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Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)
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@@ -1,8 +1,8 @@
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[gd_scene load_steps=4 format=3 uid="uid://qvg4q16blgx5"]
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[gd_scene load_steps=4 format=3 uid="uid://bqayqu4cd46ms"]
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[ext_resource type="PackedScene" uid="uid://cyvrywci15kev" path="res://chat.tscn" id="1_i673i"]
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[ext_resource type="Script" uid="uid://blxndhdtjw7mt" path="res://server.gd" id="1_urpfw"]
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[ext_resource type="Script" uid="uid://b1bu2661jrfv8" path="res://websocket/WebSocketServer.gd" id="3_0eqsy"]
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[ext_resource type="PackedScene" uid="uid://ep13situ5bnn" path="res://chat.tscn" id="1_i673i"]
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[ext_resource type="Script" uid="uid://bgxrirtmalem3" path="res://server.gd" id="1_urpfw"]
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[ext_resource type="Script" uid="uid://sgtvdyjovl50" path="res://websocket/WebSocketServer.gd" id="3_0eqsy"]
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[node name="Server" instance=ExtResource("1_i673i")]
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script = ExtResource("1_urpfw")
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