Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)

This commit is contained in:
Aaron Franke
2025-10-03 16:22:39 -07:00
committed by GitHub
parent de00da353c
commit 14fcc0e133
1903 changed files with 7777 additions and 17289 deletions

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=15 format=3 uid="uid://2r5wc1n0ybju"]
[gd_scene load_steps=15 format=3 uid="uid://gjf8kev7ql0f"]
[ext_resource type="Script" uid="uid://dohdjr8ilotkr" path="res://bullet.gd" id="1_v7oki"]
[ext_resource type="Texture2D" uid="uid://b70s43gn8c3kx" path="res://spark_particle.png" id="2_v8qja"]
[ext_resource type="Script" uid="uid://chllfa742iupc" path="res://bullet.gd" id="1_v7oki"]
[ext_resource type="Texture2D" uid="uid://cwp1uymu882d7" path="res://spark_particle.png" id="2_v8qja"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_v8qja"]
bounce = 0.61