Add Matrix Transform demo

This commit is contained in:
Aaron Franke
2019-12-16 01:39:35 -05:00
parent 1ca3204e0a
commit 21e6dc8576
18 changed files with 314 additions and 0 deletions

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://marker/AxisMarker2D.tscn" type="PackedScene" id=1]
[node name="2D" type="Node2D"]
[node name="Scale100" type="Node2D" parent="."]
rotation = 2.98023e-08
scale = Vector2( 100, 100 )
[node name="AxisMarker" parent="Scale100" instance=ExtResource( 1 )]
[node name="AxisMarker2" parent="Scale100/AxisMarker" instance=ExtResource( 1 )]
position = Vector2( 1.5, 1 )
rotation = 0.349066

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://marker/AxisMarker3D.tscn" type="PackedScene" id=1]
[node name="3D" type="Spatial"]
[node name="AxisMarker" parent="." instance=ExtResource( 1 )]
[node name="AxisMarker" parent="AxisMarker" instance=ExtResource( 1 )]
transform = Transform( 0.921381, -0.293412, 0.254887, 0.254887, 0.951251, 0.173648, -0.293412, -0.0950286, 0.951251, 1, 1, -1 )

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# Matrix Transform
This demo project is a playground where you can visualize how transforms work.
Do not "run" this project. You are only meant to use it within the Godot editor.
For more information, see the [Matrices and Transforms](https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html) article.
## How does it work?
In both 2D and 3D, colored lines are drawn indicating the basis vectors as well as the origin vector. For 3D, this means cuboids. If you translate, rotate, scale, or shear the AxisMarker objects, you will be able to see how it affects the transform's component vectors, and all children objects are also appropriately transformed.
You are encouraged to manipulate the AxisMarker objects both in the main viewport and in the inspector. You are encouraged to duplicate them in the hierarchy and parent them any way you wish.
In 2D, red and green lines represent the X and Y axes, with blue representing the origin.
In 3D, red, green, and blue lines represent the X, Y, and Z axes, with cyan representing the origin.
One noteworthy implementation detail: to avoid jitter, the origin vector is a parent of a Node, and inherits the AxisMarker's parent's transform.
## Screenshots
![2D](screenshots/2D.png)
![3D](screenshots/3D.png)

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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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tool
class_name AxisMarker2D, "res://marker/AxisMarker2D.svg"
extends Node2D
func _process(_delta):
var line: Line2D = get_child(0).get_child(0)
var marker_parent: Node2D = get_parent()
line.points[1] = transform.origin
if marker_parent as Node2D != null:
line.transform = marker_parent.global_transform

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://marker/AxisMarker2D.gd" type="Script" id=1]
[node name="AxisMarker" type="Node2D"]
script = ExtResource( 1 )
[node name="Origin" type="Node" parent="."]
[node name="Line" type="Line2D" parent="Origin"]
points = PoolVector2Array( 0, 0, 0, 0 )
width = 0.1
default_color = Color( 0, 0.266667, 1, 1 )
__meta__ = {
"_edit_lock_": true
}
[node name="Center" type="Line2D" parent="."]
points = PoolVector2Array( -0.05, 0, 0.05, 0 )
width = 0.1
default_color = Color( 0, 0.266667, 1, 1 )
__meta__ = {
"_edit_lock_": true
}
[node name="X" type="Line2D" parent="."]
points = PoolVector2Array( 0.05, 0, 1, 0 )
width = 0.1
default_color = Color( 0.866667, 0, 0, 1 )
__meta__ = {
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[node name="Y" type="Line2D" parent="."]
points = PoolVector2Array( 0, 0.05, 0, 1 )
width = 0.1
default_color = Color( 0, 0.866667, 0, 1 )
__meta__ = {
"_edit_lock_": true
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tool
class_name AxisMarker3D, "res://marker/AxisMarker3D.svg"
extends Spatial
func _process(_delta):
var holder: Spatial = get_child(0).get_child(0)
var cube: Spatial = holder.get_child(0)
# "Hide" the origin vector if the AxisMarker is at (0, 0, 0)
if translation == Vector3():
holder.transform = Transform()
cube.transform = Transform().scaled(Vector3.ONE * 0.0001)
return
holder.transform = Transform(Basis(), translation / 2)
holder.transform = holder.transform.looking_at(translation, Vector3.UP)
holder.transform = get_parent().global_transform * holder.transform
cube.transform = Transform(Basis().scaled(Vector3(0.1, 0.1, translation.length())))

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://marker/AxisMarker3D.gd" type="Script" id=1]
[sub_resource type="CubeMesh" id=1]
size = Vector3( 1, 1, 1 )
[sub_resource type="SpatialMaterial" id=2]
albedo_color = Color( 0, 1, 1, 1 )
[sub_resource type="SpatialMaterial" id=3]
albedo_color = Color( 1, 0, 0, 1 )
[sub_resource type="SpatialMaterial" id=4]
albedo_color = Color( 0, 1, 0, 1 )
[sub_resource type="SpatialMaterial" id=5]
albedo_color = Color( 0, 0, 1, 1 )
[node name="AxisMarker" type="Spatial"]
script = ExtResource( 1 )
[node name="Origin" type="Node" parent="."]
[node name="Holder" type="Spatial" parent="Origin"]
[node name="Cube" type="MeshInstance" parent="Origin/Holder"]
transform = Transform( 0.0001, 0, 0, 0, 0.0001, 0, 0, 0, 0.0001, 0, 0, 0 )
mesh = SubResource( 1 )
material/0 = SubResource( 2 )
[node name="Center" type="MeshInstance" parent="."]
transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0 )
mesh = SubResource( 1 )
material/0 = SubResource( 2 )
[node name="X" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0.55, 0, 0 )
mesh = SubResource( 1 )
material/0 = SubResource( 3 )
[node name="Y" type="MeshInstance" parent="."]
transform = Transform( 0.1, 0, 0, 0, 1, 0, 0, 0, 0.1, 0, 0.55, 0 )
mesh = SubResource( 1 )
material/0 = SubResource( 4 )
[node name="Z" type="MeshInstance" parent="."]
transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 1, 0, 0, 0.55 )
mesh = SubResource( 1 )
material/0 = SubResource( 5 )

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "AxisMarker2D",
"language": "GDScript",
"path": "res://marker/AxisMarker2D.gd"
}, {
"base": "Spatial",
"class": "AxisMarker3D",
"language": "GDScript",
"path": "res://marker/AxisMarker3D.gd"
} ]
_global_script_class_icons={
"AxisMarker2D": "res://marker/AxisMarker2D.svg",
"AxisMarker3D": "res://marker/AxisMarker3D.svg"
}
[application]
config/name="Matrix Transform"
run/main_scene="res://3D.tscn"
config/icon="res://icon.png"
[rendering]
environment/default_environment="res://default_env.tres"

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