Remove unnecessary randomize() (#862)

Seed is now automatically randomized on startup in Godot 4.
This commit is contained in:
Danil Alexeev
2023-02-27 20:02:44 +03:00
committed by GitHub
parent e03d6abbc8
commit 1cf4fff74a
4 changed files with 0 additions and 8 deletions

View File

@@ -5,7 +5,6 @@ extends Node3D
# To use, attach this script to the "Walls" node.
func _ready():
randomize()
var walls = get_tree().get_nodes_in_group("walls")
for wall in walls:
var material = StandardMaterial3D.new()