Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)

This commit is contained in:
Aaron Franke
2025-10-03 16:22:39 -07:00
committed by GitHub
parent de00da353c
commit 14fcc0e133
1903 changed files with 7777 additions and 17289 deletions

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://b166gomfp2kwq"]
[gd_scene load_steps=4 format=3 uid="uid://bg05306gsbj6e"]
[ext_resource type="Script" uid="uid://dr7lme16ugvqt" path="res://enemy.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://btwwc5scaqp55" path="res://enemy_crab.png" id="2_7p8lv"]
[ext_resource type="Script" uid="uid://kw7rxpi5mkho" path="res://enemy.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://ddt46htt2sica" path="res://enemy_crab.png" id="2_7p8lv"]
[sub_resource type="RectangleShape2D" id="2"]
size = Vector2(76, 76)