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Update most demos for Godot 4.0.beta10 (#782)
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@@ -18,11 +18,11 @@ func _init():
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func _ready():
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multiplayer.peer_connected.connect(_peer_connected)
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multiplayer.peer_disconnected.connect(_peer_disconnected)
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multiplayer.server_disconnected.connect(_close_network)
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multiplayer.connection_failed.connect(_close_network)
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multiplayer.connected_to_server.connect(_connected)
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multiplayer.peer_connected.connect(self._peer_connected)
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multiplayer.peer_disconnected.connect(self._peer_disconnected)
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multiplayer.server_disconnected.connect(self._close_network)
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multiplayer.connection_failed.connect(self._close_network)
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multiplayer.connected_to_server.connect(self._connected)
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$AcceptDialog.get_label().horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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$AcceptDialog.get_label().vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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