Fix GDScript code style regarding colon (demos)

This commit is contained in:
Danil Alexeev
2023-03-05 16:39:34 +03:00
parent 3696e43696
commit 285139fc4e
20 changed files with 45 additions and 45 deletions

View File

@@ -26,7 +26,7 @@ const OPTION_MOVE_CHARACTER_CONSTANT_SPEED = "Move Options/Use constant speed (C
@export var _jump_force = 1000.0
@export var _snap_distance = 0.0
@export var _floor_max_angle = 45.0
@export var _body_type : E_BodyType = 0
@export var _body_type: E_BodyType = 0
@onready var options = $Options
@@ -35,12 +35,12 @@ var _use_stop_on_slope = true
var _use_floor_only = true
var _use_constant_speed = false
var _body_parent : Node = null
var _body_parent: Node = null
var _character_body_template = null
var _character_body_ray_template = null
var _rigid_body_template = null
var _rigid_body_ray_template = null
var _moving_body : PhysicsBody2D = null
var _moving_body: PhysicsBody2D = null
func _ready():

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@@ -12,7 +12,7 @@ var _test_jump_one_way = false
var _test_jump_one_way_corner = false
var _test_fall_one_way = false
var _extra_body : PhysicsBody2D = null
var _extra_body: PhysicsBody2D = null
var _failed_reason = ""

View File

@@ -49,10 +49,10 @@ const TEST_ALL_ANGLES_MAX = 344.0
var _rigid_body_template = null
var _character_body_template = null
var _moving_body : PhysicsBody2D = null
var _moving_body: PhysicsBody2D = null
var _platform_template = null
var _platform_body : PhysicsBody2D = null
var _platform_body: PhysicsBody2D = null
var _platform_velocity = Vector2.ZERO
@onready var _target_area = $TargetArea2D