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Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=4 format=3 uid="uid://dm8doenormt4l"]
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[gd_scene load_steps=4 format=3 uid="uid://ctptnotc1or6f"]
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[ext_resource type="Script" uid="uid://cuw4ic0p5jka7" path="res://main.gd" id="1_r4h6n"]
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[ext_resource type="Script" uid="uid://birx25108riec" path="res://main.gd" id="1_r4h6n"]
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[sub_resource type="Gradient" id="Gradient_l3ffd"]
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colors = PackedColorArray(0, 0.686275, 0.658824, 1, 0.542081, 0.741499, 1, 1)
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@@ -72,7 +72,7 @@ vertical_alignment = 1
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[node name="SeedInput" type="SpinBox" parent="CenterContainer/VBoxContainer/PanelContainer/VBoxContainer/GridContainer"]
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custom_minimum_size = Vector2(140, 35)
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layout_mode = 2
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max_value = 1e+12
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max_value = 1000000000000.0
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[node name="RandomButton" type="Button" parent="CenterContainer/VBoxContainer/PanelContainer/VBoxContainer/GridContainer"]
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layout_mode = 2
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