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Update most demos for Godot 4.0.beta10 (#782)
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@@ -23,8 +23,7 @@ func _ready():
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# The `resized` signal will be emitted when the window size changes, as the root Control node
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# is resized whenever the window size changes. This is because the root Control node
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# uses a Full Rect anchor, so its size will always be equal to the window size.
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# warning-ignore:return_value_discarded
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connect("resized", self._on_resized)
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resized.connect(self._on_resized)
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update_container()
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@@ -37,8 +37,8 @@ config/features=PackedStringArray("4.0")
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window/handheld/orientation="sensor"
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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window/size/width=648
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window/size/height=648
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window/size/viewport_width=648
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window/size/viewport_height=648
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window/size/test_width=1152
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window/size/test_height=648
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