Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)

This commit is contained in:
Aaron Franke
2025-10-03 16:22:39 -07:00
committed by GitHub
parent de00da353c
commit 14fcc0e133
1903 changed files with 7777 additions and 17289 deletions

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://ccutmhshaoqih"]
[gd_scene load_steps=3 format=3 uid="uid://b6rmkiaj8404h"]
[ext_resource type="Script" uid="uid://bdikev0kwlu1g" path="res://root.gd" id="1_2itit"]
[ext_resource type="PackedScene" uid="uid://dqailbm8vcpf5" path="res://split_screen.tscn" id="1_mcbdt"]
[ext_resource type="Script" uid="uid://db1rlmm1lqfb1" path="res://root.gd" id="1_2itit"]
[ext_resource type="PackedScene" uid="uid://db3nuuj3pqwor" path="res://split_screen.tscn" id="1_mcbdt"]
[node name="Node" type="Node"]
script = ExtResource("1_2itit")
@@ -15,7 +15,7 @@ grow_vertical = 2
mouse_filter = 2
[node name="SplitScreen1" parent="." instance=ExtResource("1_mcbdt")]
anchors_preset = -1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
@@ -28,7 +28,7 @@ grow_horizontal = 2
grow_vertical = 2
[node name="SplitScreen2" parent="." instance=ExtResource("1_mcbdt")]
anchors_preset = -1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
@@ -42,7 +42,7 @@ grow_vertical = 2
init_position = Vector2(132, 0)
[node name="SplitScreen3" parent="." instance=ExtResource("1_mcbdt")]
anchors_preset = -1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
@@ -56,7 +56,7 @@ grow_vertical = 2
init_position = Vector2(0, 132)
[node name="SplitScreen4" parent="." instance=ExtResource("1_mcbdt")]
anchors_preset = -1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5