mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-07 00:10:09 +01:00
Fix GDScript code style regarding colon (demos)
This commit is contained in:
@@ -26,7 +26,7 @@ const OPTION_MOVE_CHARACTER_CONSTANT_SPEED = "Move Options/Use constant speed (C
|
||||
@export var _jump_force = 1000.0
|
||||
@export var _snap_distance = 0.0
|
||||
@export var _floor_max_angle = 45.0
|
||||
@export var _body_type : E_BodyType = 0
|
||||
@export var _body_type: E_BodyType = 0
|
||||
|
||||
@onready var options = $Options
|
||||
|
||||
@@ -35,12 +35,12 @@ var _use_stop_on_slope = true
|
||||
var _use_floor_only = true
|
||||
var _use_constant_speed = false
|
||||
|
||||
var _body_parent : Node = null
|
||||
var _body_parent: Node = null
|
||||
var _character_body_template = null
|
||||
var _character_body_ray_template = null
|
||||
var _rigid_body_template = null
|
||||
var _rigid_body_ray_template = null
|
||||
var _moving_body : PhysicsBody2D = null
|
||||
var _moving_body: PhysicsBody2D = null
|
||||
|
||||
|
||||
func _ready():
|
||||
|
||||
@@ -12,7 +12,7 @@ var _test_jump_one_way = false
|
||||
var _test_jump_one_way_corner = false
|
||||
var _test_fall_one_way = false
|
||||
|
||||
var _extra_body : PhysicsBody2D = null
|
||||
var _extra_body: PhysicsBody2D = null
|
||||
|
||||
var _failed_reason = ""
|
||||
|
||||
|
||||
@@ -49,10 +49,10 @@ const TEST_ALL_ANGLES_MAX = 344.0
|
||||
|
||||
var _rigid_body_template = null
|
||||
var _character_body_template = null
|
||||
var _moving_body : PhysicsBody2D = null
|
||||
var _moving_body: PhysicsBody2D = null
|
||||
|
||||
var _platform_template = null
|
||||
var _platform_body : PhysicsBody2D = null
|
||||
var _platform_body: PhysicsBody2D = null
|
||||
var _platform_velocity = Vector2.ZERO
|
||||
|
||||
@onready var _target_area = $TargetArea2D
|
||||
|
||||
Reference in New Issue
Block a user