From 245cbfc66afba5b06f05afaec8f2ee193f57fa65 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 6 Nov 2025 20:01:51 +0100 Subject: [PATCH] Revert engine version to 4.5 for demos with upgraded TileMapLayer The demos still work on 4.5.1.stable, so there's no need to increase the project version. --- 2d/hexagonal_map/project.godot | 2 +- 2d/kinematic_character/project.godot | 2 +- 2d/physics_platformer/project.godot | 2 +- 2d/physics_tests/project.godot | 2 +- 2d/skeleton/project.godot | 2 +- 5 files changed, 5 insertions(+), 5 deletions(-) diff --git a/2d/hexagonal_map/project.godot b/2d/hexagonal_map/project.godot index 7aee81af..e7e4a6fa 100644 --- a/2d/hexagonal_map/project.godot +++ b/2d/hexagonal_map/project.godot @@ -14,7 +14,7 @@ config/name="Hexagonal Game" config/description="Very simple demo showing a hexagonal TileMap and TileSet." config/tags=PackedStringArray("2d", "demo", "official", "tilemap") run/main_scene="res://map.tscn" -config/features=PackedStringArray("4.6") +config/features=PackedStringArray("4.5") config/icon="res://icon.webp" [debug] diff --git a/2d/kinematic_character/project.godot b/2d/kinematic_character/project.godot index eb217034..efee1952 100644 --- a/2d/kinematic_character/project.godot +++ b/2d/kinematic_character/project.godot @@ -16,7 +16,7 @@ CharacterBody2D. The character moves around, is affected by moving platforms, can jump through one-way collision platforms, etc." config/tags=PackedStringArray("2d", "demo", "official", "physics") run/main_scene="res://world.tscn" -config/features=PackedStringArray("4.6") +config/features=PackedStringArray("4.5") config/icon="res://icon.webp" [debug] diff --git a/2d/physics_platformer/project.godot b/2d/physics_platformer/project.godot index fad99ff1..d75ccb31 100644 --- a/2d/physics_platformer/project.godot +++ b/2d/physics_platformer/project.godot @@ -17,7 +17,7 @@ but can be more difficult to handle, as they require manual modification of the RigidBody3D velocity." config/tags=PackedStringArray("2d", "demo", "official", "physics", "tilemap") run/main_scene="res://stage.tscn" -config/features=PackedStringArray("4.6") +config/features=PackedStringArray("4.5") config/icon="res://icon.webp" [debug] diff --git a/2d/physics_tests/project.godot b/2d/physics_tests/project.godot index 7617fcb7..efda6236 100644 --- a/2d/physics_tests/project.godot +++ b/2d/physics_tests/project.godot @@ -13,7 +13,7 @@ config_version=5 config/name="2D Physics Tests" config/tags=PackedStringArray("2d", "demo", "official", "physics") run/main_scene="res://main.tscn" -config/features=PackedStringArray("4.6") +config/features=PackedStringArray("4.5") config/icon="res://icon.webp" [autoload] diff --git a/2d/skeleton/project.godot b/2d/skeleton/project.godot index e3bf96d4..8f601df9 100644 --- a/2d/skeleton/project.godot +++ b/2d/skeleton/project.godot @@ -16,7 +16,7 @@ Godot's Skeleton2D node. There are several movement-related animations and there is a simple character controller that controls the animations." config/tags=PackedStringArray("2d", "animation", "demo", "official", "rendering") run/main_scene="res://level.tscn" -config/features=PackedStringArray("4.6") +config/features=PackedStringArray("4.5") config/icon="res://icon.webp" [debug]