basic fixes for project.godot files

This commit is contained in:
Jakub Grzesik
2017-07-26 20:06:21 +02:00
parent 27054fcfd4
commit 2c012b4e59
75 changed files with 1344 additions and 232 deletions

View File

@@ -1,23 +1,28 @@
config_version=3
[application]
icon = "res://icon.png"
main_scene = "pong.tscn"
name = "Visual Pong"
config/name="Visual Pong"
run/main_scene="pong.tscn"
config/icon="res://icon.png"
[display]
stretch_2d = true
window/height = 400
window/width = 640
stretch_2d=true
window/height=400
window/width=640
[input]
left_move_down = [ InputEvent(KEY,90) ]
left_move_up = [ InputEvent(KEY,65) ]
right_move_down = [ InputEvent(KEY,16777234) ]
right_move_up = [ InputEvent(KEY,16777232) ]
left_move_down=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
]
left_move_up=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
right_move_down=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
]
right_move_up=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
]
[rendering]
viewport/default_clear_color = Color( 0, 0, 0, 1 )
viewport/default_clear_color=Color( 0, 0, 0, 1 )