Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)

This commit is contained in:
Aaron Franke
2025-10-03 16:22:39 -07:00
committed by GitHub
parent de00da353c
commit 14fcc0e133
1903 changed files with 7777 additions and 17289 deletions

View File

@@ -1,8 +1,8 @@
[gd_scene load_steps=4 format=3 uid="uid://ph5ghsflqegf"]
[gd_scene load_steps=4 format=3 uid="uid://bq2cc3faoivn1"]
[ext_resource type="PackedScene" uid="uid://cyvrywci15kev" path="res://chat.tscn" id="1_cfcun"]
[ext_resource type="Script" uid="uid://dfixgs880d3h5" path="res://websocket/WebSocketClient.gd" id="2_m4g4y"]
[ext_resource type="Script" uid="uid://d06jni2xgdhqx" path="res://client.gd" id="2_opbid"]
[ext_resource type="PackedScene" uid="uid://ep13situ5bnn" path="res://chat.tscn" id="1_cfcun"]
[ext_resource type="Script" uid="uid://cq21llpooglf1" path="res://websocket/WebSocketClient.gd" id="2_m4g4y"]
[ext_resource type="Script" uid="uid://dce7t2hll3hg" path="res://client.gd" id="2_opbid"]
[node name="Client" instance=ExtResource("1_cfcun")]
script = ExtResource("2_opbid")