diff --git a/3d/graphics_settings/control.tscn b/3d/graphics_settings/control.tscn index 28e3dfff..9bc4aa92 100644 --- a/3d/graphics_settings/control.tscn +++ b/3d/graphics_settings/control.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=5 format=3 uid="uid://ye05btta37gb"] +[gd_scene load_steps=6 format=3 uid="uid://ye05btta37gb"] [ext_resource type="Script" path="res://settings.gd" id="1_gm54x"] [ext_resource type="PackedScene" uid="uid://cbdt8lmycl8pc" path="res://3d_scene.tscn" id="2_hsbu5"] @@ -27,6 +27,10 @@ content_margin_right = 20.0 content_margin_bottom = 10.0 bg_color = Color(0.231373, 0.231373, 0.231373, 0.768627) +[sub_resource type="Gradient" id="Gradient_ehij4"] +offsets = PackedFloat32Array(0, 0.333, 0.667, 1) +colors = PackedColorArray(1, 0.17, 0.17, 1, 1, 0.816, 0.08, 1, 0.644, 1, 0.11, 1, 0.14, 0.885333, 1, 1) + [node name="Control" type="Control"] layout_mode = 3 anchors_preset = 15 @@ -273,6 +277,7 @@ theme_override_font_sizes/font_size = 16 text = "Anti-Aliasing (FXAA):" [node name="FXAAOptionButton" type="OptionButton" parent="SettingsMenu/ScrollContainer/VBoxContainer/GridContainer2"] +unique_name_in_owner = true layout_mode = 2 size_flags_horizontal = 3 theme_override_font_sizes/font_size = 16 @@ -598,6 +603,7 @@ grow_horizontal = 0 theme_override_colors/font_outline_color = Color(0, 0, 0, 1) theme_override_constants/outline_size = 4 horizontal_alignment = 2 +metadata/gradient = SubResource("Gradient_ehij4") [node name="ResolutionLabel" type="Label" parent="."] layout_mode = 1 diff --git a/3d/graphics_settings/polyhaven/dutch_ship_medium_1k.gltf.import b/3d/graphics_settings/polyhaven/dutch_ship_medium_1k.gltf.import index 490d4f62..43edfc14 100644 --- a/3d/graphics_settings/polyhaven/dutch_ship_medium_1k.gltf.import +++ b/3d/graphics_settings/polyhaven/dutch_ship_medium_1k.gltf.import @@ -26,5 +26,7 @@ skins/use_named_skins=true animation/import=true animation/fps=30 animation/trimming=false +animation/remove_immutable_tracks=true import_script/path="" _subresources={} +gltf/embedded_image_handling=1 diff --git a/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_hull_arm_1k.jpg.import b/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_hull_arm_1k.jpg.import index 89f86e08..96f606de 100644 --- a/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_hull_arm_1k.jpg.import +++ b/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_hull_arm_1k.jpg.import @@ -4,23 +4,22 @@ importer="texture" type="CompressedTexture2D" uid="uid://dhmrl40t2na37" path.s3tc="res://.godot/imported/dutch_ship_medium_hull_arm_1k.jpg-1bcb2be1a58190217bafabbba5a96cb5.s3tc.ctex" -path.etc2="res://.godot/imported/dutch_ship_medium_hull_arm_1k.jpg-1bcb2be1a58190217bafabbba5a96cb5.etc2.ctex" metadata={ -"imported_formats": ["s3tc", "etc2"], +"imported_formats": ["s3tc_bptc"], "vram_texture": true } [deps] source_file="res://polyhaven/textures/dutch_ship_medium_hull_arm_1k.jpg" -dest_files=["res://.godot/imported/dutch_ship_medium_hull_arm_1k.jpg-1bcb2be1a58190217bafabbba5a96cb5.s3tc.ctex", "res://.godot/imported/dutch_ship_medium_hull_arm_1k.jpg-1bcb2be1a58190217bafabbba5a96cb5.etc2.ctex"] +dest_files=["res://.godot/imported/dutch_ship_medium_hull_arm_1k.jpg-1bcb2be1a58190217bafabbba5a96cb5.s3tc.ctex"] [params] compress/mode=2 +compress/high_quality=false compress/lossy_quality=0.7 compress/hdr_compression=1 -compress/bptc_ldr=0 compress/normal_map=0 compress/channel_pack=0 mipmaps/generate=true diff --git a/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_hull_diff_1k.jpg.import b/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_hull_diff_1k.jpg.import index 7d0f42fb..424578b7 100644 --- a/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_hull_diff_1k.jpg.import +++ b/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_hull_diff_1k.jpg.import @@ -4,23 +4,22 @@ importer="texture" type="CompressedTexture2D" uid="uid://88gdijjjr6p4" path.s3tc="res://.godot/imported/dutch_ship_medium_hull_diff_1k.jpg-d22f57383d3437ac6151a5dc155d1b44.s3tc.ctex" -path.etc2="res://.godot/imported/dutch_ship_medium_hull_diff_1k.jpg-d22f57383d3437ac6151a5dc155d1b44.etc2.ctex" metadata={ -"imported_formats": ["s3tc", "etc2"], +"imported_formats": ["s3tc_bptc"], "vram_texture": true } [deps] source_file="res://polyhaven/textures/dutch_ship_medium_hull_diff_1k.jpg" -dest_files=["res://.godot/imported/dutch_ship_medium_hull_diff_1k.jpg-d22f57383d3437ac6151a5dc155d1b44.s3tc.ctex", "res://.godot/imported/dutch_ship_medium_hull_diff_1k.jpg-d22f57383d3437ac6151a5dc155d1b44.etc2.ctex"] +dest_files=["res://.godot/imported/dutch_ship_medium_hull_diff_1k.jpg-d22f57383d3437ac6151a5dc155d1b44.s3tc.ctex"] [params] compress/mode=2 +compress/high_quality=false compress/lossy_quality=0.7 compress/hdr_compression=1 -compress/bptc_ldr=0 compress/normal_map=0 compress/channel_pack=0 mipmaps/generate=true diff --git a/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_hull_nor_gl_1k.jpg.import b/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_hull_nor_gl_1k.jpg.import index e88be132..822e5583 100644 --- a/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_hull_nor_gl_1k.jpg.import +++ b/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_hull_nor_gl_1k.jpg.import @@ -4,23 +4,22 @@ importer="texture" type="CompressedTexture2D" uid="uid://c22y3qjf8th8a" path.s3tc="res://.godot/imported/dutch_ship_medium_hull_nor_gl_1k.jpg-f0fc1f178ac5ff99bdf2aae06e0701f1.s3tc.ctex" -path.etc2="res://.godot/imported/dutch_ship_medium_hull_nor_gl_1k.jpg-f0fc1f178ac5ff99bdf2aae06e0701f1.etc2.ctex" metadata={ -"imported_formats": ["s3tc", "etc2"], +"imported_formats": ["s3tc_bptc"], "vram_texture": true } [deps] source_file="res://polyhaven/textures/dutch_ship_medium_hull_nor_gl_1k.jpg" -dest_files=["res://.godot/imported/dutch_ship_medium_hull_nor_gl_1k.jpg-f0fc1f178ac5ff99bdf2aae06e0701f1.s3tc.ctex", "res://.godot/imported/dutch_ship_medium_hull_nor_gl_1k.jpg-f0fc1f178ac5ff99bdf2aae06e0701f1.etc2.ctex"] +dest_files=["res://.godot/imported/dutch_ship_medium_hull_nor_gl_1k.jpg-f0fc1f178ac5ff99bdf2aae06e0701f1.s3tc.ctex"] [params] compress/mode=2 +compress/high_quality=false compress/lossy_quality=0.7 compress/hdr_compression=1 -compress/bptc_ldr=0 compress/normal_map=1 compress/channel_pack=0 mipmaps/generate=true diff --git a/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_rigging_arm_1k.jpg.import b/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_rigging_arm_1k.jpg.import index bafa3cd1..7ce4cfdb 100644 --- a/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_rigging_arm_1k.jpg.import +++ b/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_rigging_arm_1k.jpg.import @@ -4,23 +4,22 @@ importer="texture" type="CompressedTexture2D" uid="uid://15se8alkcbla" path.s3tc="res://.godot/imported/dutch_ship_medium_rigging_arm_1k.jpg-6de8e054b6e80b00009332eaf9eafbeb.s3tc.ctex" -path.etc2="res://.godot/imported/dutch_ship_medium_rigging_arm_1k.jpg-6de8e054b6e80b00009332eaf9eafbeb.etc2.ctex" metadata={ -"imported_formats": ["s3tc", "etc2"], +"imported_formats": ["s3tc_bptc"], "vram_texture": true } [deps] source_file="res://polyhaven/textures/dutch_ship_medium_rigging_arm_1k.jpg" -dest_files=["res://.godot/imported/dutch_ship_medium_rigging_arm_1k.jpg-6de8e054b6e80b00009332eaf9eafbeb.s3tc.ctex", "res://.godot/imported/dutch_ship_medium_rigging_arm_1k.jpg-6de8e054b6e80b00009332eaf9eafbeb.etc2.ctex"] +dest_files=["res://.godot/imported/dutch_ship_medium_rigging_arm_1k.jpg-6de8e054b6e80b00009332eaf9eafbeb.s3tc.ctex"] [params] compress/mode=2 +compress/high_quality=false compress/lossy_quality=0.7 compress/hdr_compression=1 -compress/bptc_ldr=0 compress/normal_map=0 compress/channel_pack=0 mipmaps/generate=true diff --git a/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_rigging_diff_1k.jpg.import b/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_rigging_diff_1k.jpg.import index 86786657..51bbfda1 100644 --- a/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_rigging_diff_1k.jpg.import +++ b/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_rigging_diff_1k.jpg.import @@ -4,23 +4,22 @@ importer="texture" type="CompressedTexture2D" uid="uid://c0yhj4wwbvgvu" path.s3tc="res://.godot/imported/dutch_ship_medium_rigging_diff_1k.jpg-b381c8dba5fcad22696086becdc354b0.s3tc.ctex" -path.etc2="res://.godot/imported/dutch_ship_medium_rigging_diff_1k.jpg-b381c8dba5fcad22696086becdc354b0.etc2.ctex" metadata={ -"imported_formats": ["s3tc", "etc2"], +"imported_formats": ["s3tc_bptc"], "vram_texture": true } [deps] source_file="res://polyhaven/textures/dutch_ship_medium_rigging_diff_1k.jpg" -dest_files=["res://.godot/imported/dutch_ship_medium_rigging_diff_1k.jpg-b381c8dba5fcad22696086becdc354b0.s3tc.ctex", "res://.godot/imported/dutch_ship_medium_rigging_diff_1k.jpg-b381c8dba5fcad22696086becdc354b0.etc2.ctex"] +dest_files=["res://.godot/imported/dutch_ship_medium_rigging_diff_1k.jpg-b381c8dba5fcad22696086becdc354b0.s3tc.ctex"] [params] compress/mode=2 +compress/high_quality=false compress/lossy_quality=0.7 compress/hdr_compression=1 -compress/bptc_ldr=0 compress/normal_map=0 compress/channel_pack=0 mipmaps/generate=true diff --git a/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_rigging_nor_gl_1k.jpg.import b/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_rigging_nor_gl_1k.jpg.import index 80cccede..a1911da1 100644 --- a/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_rigging_nor_gl_1k.jpg.import +++ b/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_rigging_nor_gl_1k.jpg.import @@ -4,23 +4,22 @@ importer="texture" type="CompressedTexture2D" uid="uid://csbfe6x0jyswi" path.s3tc="res://.godot/imported/dutch_ship_medium_rigging_nor_gl_1k.jpg-26a255f6574d49990ad4162b06c015da.s3tc.ctex" -path.etc2="res://.godot/imported/dutch_ship_medium_rigging_nor_gl_1k.jpg-26a255f6574d49990ad4162b06c015da.etc2.ctex" metadata={ -"imported_formats": ["s3tc", "etc2"], +"imported_formats": ["s3tc_bptc"], "vram_texture": true } [deps] source_file="res://polyhaven/textures/dutch_ship_medium_rigging_nor_gl_1k.jpg" -dest_files=["res://.godot/imported/dutch_ship_medium_rigging_nor_gl_1k.jpg-26a255f6574d49990ad4162b06c015da.s3tc.ctex", "res://.godot/imported/dutch_ship_medium_rigging_nor_gl_1k.jpg-26a255f6574d49990ad4162b06c015da.etc2.ctex"] +dest_files=["res://.godot/imported/dutch_ship_medium_rigging_nor_gl_1k.jpg-26a255f6574d49990ad4162b06c015da.s3tc.ctex"] [params] compress/mode=2 +compress/high_quality=false compress/lossy_quality=0.7 compress/hdr_compression=1 -compress/bptc_ldr=0 compress/normal_map=1 compress/channel_pack=0 mipmaps/generate=true diff --git a/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_sails_arm_1k.jpg.import b/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_sails_arm_1k.jpg.import index db7ec448..fbb94df7 100644 --- a/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_sails_arm_1k.jpg.import +++ b/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_sails_arm_1k.jpg.import @@ -4,23 +4,22 @@ importer="texture" type="CompressedTexture2D" uid="uid://70shlrquand4" path.s3tc="res://.godot/imported/dutch_ship_medium_sails_arm_1k.jpg-6cdf6ae207b4bb5365f0df8bebf34d57.s3tc.ctex" -path.etc2="res://.godot/imported/dutch_ship_medium_sails_arm_1k.jpg-6cdf6ae207b4bb5365f0df8bebf34d57.etc2.ctex" metadata={ -"imported_formats": ["s3tc", "etc2"], +"imported_formats": ["s3tc_bptc"], "vram_texture": true } [deps] source_file="res://polyhaven/textures/dutch_ship_medium_sails_arm_1k.jpg" -dest_files=["res://.godot/imported/dutch_ship_medium_sails_arm_1k.jpg-6cdf6ae207b4bb5365f0df8bebf34d57.s3tc.ctex", "res://.godot/imported/dutch_ship_medium_sails_arm_1k.jpg-6cdf6ae207b4bb5365f0df8bebf34d57.etc2.ctex"] +dest_files=["res://.godot/imported/dutch_ship_medium_sails_arm_1k.jpg-6cdf6ae207b4bb5365f0df8bebf34d57.s3tc.ctex"] [params] compress/mode=2 +compress/high_quality=false compress/lossy_quality=0.7 compress/hdr_compression=1 -compress/bptc_ldr=0 compress/normal_map=0 compress/channel_pack=0 mipmaps/generate=true diff --git a/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_sails_diff_1k.jpg.import b/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_sails_diff_1k.jpg.import index 085734b8..acd5926b 100644 --- a/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_sails_diff_1k.jpg.import +++ b/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_sails_diff_1k.jpg.import @@ -4,23 +4,22 @@ importer="texture" type="CompressedTexture2D" uid="uid://dde6ofm1jcwiv" path.s3tc="res://.godot/imported/dutch_ship_medium_sails_diff_1k.jpg-501769b3e14d33a1ff05b4b14f45b65b.s3tc.ctex" -path.etc2="res://.godot/imported/dutch_ship_medium_sails_diff_1k.jpg-501769b3e14d33a1ff05b4b14f45b65b.etc2.ctex" metadata={ -"imported_formats": ["s3tc", "etc2"], +"imported_formats": ["s3tc_bptc"], "vram_texture": true } [deps] source_file="res://polyhaven/textures/dutch_ship_medium_sails_diff_1k.jpg" -dest_files=["res://.godot/imported/dutch_ship_medium_sails_diff_1k.jpg-501769b3e14d33a1ff05b4b14f45b65b.s3tc.ctex", "res://.godot/imported/dutch_ship_medium_sails_diff_1k.jpg-501769b3e14d33a1ff05b4b14f45b65b.etc2.ctex"] +dest_files=["res://.godot/imported/dutch_ship_medium_sails_diff_1k.jpg-501769b3e14d33a1ff05b4b14f45b65b.s3tc.ctex"] [params] compress/mode=2 +compress/high_quality=false compress/lossy_quality=0.7 compress/hdr_compression=1 -compress/bptc_ldr=0 compress/normal_map=0 compress/channel_pack=0 mipmaps/generate=true diff --git a/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_sails_nor_gl_1k.jpg.import b/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_sails_nor_gl_1k.jpg.import index fe0de064..8e9264d7 100644 --- a/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_sails_nor_gl_1k.jpg.import +++ b/3d/graphics_settings/polyhaven/textures/dutch_ship_medium_sails_nor_gl_1k.jpg.import @@ -4,23 +4,22 @@ importer="texture" type="CompressedTexture2D" uid="uid://doc73t5xbl8to" path.s3tc="res://.godot/imported/dutch_ship_medium_sails_nor_gl_1k.jpg-8bd26cb4511a8400046da66b710b48cf.s3tc.ctex" -path.etc2="res://.godot/imported/dutch_ship_medium_sails_nor_gl_1k.jpg-8bd26cb4511a8400046da66b710b48cf.etc2.ctex" metadata={ -"imported_formats": ["s3tc", "etc2"], +"imported_formats": ["s3tc_bptc"], "vram_texture": true } [deps] source_file="res://polyhaven/textures/dutch_ship_medium_sails_nor_gl_1k.jpg" -dest_files=["res://.godot/imported/dutch_ship_medium_sails_nor_gl_1k.jpg-8bd26cb4511a8400046da66b710b48cf.s3tc.ctex", "res://.godot/imported/dutch_ship_medium_sails_nor_gl_1k.jpg-8bd26cb4511a8400046da66b710b48cf.etc2.ctex"] +dest_files=["res://.godot/imported/dutch_ship_medium_sails_nor_gl_1k.jpg-8bd26cb4511a8400046da66b710b48cf.s3tc.ctex"] [params] compress/mode=2 +compress/high_quality=false compress/lossy_quality=0.7 compress/hdr_compression=1 -compress/bptc_ldr=0 compress/normal_map=1 compress/channel_pack=0 mipmaps/generate=true diff --git a/3d/graphics_settings/settings.gd b/3d/graphics_settings/settings.gd index a9a7dd8d..dab5cabf 100644 --- a/3d/graphics_settings/settings.gd +++ b/3d/graphics_settings/settings.gd @@ -9,6 +9,8 @@ extends Control @onready var fps_label := $FPSLabel @onready var resolution_label := $ResolutionLabel +var counter := 0.0 + # When the screen changes size, we need to update the 3D # viewport quality setting. If we don't do this, the viewport will take # the size from the main viewport. @@ -28,7 +30,13 @@ func _ready() -> void: func _process(delta: float) -> void: + counter += delta + # Hide FPS label until it's initially updated by the engine (this can take up to 1 second). + fps_label.visible = counter >= 1.0 fps_label.text = "%d FPS (%.2f mspf)" % [Engine.get_frames_per_second(), 1000.0 / Engine.get_frames_per_second()] + # Color FPS counter depending on framerate. + # The Gradient resource is stored as metadata within the FPSLabel node (accessible in the inspector). + fps_label.modulate = fps_label.get_meta("gradient").sample(remap(Engine.get_frames_per_second(), 0, 180, 0.0, 1.0)) func update_resolution_label() -> void: @@ -84,8 +92,11 @@ func _on_filter_option_button_item_selected(index: int) -> void: %FSRSharpnessSlider.visible = true -func _on_fsr_sharpness_slider_value_changed(value): - get_viewport().fsr_sharpness = value +func _on_fsr_sharpness_slider_value_changed(value: float) -> void: + # Lower FSR sharpness values result in a sharper image. + # Invert the slider so that higher values result in a sharper image, + # which is generally expected from users. + get_viewport().fsr_sharpness = 2.0 - value func _on_vsync_option_button_item_selected(index: int) -> void: @@ -125,7 +136,7 @@ func _on_taa_option_button_item_selected(index: int) -> void: func _on_fxaa_option_button_item_selected(index: int) -> void: # Fast approximate anti-aliasing. Much faster than MSAA (and works on alpha scissor edges), # but blurs the whole scene rendering slightly. - get_viewport().screen_space_aa = index == 1 + get_viewport().screen_space_aa = int(index == 1) as Viewport.ScreenSpaceAA func _on_fullscreen_option_button_item_selected(index: int) -> void: @@ -292,10 +303,8 @@ func _on_glow_option_button_item_selected(index: int) -> void: world_environment.environment.glow_enabled = false if index == 1: # Low world_environment.environment.glow_enabled = true - RenderingServer.environment_glow_set_use_high_quality(false) if index == 2: # High world_environment.environment.glow_enabled = true - RenderingServer.environment_glow_set_use_high_quality(true) func _on_volumetric_fog_option_button_item_selected(index: int) -> void: @@ -338,6 +347,7 @@ func _on_saturation_slider_value_changed(value: float) -> void: func _on_very_low_preset_pressed() -> void: %TAAOptionButton.selected = 0 %MSAAOptionButton.selected = 0 + %FXAAOptionButton.selected = 0 %ShadowSizeOptionButton.selected = 0 %ShadowFilterOptionButton.selected = 0 %MeshLODOptionButton.selected = 0 @@ -351,7 +361,8 @@ func _on_very_low_preset_pressed() -> void: func _on_low_preset_pressed() -> void: %TAAOptionButton.selected = 0 - %MSAAOptionButton.selected = 1 + %MSAAOptionButton.selected = 0 + %FXAAOptionButton.selected = 1 %ShadowSizeOptionButton.selected = 1 %ShadowFilterOptionButton.selected = 1 %MeshLODOptionButton.selected = 1 @@ -367,6 +378,7 @@ func _on_low_preset_pressed() -> void: func _on_medium_preset_pressed() -> void: %TAAOptionButton.selected = 1 %MSAAOptionButton.selected = 0 + %FXAAOptionButton.selected = 0 %ShadowSizeOptionButton.selected = 2 %ShadowFilterOptionButton.selected = 2 %MeshLODOptionButton.selected = 1 @@ -382,6 +394,7 @@ func _on_medium_preset_pressed() -> void: func _on_high_preset_pressed() -> void: %TAAOptionButton.selected = 1 %MSAAOptionButton.selected = 0 + %FXAAOptionButton.selected = 0 %ShadowSizeOptionButton.selected = 3 %ShadowFilterOptionButton.selected = 3 %MeshLODOptionButton.selected = 2 @@ -397,6 +410,7 @@ func _on_high_preset_pressed() -> void: func _on_ultra_preset_pressed() -> void: %TAAOptionButton.selected = 1 %MSAAOptionButton.selected = 1 + %FXAAOptionButton.selected = 0 %ShadowSizeOptionButton.selected = 4 %ShadowFilterOptionButton.selected = 4 %MeshLODOptionButton.selected = 3 @@ -411,14 +425,15 @@ func _on_ultra_preset_pressed() -> void: func update_preset() -> void: # Simulate options being manually selected to run their respective update code. - %TAAOptionButton.emit_signal("item_selected", %TAAOptionButton.selected) - %MSAAOptionButton.emit_signal("item_selected", %MSAAOptionButton.selected) - %ShadowSizeOptionButton.emit_signal("item_selected", %ShadowSizeOptionButton.selected) - %ShadowFilterOptionButton.emit_signal("item_selected", %ShadowFilterOptionButton.selected) - %MeshLODOptionButton.emit_signal("item_selected", %MeshLODOptionButton.selected) - %SDFGIOptionButton.emit_signal("item_selected", %SDFGIOptionButton.selected) - %GlowOptionButton.emit_signal("item_selected", %GlowOptionButton.selected) - %SSAOOptionButton.emit_signal("item_selected", %SSAOOptionButton.selected) - %SSReflectionsOptionButton.emit_signal("item_selected", %SSReflectionsOptionButton.selected) - %SSILOptionButton.emit_signal("item_selected", %SSILOptionButton.selected) - %VolumetricFogOptionButton.emit_signal("item_selected", %VolumetricFogOptionButton.selected) + %TAAOptionButton.item_selected.emit(%TAAOptionButton.selected) + %MSAAOptionButton.item_selected.emit(%MSAAOptionButton.selected) + %FXAAOptionButton.item_selected.emit(%FXAAOptionButton.selected) + %ShadowSizeOptionButton.item_selected.emit(%ShadowSizeOptionButton.selected) + %ShadowFilterOptionButton.item_selected.emit(%ShadowFilterOptionButton.selected) + %MeshLODOptionButton.item_selected.emit(%MeshLODOptionButton.selected) + %SDFGIOptionButton.item_selected.emit(%SDFGIOptionButton.selected) + %GlowOptionButton.item_selected.emit(%GlowOptionButton.selected) + %SSAOOptionButton.item_selected.emit(%SSAOOptionButton.selected) + %SSReflectionsOptionButton.item_selected.emit(%SSReflectionsOptionButton.selected) + %SSILOptionButton.item_selected.emit(%SSILOptionButton.selected) + %VolumetricFogOptionButton.item_selected.emit(%VolumetricFogOptionButton.selected)