mirror of
https://github.com/godotengine/godot-demo-projects.git
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Add tags to all demo projects
This makes sorting them in the project manager easier, as you can click tags in the project manager to filter to a specific tag.
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@@ -15,6 +15,7 @@ config/description="Demonstrates how to manage large amounts of objects efficien
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run/main_scene="res://shower.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.webp"
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config/tags=PackedStringArray("demo", "official", "performance", "2d")
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[display]
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@@ -20,6 +20,7 @@ following the tutorial in the documentation."
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run/main_scene="res://Main.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.webp"
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config/tags=PackedStringArray("2d", "official", "demo")
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[debug]
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@@ -17,6 +17,7 @@ pushdown automaton."
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run/main_scene="res://Demo.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.webp"
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config/tags=PackedStringArray("ai", "demo", "official", "2d")
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[display]
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@@ -18,6 +18,7 @@ run/main_scene="res://beach_cave.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.webp"
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run/name=""
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config/tags=PackedStringArray("2d", "official", "demo", "rendering")
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[display]
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@@ -15,6 +15,7 @@ config/description="Very simple demo showing a hexagonal TileMap and TileSet."
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run/main_scene="res://map.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.webp"
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config/tags=PackedStringArray("2d", "official", "demo", "tilemap")
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[display]
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@@ -16,6 +16,7 @@ make many duplicates of the same object."
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run/main_scene="res://scene_instancing.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.webp"
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config/tags=PackedStringArray("demo", "official", "2d")
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[display]
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@@ -18,6 +18,7 @@ as well as be occluded when standing in front or behind them."
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run/main_scene="res://dungeon.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.webp"
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config/tags=PackedStringArray("tilemap", "2d", "official", "demo")
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[display]
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@@ -17,6 +17,7 @@ platforms, can jump through one-way collision platforms, etc."
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run/main_scene="res://world.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.webp"
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config/tags=PackedStringArray("physics", "2d", "official", "demo")
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[display]
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@@ -15,6 +15,7 @@ config/description="Example of how to use 2D lights to mask objects on screen."
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run/main_scene="res://lightmask.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.webp"
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config/tags=PackedStringArray("official", "demo", "2d", "rendering")
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[display]
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@@ -16,6 +16,7 @@ using PointLight2D and LightOccluder2D."
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run/main_scene="res://light_shadows.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.webp"
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config/tags=PackedStringArray("official", "demo", "2d", "rendering")
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[display]
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@@ -17,6 +17,7 @@ a path between two points, and then traverses the resulting path."
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run/main_scene="res://level.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.webp"
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config/tags=PackedStringArray("2d", "ai", "official", "demo")
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[display]
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@@ -16,6 +16,7 @@ complete with Steering Behaviors in order to smooth the movement out."
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run/main_scene="res://game.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.webp"
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config/tags=PackedStringArray("ai", "demo", "official", "2d", "tilemap")
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[display]
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@@ -15,6 +15,7 @@ config/description="This demo showcases how 2D particle systems work in Godot."
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run/main_scene="res://particles.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.webp"
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config/tags=PackedStringArray("official", "demo", "2d", "rendering")
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[display]
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@@ -18,6 +18,7 @@ manual modification of the RigidDynamicBody3D velocity."
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run/main_scene="res://stage.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.webp"
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config/tags=PackedStringArray("2d", "physics", "demo", "official", "tilemap")
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[debug]
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@@ -14,6 +14,7 @@ config/name="2D Physics Tests"
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run/main_scene="res://main.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.webp"
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config/tags=PackedStringArray("official", "demo", "2d", "physics")
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[autoload]
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@@ -23,6 +23,7 @@ run/main_scene="res://game_singleplayer.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.webp"
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target_fps="60"
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config/tags=PackedStringArray("2d", "demo", "official", "tilemap", "physics")
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[debug]
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@@ -16,6 +16,7 @@ for game development in Godot, including signals."
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run/main_scene="pong.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.webp"
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config/tags=PackedStringArray("demo", "official", "2d")
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[display]
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@@ -17,6 +17,7 @@ battle system on top of it."
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run/main_scene="res://Game.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.webp"
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config/tags=PackedStringArray("2d", "gui", "tilemap", "official", "demo")
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[display]
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@@ -16,6 +16,7 @@ Many common full-res effects are implemented here for reference."
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run/main_scene="res://screen_shaders.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.webp"
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config/tags=PackedStringArray("rendering", "official", "demo", "shaders", "2d")
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[display]
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@@ -27,6 +27,7 @@ there is a simple character controller that controls the animations."
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run/main_scene="res://level.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.webp"
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config/tags=PackedStringArray("2d", "rendering", "official", "demo", "animation")
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[display]
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@@ -16,6 +16,7 @@ Effects include outlines, blurs, distorts, shadows, glows, and more."
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run/main_scene="res://sprite_shaders.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.webp"
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config/tags=PackedStringArray("demo", "official", "2d", "rendering", "shaders")
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[display]
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@@ -17,6 +17,7 @@ config/features=PackedStringArray("4.0")
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run/low_processor_mode=true
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config/icon="res://icon.webp"
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target_fps=60
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config/tags=PackedStringArray("animation", "official", "demo", "2d")
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[display]
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