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Update most demos for Godot 4.0.beta10 (#782)
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@@ -5,7 +5,7 @@ func _process(_delta):
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var engine_name = ""
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match System.get_physics_engine():
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System.PhysicsEngine.GODOT_PHYSICS:
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engine_name = "Godot Physics"
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engine_name = "GodotPhysics 2D"
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System.PhysicsEngine.OTHER:
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var engine_setting = ProjectSettings.get_setting("physics/2d/physics_engine")
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engine_name = "Other (%s)" % engine_setting
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