Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)

This commit is contained in:
Aaron Franke
2025-10-03 16:22:39 -07:00
committed by GitHub
parent de00da353c
commit 14fcc0e133
1903 changed files with 7777 additions and 17289 deletions

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://cmu1caqo7k7wy"]
[gd_scene load_steps=2 format=3 uid="uid://dqume2blug8ck"]
[ext_resource type="Script" uid="uid://b1mph1gwcg8l8" path="res://scene_b.gd" id="1"]
[ext_resource type="Script" uid="uid://bv1xtp2kps6ng" path="res://scene_b.gd" id="1"]
[node name="SceneB" type="Panel"]
anchors_preset = 15
@@ -13,6 +13,7 @@ size_flags_vertical = 2
script = ExtResource("1")
[node name="Label" type="Label" parent="."]
layout_mode = 0
offset_left = 64.0
offset_top = 48.0
offset_right = 164.0
@@ -21,6 +22,7 @@ size_flags_vertical = 0
text = "This is scene B."
[node name="GoToSceneA" type="Button" parent="."]
layout_mode = 0
offset_left = 64.0
offset_top = 128.0
offset_right = 277.0