Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)

This commit is contained in:
Aaron Franke
2025-10-03 16:22:39 -07:00
committed by GitHub
parent de00da353c
commit 14fcc0e133
1903 changed files with 7777 additions and 17289 deletions

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=4 format=3 uid="uid://dm8doenormt4l"]
[gd_scene load_steps=4 format=3 uid="uid://ctptnotc1or6f"]
[ext_resource type="Script" uid="uid://cuw4ic0p5jka7" path="res://main.gd" id="1_r4h6n"]
[ext_resource type="Script" uid="uid://birx25108riec" path="res://main.gd" id="1_r4h6n"]
[sub_resource type="Gradient" id="Gradient_l3ffd"]
colors = PackedColorArray(0, 0.686275, 0.658824, 1, 0.542081, 0.741499, 1, 1)
@@ -72,7 +72,7 @@ vertical_alignment = 1
[node name="SeedInput" type="SpinBox" parent="CenterContainer/VBoxContainer/PanelContainer/VBoxContainer/GridContainer"]
custom_minimum_size = Vector2(140, 35)
layout_mode = 2
max_value = 1e+12
max_value = 1000000000000.0
[node name="RandomButton" type="Button" parent="CenterContainer/VBoxContainer/PanelContainer/VBoxContainer/GridContainer"]
layout_mode = 2