':
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code = 'math.log(' + arg + ', 10)';
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break;
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case 'EXP':
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code = 'math.exp(' + arg + ')';
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break;
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case 'ROUND':
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// This rounds up. Blockly does not specify rounding direction.
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code = 'math.floor(' + arg + ' + .5)';
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break;
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case 'ROUNDUP':
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code = 'math.ceil(' + arg + ')';
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break;
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case 'ROUNDDOWN':
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code = 'math.floor(' + arg + ')';
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break;
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case 'SIN':
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code = 'math.sin(math.rad(' + arg + '))';
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break;
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case 'COS':
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code = 'math.cos(math.rad(' + arg + '))';
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break;
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case 'TAN':
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code = 'math.tan(math.rad(' + arg + '))';
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break;
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case 'ASIN':
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code = 'math.deg(math.asin(' + arg + '))';
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break;
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case 'ACOS':
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code = 'math.deg(math.acos(' + arg + '))';
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break;
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case 'ATAN':
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code = 'math.deg(math.atan(' + arg + '))';
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break;
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default:
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throw Error('Unknown math operator: ' + operator);
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}
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return [code, Lua.ORDER_HIGH];
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};
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Lua.forBlock['math_constant'] = function(block) {
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// Constants: PI, E, the Golden Ratio, sqrt(2), 1/sqrt(2), INFINITY.
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const CONSTANTS = {
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'PI': ['math.pi', Lua.ORDER_HIGH],
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'E': ['math.exp(1)', Lua.ORDER_HIGH],
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'GOLDEN_RATIO': ['(1 + math.sqrt(5)) / 2', Lua.ORDER_MULTIPLICATIVE],
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'SQRT2': ['math.sqrt(2)', Lua.ORDER_HIGH],
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'SQRT1_2': ['math.sqrt(1 / 2)', Lua.ORDER_HIGH],
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'INFINITY': ['math.huge', Lua.ORDER_HIGH],
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};
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return CONSTANTS[block.getFieldValue('CONSTANT')];
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};
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Lua.forBlock['math_number_property'] = function(block) {
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// Check if a number is even, odd, prime, whole, positive, or negative
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// or if it is divisible by certain number. Returns true or false.
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const PROPERTIES = {
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'EVEN': [' % 2 == 0', Lua.ORDER_MULTIPLICATIVE, Lua.ORDER_RELATIONAL],
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'ODD': [' % 2 == 1', Lua.ORDER_MULTIPLICATIVE, Lua.ORDER_RELATIONAL],
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'WHOLE': [' % 1 == 0', Lua.ORDER_MULTIPLICATIVE, Lua.ORDER_RELATIONAL],
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'POSITIVE': [' > 0', Lua.ORDER_RELATIONAL, Lua.ORDER_RELATIONAL],
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'NEGATIVE': [' < 0', Lua.ORDER_RELATIONAL, Lua.ORDER_RELATIONAL],
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'DIVISIBLE_BY': [null, Lua.ORDER_MULTIPLICATIVE, Lua.ORDER_RELATIONAL],
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'PRIME': [null, Lua.ORDER_NONE, Lua.ORDER_HIGH],
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};
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const dropdownProperty = block.getFieldValue('PROPERTY');
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const [suffix, inputOrder, outputOrder] = PROPERTIES[dropdownProperty];
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const numberToCheck = Lua.valueToCode(block, 'NUMBER_TO_CHECK',
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inputOrder) || '0';
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let code;
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if (dropdownProperty === 'PRIME') {
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// Prime is a special case as it is not a one-liner test.
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const functionName = Lua.provideFunction_('math_isPrime', `
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function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(n)
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-- https://en.wikipedia.org/wiki/Primality_test#Naive_methods
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if n == 2 or n == 3 then
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return true
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end
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-- False if n is NaN, negative, is 1, or not whole.
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-- And false if n is divisible by 2 or 3.
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if not(n > 1) or n % 1 ~= 0 or n % 2 == 0 or n % 3 == 0 then
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return false
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end
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-- Check all the numbers of form 6k +/- 1, up to sqrt(n).
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for x = 6, math.sqrt(n) + 1.5, 6 do
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if n % (x - 1) == 0 or n % (x + 1) == 0 then
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return false
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end
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end
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return true
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end
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`);
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code = functionName + '(' + numberToCheck + ')';
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} else if (dropdownProperty === 'DIVISIBLE_BY') {
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const divisor = Lua.valueToCode(block, 'DIVISOR',
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Lua.ORDER_MULTIPLICATIVE) || '0';
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// If 'divisor' is some code that evals to 0, Lua will produce a nan.
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// Let's produce nil if we can determine this at compile-time.
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if (divisor === '0') {
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return ['nil', Lua.ORDER_ATOMIC];
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}
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// The normal trick to implement ?: with and/or doesn't work here:
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// divisor == 0 and nil or number_to_check % divisor == 0
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// because nil is false, so allow a runtime failure. :-(
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code = numberToCheck + ' % ' + divisor + ' == 0';
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} else {
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code = numberToCheck + suffix;
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}
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return [code, outputOrder];
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};
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Lua.forBlock['math_change'] = function(block) {
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// Add to a variable in place.
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const argument0 = Lua.valueToCode(block, 'DELTA', Lua.ORDER_ADDITIVE) || '0';
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const varName =
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Lua.nameDB_.getName(block.getFieldValue('VAR'), NameType.VARIABLE);
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return varName + ' = ' + varName + ' + ' + argument0 + '\n';
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};
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// Rounding functions have a single operand.
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Lua.forBlock['math_round'] = Lua.forBlock['math_single'];
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// Trigonometry functions have a single operand.
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Lua.forBlock['math_trig'] = Lua.forBlock['math_single'];
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Lua.forBlock['math_on_list'] = function(block) {
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// Math functions for lists.
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const func = block.getFieldValue('OP');
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const list = Lua.valueToCode(block, 'LIST', Lua.ORDER_NONE) || '{}';
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let functionName;
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// Functions needed in more than one case.
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function provideSum() {
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return Lua.provideFunction_('math_sum', `
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function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(t)
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local result = 0
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for _, v in ipairs(t) do
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result = result + v
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end
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return result
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end
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`);
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}
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switch (func) {
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case 'SUM':
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functionName = provideSum();
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break;
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case 'MIN':
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// Returns 0 for the empty list.
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functionName = Lua.provideFunction_('math_min', `
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function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(t)
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if #t == 0 then
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return 0
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end
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local result = math.huge
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for _, v in ipairs(t) do
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if v < result then
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result = v
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end
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end
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return result
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end
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`);
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break;
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case 'AVERAGE':
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// Returns 0 for the empty list.
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functionName = Lua.provideFunction_('math_average', `
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function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(t)
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if #t == 0 then
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return 0
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end
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return ${provideSum()}(t) / #t
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end
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`);
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break;
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case 'MAX':
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// Returns 0 for the empty list.
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functionName = Lua.provideFunction_('math_max', `
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function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(t)
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if #t == 0 then
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return 0
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end
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local result = -math.huge
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for _, v in ipairs(t) do
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if v > result then
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result = v
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end
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end
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return result
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end
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`);
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break;
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case 'MEDIAN':
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// This operation excludes non-numbers.
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functionName = Lua.provideFunction_('math_median', `
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function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(t)
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-- Source: http://lua-users.org/wiki/SimpleStats
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if #t == 0 then
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return 0
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end
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local temp = {}
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for _, v in ipairs(t) do
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if type(v) == 'number' then
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table.insert(temp, v)
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end
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end
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table.sort(temp)
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if #temp % 2 == 0 then
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return (temp[#temp / 2] + temp[(#temp / 2) + 1]) / 2
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else
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return temp[math.ceil(#temp / 2)]
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end
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end
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`);
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break;
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case 'MODE':
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// As a list of numbers can contain more than one mode,
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// the returned result is provided as an array.
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// The Lua version includes non-numbers.
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functionName = Lua.provideFunction_('math_modes', `
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function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(t)
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-- Source: http://lua-users.org/wiki/SimpleStats
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local counts = {}
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for _, v in ipairs(t) do
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if counts[v] == nil then
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counts[v] = 1
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else
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counts[v] = counts[v] + 1
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end
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end
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local biggestCount = 0
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for _, v in pairs(counts) do
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if v > biggestCount then
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biggestCount = v
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end
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end
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local temp = {}
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for k, v in pairs(counts) do
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if v == biggestCount then
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table.insert(temp, k)
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end
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end
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return temp
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end
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`);
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break;
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case 'STD_DEV':
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functionName = Lua.provideFunction_('math_standard_deviation', `
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function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(t)
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local m
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local vm
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local total = 0
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local count = 0
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local result
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m = #t == 0 and 0 or ${provideSum()}(t) / #t
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for _, v in ipairs(t) do
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if type(v) == 'number' then
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vm = v - m
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total = total + (vm * vm)
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count = count + 1
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end
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end
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result = math.sqrt(total / (count-1))
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return result
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end
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`);
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break;
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case 'RANDOM':
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functionName = Lua.provideFunction_('math_random_list', `
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function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(t)
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if #t == 0 then
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return nil
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end
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return t[math.random(#t)]
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end
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`);
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break;
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default:
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throw Error('Unknown operator: ' + func);
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}
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return [functionName + '(' + list + ')', Lua.ORDER_HIGH];
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};
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Lua.forBlock['math_modulo'] = function(block) {
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// Remainder computation.
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const argument0 =
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Lua.valueToCode(block, 'DIVIDEND', Lua.ORDER_MULTIPLICATIVE) || '0';
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const argument1 =
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Lua.valueToCode(block, 'DIVISOR', Lua.ORDER_MULTIPLICATIVE) || '0';
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const code = argument0 + ' % ' + argument1;
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return [code, Lua.ORDER_MULTIPLICATIVE];
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};
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Lua.forBlock['math_constrain'] = function(block) {
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// Constrain a number between two limits.
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const argument0 = Lua.valueToCode(block, 'VALUE', Lua.ORDER_NONE) || '0';
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const argument1 =
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Lua.valueToCode(block, 'LOW', Lua.ORDER_NONE) || '-math.huge';
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const argument2 =
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Lua.valueToCode(block, 'HIGH', Lua.ORDER_NONE) || 'math.huge';
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const code = 'math.min(math.max(' + argument0 + ', ' + argument1 + '), ' +
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argument2 + ')';
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return [code, Lua.ORDER_HIGH];
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};
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Lua.forBlock['math_random_int'] = function(block) {
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// Random integer between [X] and [Y].
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const argument0 = Lua.valueToCode(block, 'FROM', Lua.ORDER_NONE) || '0';
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const argument1 = Lua.valueToCode(block, 'TO', Lua.ORDER_NONE) || '0';
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const code = 'math.random(' + argument0 + ', ' + argument1 + ')';
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return [code, Lua.ORDER_HIGH];
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};
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Lua.forBlock['math_random_float'] = function(block) {
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// Random fraction between 0 and 1.
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return ['math.random()', Lua.ORDER_HIGH];
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};
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Lua.forBlock['math_atan2'] = function(block) {
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// Arctangent of point (X, Y) in degrees from -180 to 180.
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const argument0 = Lua.valueToCode(block, 'X', Lua.ORDER_NONE) || '0';
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const argument1 = Lua.valueToCode(block, 'Y', Lua.ORDER_NONE) || '0';
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return [
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'math.deg(math.atan2(' + argument1 + ', ' + argument0 + '))', Lua.ORDER_HIGH
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];
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};
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