Additional 3D physics tests - RigidBody impact and ground check (#619)

Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
This commit is contained in:
Agnis "NeZvērs" Aldiņš
2021-05-29 09:58:01 +03:00
committed by GitHub
parent 4ef90a836a
commit 08be1b7f03
5 changed files with 303 additions and 1 deletions

View File

@@ -0,0 +1,47 @@
extends RigidBody
onready var _forward = - transform.basis.z
onready var _collision_shape = $CollisionShape
onready var _material = $CollisionShape/MeshInstance.get_surface_material(0)
var _dir = 1.0
var _distance = 10.0
var _walk_spd = 100.0
var _acceleration = 22.0
var _gravity_impulse = 30.0
var _is_on_floor = false
func _process(_delta):
if _is_on_floor:
_material.albedo_color = Color.white
else:
_material.albedo_color = Color.red
func _integrate_forces(state):
var delta = state.step
var velocity = (_forward * _dir * _walk_spd * delta) + (state.linear_velocity * Vector3.UP)
state.linear_velocity = state.linear_velocity.move_toward(velocity, _acceleration * delta)
if state.transform.origin.z < -_distance:
_dir = -1
if state.transform.origin.z > _distance:
_dir = 1
ground_check()
func ground_check():
var space_state = get_world().direct_space_state
var shape = PhysicsShapeQueryParameters.new()
shape.transform = _collision_shape.global_transform
shape.shape_rid = _collision_shape.shape.get_rid()
shape.collision_mask = 2
var result = space_state.get_rest_info(shape)
if result:
_is_on_floor = true
else:
_is_on_floor = false

View File

@@ -47,7 +47,8 @@ func _physics_process(delta):
world_delta = camera_basis * world_delta
var camera_dist = camera.global_transform.origin.distance_to(global_transform.origin)
world_delta *= CAMERA_DISTANCE_COEFFICIENT * camera_dist
var fov_coefficient = camera.fov / 70.0
world_delta *= CAMERA_DISTANCE_COEFFICIENT * camera_dist * fov_coefficient
if mode == MODE_STATIC:
global_transform.origin += world_delta