[gd_scene load_steps=4 format=1]

[ext_resource path="res://plank.png" type="Texture" id=1]
[ext_resource path="res://plankpin.png" type="Texture" id=2]

[sub_resource type="RectangleShape2D" id=1]

custom_solver_bias = 0.0
extents = Vector2( 128, 8 )

[node name="seesaw" type="Node2D"]

[node name="plank" type="RigidBody2D" parent="."]

input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
mode = 0
mass = 5.10204
friction = 1.0
bounce = 0.0
gravity_scale = 1.0
custom_integrator = false
continuous_cd = 0
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
velocity/linear = Vector2( 0, 0 )
velocity/angular = 0.0
damp_override/linear = -1.0
damp_override/angular = -1.0

[node name="sprite" type="Sprite" parent="plank"]

texture = ExtResource( 1 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="plank"]

shape = SubResource( 1 )
trigger = false
_update_shape_index = -1

[node name="pin" type="PinJoint2D" parent="."]

node_a = NodePath("../plank")
node_b = NodePath("")
bias/bias = 0.0
collision/exclude_nodes = true
softness = 0.0

[node name="Sprite" type="Sprite" parent="."]

transform/pos = Vector2( -0.290825, 20.2425 )
texture = ExtResource( 2 )


