diff --git a/2d/dodge_the_creeps/README.md b/2d/dodge_the_creeps/README.md index af2f8b45..968411ef 100644 --- a/2d/dodge_the_creeps/README.md +++ b/2d/dodge_the_creeps/README.md @@ -12,6 +12,8 @@ Language: GDScript Renderer: GLES 3 (particles are not available in GLES 2) +Note: There is a C# version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/mono/dodge_the_creeps). + ## Screenshots ![GIF from the documentation](https://docs.godotengine.org/en/latest/_images/dodge_preview.gif) diff --git a/2d/pong/README.md b/2d/pong/README.md index ac102735..b61ac43f 100644 --- a/2d/pong/README.md +++ b/2d/pong/README.md @@ -8,6 +8,10 @@ Language: GDScript Renderer: GLES 2 +Note: There is a C# version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/mono/pong). + +Note: There is a VisualScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/visual_script/pong). + ## How does it work? The walls, paddle, and ball are all diff --git a/misc/2.5d/README.md b/misc/2.5d/README.md index b5ba9bde..2a2851ae 100644 --- a/misc/2.5d/README.md +++ b/misc/2.5d/README.md @@ -1,18 +1,18 @@ -# 2.5D Demo Project (GDScript) +# 2.5D Demo Project with GDScript This demo project shows a way to create a 2.5D game in Godot by mixing 2D and 3D nodes. It also adds a 2.5D editor viewport for easily editing 2.5D levels. -Note: There is a Mono C# version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/mono/2.5d). - Language: GDScript Renderer: GLES 2 +Note: There is a Mono C# version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/mono/2.5d). + ## How does it work? Custom node types are added in a Godot plugin to allow 2.5D objects. Node25D serves as the base for all 2.5D objects. Its first child must be a 3D Spatial, which is used to calculate its position. Then, add a 2D Sprite (or similar) to display the object. -Inside of Node25D, a 2.5D transformation matrix made of three Vector2 is used to calculate the 2D position from the 3D position. For getting a 3D position, this project uses KinematicBody and StaticBody (3D), but these only exist for math - the camera is 2D and all sprites are 2D. You are able to use any Spatial node for math. +Inside of Node25D, a 2.5D transformation matrix made of three `Vector2`s is used to calculate the 2D position from the 3D position. For getting a 3D position, this project uses KinematicBody and StaticBody (3D), but these only exist for math - the camera is 2D and all sprites are 2D. You are able to use any Spatial node for math. Several view modes are implemented, including top down, front side, 45 degree, isometric, and two oblique modes. To implement a different view angle, all you need to do is create a new set of basis vectors in Node25D, use it on all instances, and of course create sprites to display that object in 2D. diff --git a/misc/multitouch_view/README.md b/misc/multitouch_view/README.md new file mode 100644 index 00000000..bf1378e5 --- /dev/null +++ b/misc/multitouch_view/README.md @@ -0,0 +1,13 @@ +# Multitouch View with GDScript + +Simple debugger for multitouch input. Shows red dots everywhere you press. + +Language: GDScript + +Renderer: GLES 2 + +Note: There is a VisualScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/visual_script/multitouch_view). + +## Screenshots + +![Screenshot](screenshots/multitouch.png) diff --git a/misc/multitouch_view/project.godot b/misc/multitouch_view/project.godot index 2a5b84c0..97f12dce 100644 --- a/misc/multitouch_view/project.godot +++ b/misc/multitouch_view/project.godot @@ -15,7 +15,7 @@ _global_script_class_icons={ [application] -config/name="TouchesView" +config/name="Multitouch View" run/main_scene="res://Main.tscn" config/icon="res://icon.png" diff --git a/misc/multitouch_view/screenshots/.gdignore b/misc/multitouch_view/screenshots/.gdignore new file mode 100644 index 00000000..e69de29b diff --git a/misc/multitouch_view/screenshots/multitouch.png b/misc/multitouch_view/screenshots/multitouch.png new file mode 100644 index 00000000..5010f3e4 Binary files /dev/null and b/misc/multitouch_view/screenshots/multitouch.png differ diff --git a/mono/2.5d/README.md b/mono/2.5d/README.md index b129385e..aa5e8dd9 100644 --- a/mono/2.5d/README.md +++ b/mono/2.5d/README.md @@ -1,13 +1,13 @@ -# 2.5D Demo Project (Mono C#) +# 2.5D Demo Project with C# This demo project shows a way to create a 2.5D game in Godot by mixing 2D and 3D nodes. It also adds a 2.5D editor viewport for easily editing 2.5D levels. -Note: There is a GDScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/misc/2.5d). - -Language: [C#](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html) +Language: [C#](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html) and a little bit of GDScript Renderer: GLES 2 +Note: There is a GDScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/misc/2.5d). + ## How does it work? Custom node types are added in a Godot plugin to allow 2.5D objects. Node25D serves as the base for all 2.5D objects. Its first child must be a 3D Spatial, which is used to calculate its position. Then, add a 2D Sprite (or similar) to display the object. diff --git a/mono/dodge_the_creeps/README.md b/mono/dodge_the_creeps/README.md new file mode 100644 index 00000000..7ada3e89 --- /dev/null +++ b/mono/dodge_the_creeps/README.md @@ -0,0 +1,19 @@ +# Dodge the Creeps with C# + +This is a simple game where your character must move +and avoid the enemies for as long as possible. + +This is a finished version of the game featured in the +["Your first game"](https://docs.godotengine.org/en/latest/getting_started/step_by_step/your_first_game.html) +tutorial in the documentation, but ported to C#. For more details, +consider following the tutorial in the documentation. + +Language: [C#](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html) + +Renderer: GLES 3 (particles are not available in GLES 2) + +Note: There is a GDScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/2d/dodge_the_creeps). + +## Screenshots + +![GIF from the documentation](https://docs.godotengine.org/en/latest/_images/dodge_preview.gif) diff --git a/mono/dodge_the_creeps/project.godot b/mono/dodge_the_creeps/project.godot index 87c4516e..9e858563 100644 --- a/mono/dodge_the_creeps/project.godot +++ b/mono/dodge_the_creeps/project.godot @@ -15,7 +15,7 @@ _global_script_class_icons={ [application] -config/name="Dodge the Creeps C#" +config/name="Dodge the Creeps with C#" run/main_scene="res://Main.tscn" config/icon="res://icon.png" diff --git a/mono/pong/README.md b/mono/pong/README.md new file mode 100644 index 00000000..b3963e36 --- /dev/null +++ b/mono/pong/README.md @@ -0,0 +1,24 @@ +# Pong with C# + +A simple Pong game. This demo shows best practices +for game development in Godot, including +[signals](https://docs.godotengine.org/en/latest/getting_started/step_by_step/signals.html). + +Language: [C#](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html) + +Renderer: GLES 2 + +Note: There is a GDScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/2d/pong). + +Note: There is a VisualScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/visual_script/pong). + +## How does it work? + +The walls, paddle, and ball are all +[`Area2D`](https://docs.godotengine.org/en/latest/classes/class_area2d.html) +nodes. When the ball touches the walls or the paddles, +they emit signals and modify the ball. + +## Screenshots + +![Screenshot](../../2d/pong/screenshots/pong.png) diff --git a/visual_script/multitouch_view/README.md b/visual_script/multitouch_view/README.md new file mode 100644 index 00000000..0f44415c --- /dev/null +++ b/visual_script/multitouch_view/README.md @@ -0,0 +1,13 @@ +# Multitouch View with VisualScript + +Simple debugger for multitouch input. Shows red dots everywhere you press. + +Language: [VisualScript](https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html) + +Renderer: GLES 2 + +Note: There is a GDScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/misc/multitouch_view). + +## Screenshots + +![Screenshot](screenshots/multitouch.png) diff --git a/visual_script/multitouch_view/project.godot b/visual_script/multitouch_view/project.godot index ded0c851..fbc38107 100644 --- a/visual_script/multitouch_view/project.godot +++ b/visual_script/multitouch_view/project.godot @@ -15,7 +15,7 @@ _global_script_class_icons={ [application] -config/name="TouchesView" +config/name="Multitouch View" run/main_scene="res://Main.tscn" config/icon="res://icon.png" diff --git a/visual_script/pong/README.md b/visual_script/pong/README.md new file mode 100644 index 00000000..fd25f3d5 --- /dev/null +++ b/visual_script/pong/README.md @@ -0,0 +1,24 @@ +# Pong with VisualScript + +A simple Pong game. This demo shows best practices +for game development in Godot, including +[signals](https://docs.godotengine.org/en/latest/getting_started/step_by_step/signals.html). + +Language: [VisualScript](https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html) + +Renderer: GLES 2 + +Note: There is a GDScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/2d/pong). + +Note: There is a C# version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/mono/pong). + +## How does it work? + +The walls, paddle, and ball are all +[`Area2D`](https://docs.godotengine.org/en/latest/classes/class_area2d.html) +nodes. When the ball touches the walls or the paddles, +they emit signals and modify the ball. + +## Screenshots + +![Screenshot](../../2d/pong/screenshots/pong.png)