[gd_scene load_steps=4 format=1]

[ext_resource path="res://troll.gd" type="Script" id=1]
[ext_resource path="res://troll.png" type="Texture" id=2]

[sub_resource type="CircleShape2D" id=1]

custom_solver_bias = 0.0
radius = 16.0

[node name="troll" type="KinematicBody2D"]

input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, -0.342697, -0.980721 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
collision/margin = 0.001
script/script = ExtResource( 1 )

[node name="Sprite" type="Sprite" parent="."]

transform/pos = Vector2( -3.94334, -36.924 )
texture = ExtResource( 2 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]

transform/pos = Vector2( -0.342697, -0.980721 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = -1

[node name="Camera2D" type="Camera2D" parent="."]

anchor_mode = 1
rotating = false
current = true
zoom = Vector2( 1, 1 )
limit/left = -10000000
limit/top = -10000000
limit/right = 10000000
limit/bottom = 10000000
drag_margin/h_enabled = true
drag_margin/v_enabled = true
smoothing/enable = false
smoothing/speed = 5.0
drag_margin/left = 0.2
drag_margin/top = 0.2
drag_margin/right = 0.2
drag_margin/bottom = 0.2


