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Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)
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@@ -1,8 +1,8 @@
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[gd_scene load_steps=4 format=3 uid="uid://ph5ghsflqegf"]
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[gd_scene load_steps=4 format=3 uid="uid://bq2cc3faoivn1"]
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[ext_resource type="PackedScene" uid="uid://cyvrywci15kev" path="res://chat.tscn" id="1_cfcun"]
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[ext_resource type="Script" uid="uid://dfixgs880d3h5" path="res://websocket/WebSocketClient.gd" id="2_m4g4y"]
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[ext_resource type="Script" uid="uid://d06jni2xgdhqx" path="res://client.gd" id="2_opbid"]
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[ext_resource type="PackedScene" uid="uid://ep13situ5bnn" path="res://chat.tscn" id="1_cfcun"]
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[ext_resource type="Script" uid="uid://cq21llpooglf1" path="res://websocket/WebSocketClient.gd" id="2_m4g4y"]
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[ext_resource type="Script" uid="uid://dce7t2hll3hg" path="res://client.gd" id="2_opbid"]
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[node name="Client" instance=ExtResource("1_cfcun")]
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script = ExtResource("2_opbid")
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