Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)

This commit is contained in:
Aaron Franke
2025-10-03 16:22:39 -07:00
committed by GitHub
parent de00da353c
commit 14fcc0e133
1903 changed files with 7777 additions and 17289 deletions

View File

@@ -1,8 +1,8 @@
[gd_scene load_steps=4 format=3 uid="uid://qvg4q16blgx5"]
[gd_scene load_steps=4 format=3 uid="uid://bqayqu4cd46ms"]
[ext_resource type="PackedScene" uid="uid://cyvrywci15kev" path="res://chat.tscn" id="1_i673i"]
[ext_resource type="Script" uid="uid://blxndhdtjw7mt" path="res://server.gd" id="1_urpfw"]
[ext_resource type="Script" uid="uid://b1bu2661jrfv8" path="res://websocket/WebSocketServer.gd" id="3_0eqsy"]
[ext_resource type="PackedScene" uid="uid://ep13situ5bnn" path="res://chat.tscn" id="1_i673i"]
[ext_resource type="Script" uid="uid://bgxrirtmalem3" path="res://server.gd" id="1_urpfw"]
[ext_resource type="Script" uid="uid://sgtvdyjovl50" path="res://websocket/WebSocketServer.gd" id="3_0eqsy"]
[node name="Server" instance=ExtResource("1_i673i")]
script = ExtResource("1_urpfw")