diff --git a/3d/squash_the_creeps/Player.gd b/3d/squash_the_creeps/Player.gd index 9854c9cd..f557c73f 100644 --- a/3d/squash_the_creeps/Player.gd +++ b/3d/squash_the_creeps/Player.gd @@ -26,7 +26,8 @@ func _physics_process(delta): if direction != Vector3.ZERO: # In the lines below, we turn the character when moving and make the animation play faster. direction = direction.normalized() - $Pivot.look_at(position + direction, Vector3.UP) + # Setting the basis property will affect the rotation of the node. + $Pivot.basis = Basis.looking_at(direction) $AnimationPlayer.speed_scale = 4 else: $AnimationPlayer.speed_scale = 1