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Update loading demos for 4.0 (#776)
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@@ -4,7 +4,7 @@ An example using a thread to load an image.
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Language: GDScript
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Renderer: Vulkan Mobile
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Renderer: Mobile
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/144
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BIN
loading/threads/icon.png
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loading/threads/icon.png
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After Width: | Height: | Size: 32 KiB |
34
loading/threads/icon.png.import
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34
loading/threads/icon.png.import
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@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://p4sshn67o4v6"
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path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -14,7 +14,13 @@ config/name="Loading in a Thread"
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config/description="An example using a thread to load an image."
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run/main_scene="res://thread.tscn"
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config/features=PackedStringArray("4.0")
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run/low_processor_mode=true
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config/icon="res://icon.png"
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[display]
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window/vsync/vsync_mode=0
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[rendering]
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vulkan/rendering/back_end=1
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renderer/rendering_method="mobile"
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Before Width: | Height: | Size: 99 KiB After Width: | Height: | Size: 104 KiB |
@@ -1,7 +1,9 @@
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extends Node2D
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extends Control
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var thread: Thread
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func _on_load_pressed():
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if is_instance_valid(thread) and thread.is_started():
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# If a thread is already running, let it finish before we start another.
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@@ -26,9 +28,9 @@ func _bg_load_done():
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# Wait for the thread to complete, and get the returned value.
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var tex = thread.wait_to_finish()
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print("THREAD FINISHED!")
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$Sprite2D.set_texture(tex)
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$TextureRect.texture = tex
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# We're done with the thread now, so we can free it.
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thread = null # Threads are reference counted, so this is how we free it.
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thread = null # Threads are reference counted, so this is how we free them.
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func _exit_tree():
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@@ -2,23 +2,35 @@
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[ext_resource type="Script" path="res://thread.gd" id="1"]
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[node name="Thread" type="Node2D"]
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[node name="Thread" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1")
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[node name="Load" type="Button" parent="."]
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offset_left = 432.0
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offset_top = 82.0
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offset_right = 560.0
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offset_bottom = 114.0
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layout_mode = 1
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anchors_preset = -1
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anchor_left = 0.4
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anchor_top = 0.15
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anchor_right = 0.6
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anchor_bottom = 0.2
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size_flags_horizontal = 2
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size_flags_vertical = 2
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text = "Load in Thread"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(494, 336)
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[node name="Camera2D" type="Camera2D" parent="."]
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offset = Vector2(512, 300)
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current = true
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[node name="TextureRect" type="TextureRect" parent="."]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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grow_horizontal = 2
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grow_vertical = 2
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stretch_mode = 5
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[connection signal="pressed" from="Load" to="." method="_on_load_pressed"]
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