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Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)
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@@ -14,7 +14,7 @@ config/name="WebSocket Multiplayer Demo"
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config/description="This is a sample showing how the use WebSockets along with the Multiplayer API in Godot."
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config/tags=PackedStringArray("demo", "network", "official")
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run/main_scene="res://scene/combo.tscn"
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config/features=PackedStringArray("4.4")
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config/features=PackedStringArray("4.5")
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config/icon="res://icon.webp"
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[debug]
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