Update most demos for Godot 4.0.beta10 (#782)

This commit is contained in:
Hugo Locurcio
2023-01-05 16:50:17 +01:00
committed by GitHub
parent 85ca2fb2a1
commit 1d5184e235
758 changed files with 24258 additions and 9624 deletions

View File

@@ -1,8 +1,9 @@
[remap]
importer="texture"
type="StreamTexture2D"
path="res://.godot/imported/heart.png-53d6538480df02caf4bbbee10b65a623.stex"
type="CompressedTexture2D"
uid="uid://bs4k1qi5vdken"
path="res://.godot/imported/heart.png-53d6538480df02caf4bbbee10b65a623.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,24 @@ metadata={
[deps]
source_file="res://addons/custom_node/heart.png"
dest_files=["res://.godot/imported/heart.png-53d6538480df02caf4bbbee10b65a623.stex"]
dest_files=["res://.godot/imported/heart.png-53d6538480df02caf4bbbee10b65a623.ctex"]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -1,8 +1,9 @@
[remap]
importer="texture"
type="StreamTexture2D"
path="res://.godot/imported/heart_icon.png-8f04adf78b3bd1a5c39f790588a1fa78.stex"
type="CompressedTexture2D"
uid="uid://bjgimovw2g5qv"
path="res://.godot/imported/heart_icon.png-8f04adf78b3bd1a5c39f790588a1fa78.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,24 @@ metadata={
[deps]
source_file="res://addons/custom_node/heart_icon.png"
dest_files=["res://.godot/imported/heart_icon.png-8f04adf78b3bd1a5c39f790588a1fa78.stex"]
dest_files=["res://.godot/imported/heart_icon.png-8f04adf78b3bd1a5c39f790588a1fa78.ctex"]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -1,24 +1,23 @@
[gd_scene load_steps=2 format=2]
[gd_scene load_steps=2 format=3 uid="uid://b8623u0gk1acu"]
[ext_resource path="res://addons/main_screen/print_hello.gd" type="Script" id=1]
[ext_resource type="Script" path="res://addons/main_screen/print_hello.gd" id="1"]
[node name="MainPanel" type="CenterContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_vertical = 3
__meta__ = {
"_edit_use_anchors_": false
}
[node name="PrintHello" type="Button" parent="."]
offset_left = 472.0
offset_top = 290.0
offset_right = 552.0
offset_bottom = 310.0
text = "Print Hello"
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
layout_mode = 2
offset_left = 460.0
offset_top = 297.0
offset_right = 691.0
offset_bottom = 351.0
text = "Print Hello
(check Output bottom panel)"
script = ExtResource("1")
[connection signal="pressed" from="PrintHello" to="PrintHello" method="_on_PrintHello_pressed"]

View File

@@ -8,9 +8,9 @@ var main_panel_instance
func _enter_tree():
main_panel_instance = MainPanel.instantiate()
# Add the main panel to the editor's main viewport.
get_editor_interface().get_editor_viewport().add_child(main_panel_instance)
get_editor_interface().get_editor_main_screen().add_child(main_panel_instance)
# Hide the main panel. Very much required.
make_visible(false)
_make_visible(false)
func _exit_tree():
@@ -18,24 +18,24 @@ func _exit_tree():
main_panel_instance.queue_free()
func has_main_screen():
func _has_main_screen():
return true
func make_visible(visible):
func _make_visible(visible):
if main_panel_instance:
main_panel_instance.visible = visible
# If your plugin doesn't handle any node types, you can remove this method.
func handles(obj):
return obj is preload("res://addons/main_screen/handled_by_main_screen.gd")
func _handles(object):
return object is preload("res://addons/main_screen/handled_by_main_screen.gd")
func get_plugin_name():
func _get_plugin_name():
return "Main Screen Plugin"
func get_plugin_icon():
func _get_plugin_icon():
# Must return some kind of Texture2D for the icon.
return get_editor_interface().get_base_control().get_icon("Node", "EditorIcons")
return get_editor_interface().get_base_control().get_theme_icon("Node", "EditorIcons")

View File

@@ -6,12 +6,12 @@ var silly_material_resource = preload("res://addons/material_creator/material_re
var editor_interface
func _ready():
# Connect all of the signals we'll need to save and load silly materials
get_node(^"VBoxContainer/ApplyButton").connect(&"pressed", self.apply_pressed)
get_node(^"VBoxContainer/SaveButton").connect(&"pressed", self.save_pressed)
get_node(^"VBoxContainer/LoadButton").connect(&"pressed", self.load_pressed)
get_node(^"SaveMaterialDialog").connect(&"file_selected", self.save_file_selected)
get_node(^"LoadMaterialDialog").connect(&"file_selected", self.load_file_selected)
# Connect all of the signals we'll need to save and load silly materials.
get_node(^"VBoxContainer/ApplyButton").pressed.connect(self.apply_pressed)
get_node(^"VBoxContainer/SaveButton").pressed.connect(self.save_pressed)
get_node(^"VBoxContainer/LoadButton").pressed.connect(self.load_pressed)
get_node(^"SaveMaterialDialog").file_selected.connect(self.save_file_selected)
get_node(^"LoadMaterialDialog").file_selected.connect(self.load_file_selected)
RenderingServer.canvas_item_set_clip(get_canvas_item(), true)
@@ -24,7 +24,7 @@ func load_pressed():
func apply_pressed():
# Using the passed in editor interface, get the selected nodes in the editor
# Using the passed in editor interface, get the selected nodes in the editor.
var editor_selection = editor_interface.get_selection()
var selected_nodes = editor_selection.get_selected_nodes()
if selected_nodes.size() == 0:
@@ -41,58 +41,53 @@ func apply_pressed():
func save_file_selected(path):
var silly_resource = _silly_resource_from_values()
# Make a file, store the silly material as a json string, then close the file.
var file = File.new()
file.open(path, File.WRITE)
# Make a file, store the silly material as a JSON string.
var file = FileAccess.open(path, FileAccess.WRITE)
file.store_string(silly_resource.make_json())
file.close()
return true
func load_file_selected(path):
var file = File.new()
var SpatialMaterial_Silly = null
# Make a new silly resource (which in this case actually is a node)
# and initialize it
# and initialize it.
var silly_resource = silly_material_resource.new()
silly_resource.init()
# If the file exists, then open it
if file.file_exists(path):
file.open(path, File.READ)
# If the file exists, then open it.
if FileAccess.file_exists(path):
var file = FileAccess.open(path, FileAccess.READ)
# Get the JSON string and convert it into a silly material.
var json_dict_as_string = file.get_line()
if json_dict_as_string != null:
silly_resource.from_json(json_dict_as_string)
else:
file.close()
return false
get_node(^"VBoxContainer/AlbedoColorPicker").color = silly_resource.albedo_color
get_node(^"VBoxContainer/MetallicSlider").value = silly_resource.metallic_strength
get_node(^"VBoxContainer/RoughnessSlider").value = silly_resource.roughness_strength
# Close the file and return true (success!)
file.close()
# Return `true` to indicate success.
return true
#else: If the file does not exist, then return false (failure)
# If the file does not exist, then return `false` to indicate failure.
return false
func _silly_resource_from_values():
# Get the values from the sliders and color picker
# Get the values from the sliders and color picker.
var color = get_node(^"VBoxContainer/AlbedoColorPicker").color
var metallic = get_node(^"VBoxContainer/MetallicSlider").value
var roughness = get_node(^"VBoxContainer/RoughnessSlider").value
# Make a new silly resource (which in this case actually is a node) and initialize it
# Make a new silly resource (which in this case actually is a node) and initialize it.
var silly_resource = silly_material_resource.new()
silly_resource.init()
# Assign the values
# Assign the values.
silly_resource.albedo_color = color
silly_resource.metallic_strength = metallic
silly_resource.roughness_strength = roughness

View File

@@ -1,139 +1,106 @@
[gd_scene load_steps=2 format=2]
[gd_scene load_steps=2 format=3 uid="uid://n44d53us24uu"]
[ext_resource path="res://addons/material_creator/material_creator.gd" type="Script" id=1]
[ext_resource type="Script" path="res://addons/material_creator/material_creator.gd" id="1"]
[node name="Material Creator Plugin" type="Panel"]
offset_right = 220.0
offset_bottom = 340.0
rect_min_size = Vector2(210, 410)
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
script = ExtResource("1")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchors_preset = 13
anchor_left = 0.5
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -100.0
offset_right = 100.0
rect_min_size = Vector2(0, 400)
grow_horizontal = 2
grow_vertical = 2
[node name="DockName" type="Label" parent="VBoxContainer"]
offset_right = 200.0
offset_bottom = 30.0
rect_min_size = Vector2(200, 30)
custom_constants/shadow_as_outline = 1
offset_bottom = 26.0
text = "Material creator"
align = 1
valign = 2
[node name="AlbedoLabel" type="Label" parent="VBoxContainer"]
offset_top = 34.0
offset_top = 30.0
offset_right = 200.0
offset_bottom = 64.0
rect_min_size = Vector2(200, 30)
offset_bottom = 56.0
text = "Albedo color"
align = 1
valign = 2
[node name="AlbedoColorPicker" type="ColorPickerButton" parent="VBoxContainer"]
offset_top = 68.0
offset_top = 60.0
offset_right = 200.0
offset_bottom = 98.0
rect_min_size = Vector2(200, 30)
offset_bottom = 68.0
color = Color(1, 1, 1, 1)
[node name="MetallicLabel" type="Label" parent="VBoxContainer"]
offset_top = 102.0
offset_top = 72.0
offset_right = 200.0
offset_bottom = 132.0
rect_min_size = Vector2(200, 30)
offset_bottom = 98.0
text = "Metallic strength"
align = 1
valign = 2
[node name="MetallicSlider" type="HSlider" parent="VBoxContainer"]
offset_top = 136.0
offset_top = 102.0
offset_right = 200.0
offset_bottom = 166.0
rect_min_size = Vector2(200, 30)
offset_bottom = 118.0
max_value = 1.0
step = 0.05
[node name="RoughnessLabel" type="Label" parent="VBoxContainer"]
offset_top = 170.0
offset_top = 122.0
offset_right = 200.0
offset_bottom = 200.0
rect_min_size = Vector2(200, 30)
offset_bottom = 148.0
text = "Roughness strength"
align = 1
valign = 2
[node name="RoughnessSlider" type="HSlider" parent="VBoxContainer"]
offset_top = 204.0
offset_top = 152.0
offset_right = 200.0
offset_bottom = 234.0
rect_min_size = Vector2(200, 30)
offset_bottom = 168.0
max_value = 1.0
step = 0.05
ticks_on_borders = true
[node name="HSeparator" type="HSeparator" parent="VBoxContainer"]
offset_top = 238.0
offset_top = 172.0
offset_right = 200.0
offset_bottom = 258.0
rect_min_size = Vector2(200, 20)
offset_bottom = 176.0
[node name="ApplyButton" type="Button" parent="VBoxContainer"]
offset_top = 262.0
offset_top = 180.0
offset_right = 200.0
offset_bottom = 312.0
rect_min_size = Vector2(200, 50)
offset_bottom = 211.0
text = "Apply material"
[node name="SaveButton" type="Button" parent="VBoxContainer"]
offset_top = 316.0
offset_top = 215.0
offset_right = 200.0
offset_bottom = 366.0
rect_min_size = Vector2(200, 50)
offset_bottom = 246.0
text = "Save material"
[node name="LoadButton" type="Button" parent="VBoxContainer"]
offset_top = 370.0
offset_top = 250.0
offset_right = 200.0
offset_bottom = 420.0
rect_min_size = Vector2(200, 50)
offset_bottom = 281.0
text = "Load material"
clip_text = true
[node name="Label" type="Label" parent="VBoxContainer/LoadButton"]
visible = false
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_bottom = -10.0
rect_min_size = Vector2(0, 50)
grow_horizontal = 2
grow_vertical = 2
text = "Load silly material and
apply to selected node(s)"
align = 1
valign = 1
autowrap = true
[node name="SaveMaterialDialog" type="FileDialog" parent="."]
offset_left = 150.0
offset_top = 20.0
offset_right = 600.0
offset_bottom = 360.0
resizable = true
filters = PackedStringArray("*.silly_mat")
[node name="LoadMaterialDialog" type="FileDialog" parent="."]
offset_left = 150.0
offset_top = 20.0
offset_right = 600.0
offset_bottom = 360.0
rect_min_size = Vector2(200, 100)
window_title = "Open a File"
resizable = true
mode = 0
title = "Open a File"
ok_button_text = "Open"
file_mode = 0
filters = PackedStringArray("*.silly_mat")

View File

@@ -3,37 +3,37 @@ extends EditorImportPlugin
enum Presets { PRESET_DEFAULT }
func get_importer_name():
func _get_importer_name():
return "demos.sillymaterial"
func get_visible_name():
func _get_visible_name():
return "Silly Material"
func get_recognized_extensions():
func _get_recognized_extensions():
return ["mtxt"]
func get_save_extension():
func _get_save_extension():
return "res"
func get_resource_type():
func _get_resource_type():
return "Material"
func get_preset_count():
func _get_preset_count():
return Presets.size()
func get_preset_name(preset):
func _get_preset_name(preset):
match preset:
Presets.PRESET_DEFAULT: return "Default"
_: return "Unknown"
func get_import_options(preset):
func _get_import_options(_path, preset):
match preset:
Presets.PRESET_DEFAULT:
return [{
@@ -43,20 +43,18 @@ func get_import_options(preset):
_: return []
func get_option_visibility(option, options):
func _get_import_order():
return ResourceImporter.IMPORT_ORDER_DEFAULT
func _get_option_visibility(path, option, options):
return true
func import(source_file, save_path, options, r_platform_variants, r_gen_files):
var file = File.new()
var err = file.open(source_file, File.READ)
if err != OK:
return err
func _import(source_file, save_path, options, r_platform_variants, r_gen_files):
var file = FileAccess.open(source_file, FileAccess.READ)
var line = file.get_line()
file.close()
var channels = line.split(",")
if channels.size() != 3:
return ERR_PARSE_ERROR
@@ -69,4 +67,4 @@ func import(source_file, save_path, options, r_platform_variants, r_gen_files):
material.albedo_color = color
return ResourceSaver.save("%s.%s" % [save_path, get_save_extension()], material)
return ResourceSaver.save(material ,"%s.%s" % [save_path, _get_save_extension()])

View File

@@ -2,6 +2,7 @@
importer="demos.sillymaterial"
type="Material"
uid="uid://0kxvpjo37ehr"
path="res://.godot/imported/test.mtxt-32ce4469df24b9f725d1e3476ff3b332.res"
[deps]