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Merge pull request #656 from Calinou/switch-more-demos-to-gles2
Switch 2D Platformer and Multiplayer Bomber demos to GLES2
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@@ -17,7 +17,7 @@ they contain a lot of comments that explain how each class works.
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Language: GDScript
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Renderer: GLES 3 (particles are not available in GLES 2)
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/120
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@@ -240,6 +240,7 @@ mipmap_policy=1
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[rendering]
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quality/driver/driver_name="GLES2"
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quality/intended_usage/framebuffer_allocation=0
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quality/intended_usage/framebuffer_allocation.mobile=1
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2d/snapping/use_gpu_pixel_snap=true
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=2]
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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://assets/art/player/bullet/bullet.png" type="Texture" id=1]
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[ext_resource path="res://assets/audio/sfx/explode.wav" type="AudioStream" id=2]
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@@ -179,26 +179,6 @@ blend_mode = 1
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offsets = PoolRealArray( 0.5, 1 )
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colors = PoolColorArray( 1, 1, 1, 1, 0, 0, 0, 1 )
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[sub_resource type="GradientTexture" id=8]
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gradient = SubResource( 7 )
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width = 256
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[sub_resource type="ParticlesMaterial" id=9]
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emission_shape = 1
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emission_sphere_radius = 8.0
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flag_disable_z = true
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spread = 180.0
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gravity = Vector3( 0, 250, 0 )
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initial_velocity = 120.0
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initial_velocity_random = 0.5
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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angle_random = 1.0
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scale_random = 1.0
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color_ramp = SubResource( 8 )
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hue_variation = 0.05
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hue_variation_random = 0.46
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[node name="Enemy" type="KinematicBody2D"]
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collision_layer = 2
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collision_mask = 24
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@@ -239,7 +219,7 @@ anims/walk = SubResource( 4 )
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rotation = -1.5708
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shape = SubResource( 5 )
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[node name="Explosion" type="Particles2D" parent="."]
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[node name="Explosion" type="CPUParticles2D" parent="."]
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self_modulate = Color( 1, 1, 1, 0.12 )
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material = SubResource( 6 )
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emitting = false
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@@ -249,8 +229,18 @@ one_shot = true
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speed_scale = 1.2
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explosiveness = 0.76
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draw_order = 215832976
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process_material = SubResource( 9 )
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texture = ExtResource( 1 )
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emission_shape = 1
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emission_sphere_radius = 8.0
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spread = 180.0
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gravity = Vector2( 0, 250 )
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initial_velocity = 120.0
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initial_velocity_random = 0.5
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angle_random = 1.0
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scale_amount_random = 1.0
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color_ramp = SubResource( 7 )
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hue_variation = 0.05
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hue_variation_random = 0.46
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[node name="Hit" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource( 3 )
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://assets/art/player/bullet/bullet.png" type="Texture" id=1]
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[ext_resource path="res://src/Objects/Bullet.gd" type="Script" id=2]
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@@ -8,21 +8,12 @@
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[sub_resource type="CanvasItemMaterial" id=2]
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blend_mode = 1
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[sub_resource type="ParticlesMaterial" id=3]
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flag_disable_z = true
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spread = 0.0
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gravity = Vector3( 0, 0, 0 )
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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scale = 0.8
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color = Color( 1, 1, 1, 0.705882 )
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[sub_resource type="CanvasItemMaterial" id=3]
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[sub_resource type="CanvasItemMaterial" id=4]
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[sub_resource type="CircleShape2D" id=5]
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[sub_resource type="CircleShape2D" id=4]
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radius = 4.5
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[sub_resource type="Animation" id=6]
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[sub_resource type="Animation" id=5]
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resource_name = "destroy"
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length = 0.3
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tracks/0/type = "method"
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@@ -73,27 +64,31 @@ contacts_reported = 1
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contact_monitor = true
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script = ExtResource( 2 )
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[node name="Particles2D" type="Particles2D" parent="."]
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[node name="Particles2D" type="CPUParticles2D" parent="."]
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material = SubResource( 2 )
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emitting = false
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lifetime = 0.3
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speed_scale = 3.0
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local_coords = false
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process_material = SubResource( 3 )
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texture = ExtResource( 1 )
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spread = 0.0
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gravity = Vector2( 0, 0 )
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scale_amount = 0.8
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color = Color( 1, 1, 1, 0.705882 )
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 4 )
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material = SubResource( 3 )
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 5 )
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shape = SubResource( 4 )
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[node name="Timer" type="Timer" parent="."]
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one_shot = true
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autostart = true
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/destroy = SubResource( 6 )
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anims/destroy = SubResource( 5 )
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="timeout" from="Timer" to="." method="destroy"]
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