From f47f25180c6e08aa358cafb58108e2ec86f0a287 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Thu, 24 Nov 2022 17:17:50 +0100 Subject: [PATCH] [WebSocket] Fix peers handling in multiplayer example. Disconnected peers were not properly removed from the local peers list. --- networking/websocket_multiplayer/script/game.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/networking/websocket_multiplayer/script/game.gd b/networking/websocket_multiplayer/script/game.gd index 9bd45b6c..e40440cc 100644 --- a/networking/websocket_multiplayer/script/game.gd +++ b/networking/websocket_multiplayer/script/game.gd @@ -64,7 +64,7 @@ func do_action(action): var pos = _players.find(id) if pos == -1: return - _players.erase(pos) + _players.remove_at(pos) _list.remove_item(pos) if _turn > pos: _turn -= 1