diff --git a/2d/gd_paint/paint_control.gd b/2d/gd_paint/paint_control.gd index b3f3fd94..ca0a27d0 100644 --- a/2d/gd_paint/paint_control.gd +++ b/2d/gd_paint/paint_control.gd @@ -9,10 +9,15 @@ const IMAGE_SIZE = Vector2(930, 720) # Enums for the various modes and brush shapes that can be applied. enum BrushModes { - PENCIL, ERASER, CIRCLE_SHAPE, RECTANGLE_SHAPE + PENCIL, + ERASER, + CIRCLE_SHAPE, + RECTANGLE_SHAPE, } + enum BrushShapes { - RECTANGLE, CIRCLE + RECTANGLE, + CIRCLE, } # The top-left position of the canvas. diff --git a/2d/physics_platformer/enemy/enemy.gd b/2d/physics_platformer/enemy/enemy.gd index 62b3a30b..2963b08a 100644 --- a/2d/physics_platformer/enemy/enemy.gd +++ b/2d/physics_platformer/enemy/enemy.gd @@ -5,7 +5,7 @@ const WALK_SPEED = 50 enum State { WALKING, - DYING + DYING, } var state = State.WALKING diff --git a/2d/platformer/src/Actors/Enemy.gd b/2d/platformer/src/Actors/Enemy.gd index 4bef2228..157eac11 100644 --- a/2d/platformer/src/Actors/Enemy.gd +++ b/2d/platformer/src/Actors/Enemy.gd @@ -4,7 +4,7 @@ extends Actor enum State { WALKING, - DEAD + DEAD, } var _state = State.WALKING diff --git a/mono/android_iap/GodotGooglePlayBilling/GooglePlayBilling.cs b/mono/android_iap/GodotGooglePlayBilling/GooglePlayBilling.cs index f2c1f3b9..4404f78f 100644 --- a/mono/android_iap/GodotGooglePlayBilling/GooglePlayBilling.cs +++ b/mono/android_iap/GodotGooglePlayBilling/GooglePlayBilling.cs @@ -6,7 +6,7 @@ namespace AndroidInAppPurchasesWithCSharp.GodotGooglePlayBilling public enum PurchaseType { InApp, - Subs + Subs, } public class GooglePlayBilling : Node diff --git a/mono/android_iap/GodotGooglePlayBilling/Purchase.cs b/mono/android_iap/GodotGooglePlayBilling/Purchase.cs index 0e57e325..0888eb51 100644 --- a/mono/android_iap/GodotGooglePlayBilling/Purchase.cs +++ b/mono/android_iap/GodotGooglePlayBilling/Purchase.cs @@ -9,7 +9,7 @@ namespace AndroidInAppPurchasesWithCSharp.GodotGooglePlayBilling { UnspecifiedState = 0, Purchased = 1, - Pending = 2 + Pending = 2, } public class Purchase