mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-04 15:00:09 +01:00
Update broadphase performance test in physics tests
Start logging physics tick one frame earlier for each operation Disable debug collision to avoid rendering bottleneck Fixes in adding/removing bodies to avoid bottlenecks outside of physics 2D: Increase message queue size to allow adding more objects at once 3D: Remove camera to disable rendering altogether 3D: Fix error with create_rigidbody_box missing default value
This commit is contained in:
@@ -73,6 +73,10 @@ toggle_pause={
|
||||
]
|
||||
}
|
||||
|
||||
[memory]
|
||||
|
||||
limits/message_queue/max_size_kb=10240
|
||||
|
||||
[rendering]
|
||||
|
||||
quality/driver/driver_name="GLES2"
|
||||
|
||||
@@ -4,6 +4,8 @@ extends Node2D
|
||||
|
||||
signal wait_done()
|
||||
|
||||
export var _enable_debug_collision = true
|
||||
|
||||
var _timer
|
||||
var _timer_started = false
|
||||
|
||||
@@ -21,6 +23,11 @@ class Circle2D:
|
||||
var _drawn_nodes = []
|
||||
|
||||
|
||||
func _enter_tree():
|
||||
if not _enable_debug_collision:
|
||||
get_tree().debug_collisions_hint = false
|
||||
|
||||
|
||||
func _physics_process(_delta):
|
||||
if _wait_physics_ticks_counter > 0:
|
||||
_wait_physics_ticks_counter -= 1
|
||||
|
||||
@@ -15,9 +15,14 @@ var _log_physics_time_start = 0
|
||||
|
||||
|
||||
func _ready():
|
||||
_create_objects()
|
||||
yield(start_timer(1.0), "timeout")
|
||||
if is_timer_canceled():
|
||||
return
|
||||
|
||||
_log_physics_start()
|
||||
|
||||
_create_objects()
|
||||
|
||||
yield(wait_for_physics_ticks(5), "wait_done")
|
||||
_log_physics_stop()
|
||||
|
||||
@@ -25,9 +30,10 @@ func _ready():
|
||||
if is_timer_canceled():
|
||||
return
|
||||
|
||||
_log_physics_start()
|
||||
|
||||
_add_objects()
|
||||
|
||||
_log_physics_start()
|
||||
yield(wait_for_physics_ticks(5), "wait_done")
|
||||
_log_physics_stop()
|
||||
|
||||
@@ -35,9 +41,10 @@ func _ready():
|
||||
if is_timer_canceled():
|
||||
return
|
||||
|
||||
_log_physics_start()
|
||||
|
||||
_move_objects()
|
||||
|
||||
_log_physics_start()
|
||||
yield(wait_for_physics_ticks(5), "wait_done")
|
||||
_log_physics_stop()
|
||||
|
||||
@@ -45,9 +52,10 @@ func _ready():
|
||||
if is_timer_canceled():
|
||||
return
|
||||
|
||||
_log_physics_start()
|
||||
|
||||
_remove_objects()
|
||||
|
||||
_log_physics_start()
|
||||
yield(wait_for_physics_ticks(5), "wait_done")
|
||||
_log_physics_stop()
|
||||
|
||||
@@ -85,9 +93,6 @@ func _log_physics_stop():
|
||||
func _create_objects():
|
||||
_objects.clear()
|
||||
|
||||
var template_body = create_rigidbody_box(BOX_SIZE)
|
||||
template_body.gravity_scale = 0.0
|
||||
|
||||
Log.print_log("* Creating objects...")
|
||||
var timer = OS.get_ticks_usec()
|
||||
|
||||
@@ -97,9 +102,10 @@ func _create_objects():
|
||||
var pos_y = -0.5 * (column_size - 1) * BOX_SPACE.y
|
||||
|
||||
for column in column_size:
|
||||
var box = template_body.duplicate()
|
||||
# Create a new object and shape every time to avoid the overhead of connecting many bodies to the same shape.
|
||||
var box = create_rigidbody_box(BOX_SIZE)
|
||||
box.gravity_scale = 0.0
|
||||
box.position = Vector2(pos_x, pos_y)
|
||||
box.name = "Box%03d" % (row * column + 1)
|
||||
_objects.push_back(box)
|
||||
|
||||
pos_y += BOX_SPACE.y
|
||||
@@ -109,8 +115,6 @@ func _create_objects():
|
||||
timer = OS.get_ticks_usec() - timer
|
||||
Log.print_log(" Create Time: %.3f ms" % (0.001 * timer))
|
||||
|
||||
template_body.queue_free()
|
||||
|
||||
|
||||
func _add_objects():
|
||||
var root_node = $Objects
|
||||
@@ -142,8 +146,10 @@ func _remove_objects():
|
||||
Log.print_log("* Removing objects...")
|
||||
var timer = OS.get_ticks_usec()
|
||||
|
||||
for object in _objects:
|
||||
root_node.remove_child(object)
|
||||
# Remove objects in reversed order to avoid the overhead of changing children index in parent.
|
||||
var object_count = _objects.size()
|
||||
for object_index in object_count:
|
||||
root_node.remove_child(_objects[object_count - object_index - 1])
|
||||
|
||||
timer = OS.get_ticks_usec() - timer
|
||||
Log.print_log(" Remove Time: %.3f ms" % (0.001 * timer))
|
||||
|
||||
@@ -4,6 +4,9 @@
|
||||
|
||||
[node name="Test" type="Node2D"]
|
||||
script = ExtResource( 1 )
|
||||
_enable_debug_collision = false
|
||||
row_size = 300
|
||||
column_size = 300
|
||||
|
||||
[node name="Objects" type="Node2D" parent="."]
|
||||
position = Vector2( 512, 300 )
|
||||
|
||||
Reference in New Issue
Block a user