mirror of
https://github.com/godotengine/godot-demo-projects.git
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Update C# demos for Godot 3.2.3
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@@ -1,60 +1,23 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project Sdk="Godot.NET.Sdk/3.2.3">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Tools</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{780B9CDA-51E7-446A-816F-0E2CF667C96C}</ProjectGuid>
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<OutputType>Library</OutputType>
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<OutputPath>.mono/temp/bin/$(Configuration)</OutputPath>
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<RootNamespace>OperatingSystemTesting</RootNamespace>
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<AssemblyName>Operating System Testing</AssemblyName>
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<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
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<GodotProjectGeneratorVersion>1.0.7374.17554</GodotProjectGeneratorVersion>
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<BaseIntermediateOutputPath>.mono/temp/obj</BaseIntermediateOutputPath>
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<IntermediateOutputPath>$(BaseIntermediateOutputPath)/$(Configuration)</IntermediateOutputPath>
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<ApiConfiguration Condition=" '$(Configuration)' != 'Release' ">Debug</ApiConfiguration>
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<ApiConfiguration Condition=" '$(Configuration)' == 'Release' ">Release</ApiConfiguration>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>portable</DebugType>
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<Optimize>false</Optimize>
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<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>portable</DebugType>
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<Optimize>true</Optimize>
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<DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>portable</DebugType>
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<Optimize>false</Optimize>
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<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;TOOLS;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<TargetFramework>net472</TargetFramework>
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<!--The following properties were overriden during migration to prevent errors.
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Enabling them may require other manual changes to the project and its files.-->
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<Deterministic>false</Deterministic>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="GodotSharp">
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<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Tools' ">
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<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharpEditor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="MonoTest.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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</Project>
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