Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)

This commit is contained in:
Aaron Franke
2025-10-03 16:22:39 -07:00
committed by GitHub
parent de00da353c
commit 14fcc0e133
1903 changed files with 7777 additions and 17289 deletions

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@@ -1,9 +1,7 @@
<Project Sdk="Godot.NET.Sdk/4.3.0">
<Project Sdk="Godot.NET.Sdk/4.5.0">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>AndroidinapppurchaseswithC</RootNamespace>
</PropertyGroup>
</Project>
</Project>

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@@ -0,0 +1 @@
uid://b7subn548gjvp

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@@ -0,0 +1 @@
uid://cpvdec2ta15cu

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@@ -0,0 +1 @@
uid://cc1xste2xe1um

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@@ -0,0 +1 @@
uid://x6leijqd2w0f

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@@ -0,0 +1 @@
uid://o5l6ekhi6qh1

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@@ -0,0 +1 @@
uid://c47wpc477skb5

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@@ -0,0 +1 @@
uid://bav54e1y8kduk

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@@ -2,7 +2,7 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://brwp8bimc75uu"
uid="uid://cdvc3q8n1tyup"
path="res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"
metadata={
"vram_texture": false
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ct
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

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@@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://dx43bqbhvi3am"]
[gd_scene load_steps=3 format=3 uid="uid://b7ji242j73uqc"]
[ext_resource type="Script" path="res://Main.cs" id="1"]
[ext_resource type="Script" path="res://GodotGooglePlayBilling/GooglePlayBilling.cs" id="2"]
[ext_resource type="Script" uid="uid://bav54e1y8kduk" path="res://Main.cs" id="1"]
[ext_resource type="Script" uid="uid://cpvdec2ta15cu" path="res://GodotGooglePlayBilling/GooglePlayBilling.cs" id="2"]
[node name="Main" type="Control"]
layout_mode = 3

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@@ -16,7 +16,7 @@ config/description="This demo shows how to make in-app payments in Android in C#
Note: Running the demo requires exporting and uploading the game to Google Play."
config/tags=PackedStringArray("demo", "mobile", "official", "porting")
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.4", "Mobile")
config/features=PackedStringArray("4.5", "C#", "Mobile")
config/icon="res://icon.webp"
[display]