Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)

This commit is contained in:
Aaron Franke
2025-10-03 16:22:39 -07:00
committed by GitHub
parent de00da353c
commit 14fcc0e133
1903 changed files with 7777 additions and 17289 deletions

View File

@@ -2,7 +2,7 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://bpf0p4mn3trr3"
uid="uid://d3mai2qqbmuuw"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.cte
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@@ -19,7 +19,7 @@ run-time such as user-generated content, without requiring users to generate a
PCK file through Godot."
config/tags=PackedStringArray("demo", "filesystem", "official")
run/main_scene="res://runtime_save_load.tscn"
config/features=PackedStringArray("4.4")
config/features=PackedStringArray("4.5")
run/low_processor_mode=true
config/icon="res://icon.svg"

View File

@@ -1 +1 @@
uid://dsuhasj84j4ri
uid://derw0ry6d87ho

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://ca0d8q5aicxfr"]
[gd_scene load_steps=2 format=3 uid="uid://vorg2qrj4tja"]
[ext_resource type="Script" uid="uid://dsuhasj84j4ri" path="res://runtime_save_load.gd" id="1_2gu2h"]
[ext_resource type="Script" uid="uid://derw0ry6d87ho" path="res://runtime_save_load.gd" id="1_2gu2h"]
[node name="RuntimeLoadSave" type="Control"]
layout_mode = 3