mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-07 00:10:09 +01:00
Many tweaks thanks to IAmActuallyCthulhu
Also change apostrophes to double quotes and update C# projects
This commit is contained in:
@@ -11,10 +11,11 @@
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<BaseIntermediateOutputPath>.mono/temp/obj</BaseIntermediateOutputPath>
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<IntermediateOutputPath>$(BaseIntermediateOutputPath)/$(Configuration)</IntermediateOutputPath>
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<ApiConfiguration Condition=" '$(Configuration)' != 'Release' ">Debug</ApiConfiguration>
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<ApiConfiguration Condition=" '$(Configuration)' == 'Release' ">Release</ApiConfiguration>
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<ApiConfiguration Condition=" '$(Configuration)' != 'ExportRelease' ">Debug</ApiConfiguration>
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<ApiConfiguration Condition=" '$(Configuration)' == 'ExportRelease' ">Release</ApiConfiguration>
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<GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ExportDebug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>portable</DebugType>
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<Optimize>false</Optimize>
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@@ -23,7 +24,7 @@
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ExportRelease|AnyCPU' ">
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<DebugType>portable</DebugType>
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<Optimize>true</Optimize>
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<DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
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@@ -31,7 +32,7 @@
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>portable</DebugType>
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<Optimize>false</Optimize>
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@@ -45,7 +46,7 @@
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<Private>False</Private>
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<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharp.dll</HintPath>
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</Reference>
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<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Tools' ">
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<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Debug' ">
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<Private>False</Private>
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<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharpEditor.dll</HintPath>
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</Reference>
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@@ -53,10 +54,16 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Scripts\Ball.cs" />
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<Compile Include="Scripts\CeilingFloor.cs" />
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<Compile Include="Scripts\Paddle.cs" />
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<Compile Include="Scripts\Wall.cs" />
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<Compile Include="Logic\Ball.cs" />
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<Compile Include="Logic\CeilingFloor.cs" />
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<Compile Include="Logic\Paddle.cs" />
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<Compile Include="Logic\Wall.cs" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies">
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<Version>1.0.0</Version>
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<PrivateAssets>All</PrivateAssets>
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</PackageReference>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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