diff --git a/3d/ik/skeleton_ik.tscn b/3d/ik/skeleton_ik.tscn index 3888bb09..4d50085e 100644 --- a/3d/ik/skeleton_ik.tscn +++ b/3d/ik/skeleton_ik.tscn @@ -35,30 +35,6 @@ material/0 = SubResource( 2 ) [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( 0.56827, 0.673454, -0.472789, 0, 0.574581, 0.818448, 0.822842, -0.465099, 0.326517, -9.77531, 11.5204, 11.766 ) -[node name="GodotBattleBot" parent="." instance=ExtResource( 4 )] - -[node name="godot_battle_bot" parent="GodotBattleBot/Armature/Skeleton" index="0"] -material/0 = ExtResource( 6 ) -material/1 = ExtResource( 7 ) - -[node name="SkeletonIK_Left" type="SkeletonIK" parent="GodotBattleBot/Armature/Skeleton" index="1"] -process_priority = 1 -root_bone = "Left_UpperArm" -tip_bone = "Left_Hand" -use_magnet = true -magnet = Vector3( 8, 6, 0 ) -target_node = NodePath("../../../../Camera/Targets/TargetLeft") -script = ExtResource( 1 ) - -[node name="SkeletonIK_Right" type="SkeletonIK" parent="GodotBattleBot/Armature/Skeleton" index="2"] -process_priority = 1 -root_bone = "Right_UpperArm" -tip_bone = "Right_Hand" -use_magnet = true -magnet = Vector3( -8, 6, 0 ) -target_node = NodePath("../../../../Camera/Targets/TargetRight") -script = ExtResource( 1 ) - [node name="Camera" type="Camera" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.5, 11 ) fov = 74.0 @@ -88,6 +64,30 @@ transform = Transform( -0.179447, 0.98366, -0.0145678, 0.981822, 0.178142, -0.06 [node name="TargetRight" type="Position3D" parent="Camera/Targets"] transform = Transform( -0.0217688, 0.998559, -0.0490576, 0.992503, 0.0274873, 0.119085, 0.120262, -0.0460975, -0.991671, -0.683053, 0.0251284, -0.811513 ) +[node name="GodotBattleBot" parent="." instance=ExtResource( 4 )] + +[node name="godot_battle_bot" parent="GodotBattleBot/Armature/Skeleton" index="0"] +material/0 = ExtResource( 6 ) +material/1 = ExtResource( 7 ) + +[node name="SkeletonIK_Left" type="SkeletonIK" parent="GodotBattleBot/Armature/Skeleton" index="1"] +process_priority = 1 +root_bone = "Left_UpperArm" +tip_bone = "Left_Hand" +use_magnet = true +magnet = Vector3( 8, 6, 0 ) +target_node = NodePath("../../../../Camera/Targets/TargetLeft") +script = ExtResource( 1 ) + +[node name="SkeletonIK_Right" type="SkeletonIK" parent="GodotBattleBot/Armature/Skeleton" index="2"] +process_priority = 1 +root_bone = "Right_UpperArm" +tip_bone = "Right_Hand" +use_magnet = true +magnet = Vector3( -8, 6, 0 ) +target_node = NodePath("../../../../Camera/Targets/TargetRight") +script = ExtResource( 1 ) + [node name="Control" type="Control" parent="."] anchor_right = 1.0 anchor_bottom = 1.0