mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-04 15:00:09 +01:00
Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)
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@@ -1,9 +1,7 @@
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<Project Sdk="Godot.NET.Sdk/4.3.0">
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<Project Sdk="Godot.NET.Sdk/4.5.0">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>AndroidinapppurchaseswithC</RootNamespace>
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</PropertyGroup>
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</Project>
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</Project>
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@@ -0,0 +1 @@
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uid://b7subn548gjvp
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@@ -0,0 +1 @@
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uid://cpvdec2ta15cu
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@@ -0,0 +1 @@
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uid://cc1xste2xe1um
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1
mono/android_iap/GodotGooglePlayBilling/Purchase.cs.uid
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1
mono/android_iap/GodotGooglePlayBilling/Purchase.cs.uid
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@@ -0,0 +1 @@
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uid://x6leijqd2w0f
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@@ -0,0 +1 @@
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uid://o5l6ekhi6qh1
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@@ -0,0 +1 @@
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uid://c47wpc477skb5
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1
mono/android_iap/Main.cs.uid
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1
mono/android_iap/Main.cs.uid
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@@ -0,0 +1 @@
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uid://bav54e1y8kduk
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@@ -2,7 +2,7 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://brwp8bimc75uu"
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uid="uid://cdvc3q8n1tyup"
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path="res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"
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metadata={
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"vram_texture": false
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@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ct
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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@@ -25,6 +27,10 @@ mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://dx43bqbhvi3am"]
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[gd_scene load_steps=3 format=3 uid="uid://b7ji242j73uqc"]
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[ext_resource type="Script" path="res://Main.cs" id="1"]
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[ext_resource type="Script" path="res://GodotGooglePlayBilling/GooglePlayBilling.cs" id="2"]
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[ext_resource type="Script" uid="uid://bav54e1y8kduk" path="res://Main.cs" id="1"]
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[ext_resource type="Script" uid="uid://cpvdec2ta15cu" path="res://GodotGooglePlayBilling/GooglePlayBilling.cs" id="2"]
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[node name="Main" type="Control"]
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layout_mode = 3
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@@ -16,7 +16,7 @@ config/description="This demo shows how to make in-app payments in Android in C#
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Note: Running the demo requires exporting and uploading the game to Google Play."
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config/tags=PackedStringArray("demo", "mobile", "official", "porting")
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run/main_scene="res://main.tscn"
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config/features=PackedStringArray("4.4", "Mobile")
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config/features=PackedStringArray("4.5", "C#", "Mobile")
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config/icon="res://icon.webp"
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[display]
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