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Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://cmu1caqo7k7wy"]
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[gd_scene load_steps=2 format=3 uid="uid://dqume2blug8ck"]
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[ext_resource type="Script" uid="uid://b1mph1gwcg8l8" path="res://scene_b.gd" id="1"]
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[ext_resource type="Script" uid="uid://bv1xtp2kps6ng" path="res://scene_b.gd" id="1"]
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[node name="SceneB" type="Panel"]
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anchors_preset = 15
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@@ -13,6 +13,7 @@ size_flags_vertical = 2
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script = ExtResource("1")
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[node name="Label" type="Label" parent="."]
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layout_mode = 0
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offset_left = 64.0
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offset_top = 48.0
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offset_right = 164.0
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@@ -21,6 +22,7 @@ size_flags_vertical = 0
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text = "This is scene B."
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[node name="GoToSceneA" type="Button" parent="."]
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layout_mode = 0
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offset_left = 64.0
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offset_top = 128.0
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offset_right = 277.0
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