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Update most demos for Godot 4.0.beta10 (#782)
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@@ -12,7 +12,7 @@ func _ready():
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options.add_menu_item(OPTION_TEST_CASE_HIT_FROM_INSIDE, true, false)
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options.connect(&"option_changed", Callable(self, "_on_option_changed"))
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options.option_changed.connect(self._on_option_changed)
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await start_timer(0.5).timeout
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if is_timer_canceled():
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