mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-04 15:00:09 +01:00
Update most demos for Godot 4.0.beta10 (#782)
This commit is contained in:
@@ -4,17 +4,17 @@ This demo showcases how 2D particle systems work in Godot.
|
||||
|
||||
Language: GDScript
|
||||
|
||||
Renderer: GLES 3 (particles are not available in GLES 2)
|
||||
Renderer: Forward Mobile
|
||||
|
||||
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/118
|
||||
|
||||
## How does it work?
|
||||
|
||||
It uses [`Particles2D`](https://docs.godotengine.org/en/latest/classes/class_particles2d.html) nodes
|
||||
with [`ParticlesMaterial`](https://docs.godotengine.org/en/latest/classes/class_particlesmaterial.html)
|
||||
materials. Note that `ParticlesMaterial` is agnostic between 2D and 3D,
|
||||
It uses [`GPUParticles2D`](https://docs.godotengine.org/en/latest/classes/class_gpuparticles2d.html) nodes
|
||||
with [`ParticleProcessMaterial`](https://docs.godotengine.org/en/latest/classes/class_particleprocessmaterial.html)
|
||||
materials. Note that `ParticleProcessMaterial` is agnostic between 2D and 3D,
|
||||
so when used in 2D, the "Disable Z" flag should be enabled.
|
||||
|
||||
## Screenshots
|
||||
|
||||

|
||||

|
||||
|
||||
Reference in New Issue
Block a user