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Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features to the Compatibility rendering method. This improves performance significantly on low-end devices and ensures visuals are identical to a web export of the demo. - Set deadzone on all inputs to 0.2 for better gamepad usability. - Remove reliance on `default_env.tres` to use built-in Environment resources in the main scene instead (which follows the preview environment workflow). - Remove notices pointing to GDNative or VisualScript, since both were removed in 4.0. - Various bug fixes and usability tweaks to 10+ demos.
This commit is contained in:
@@ -6,7 +6,7 @@ and [`LightOccluder2D`](https://docs.godotengine.org/en/latest/classes/class_lig
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Language: GDScript
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Renderer: GLES 2
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Renderer: Compatibility
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/116
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@@ -107,6 +107,21 @@ _data = {
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"motion3": SubResource("7")
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}
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[sub_resource type="Animation" id="Animation_emv7u"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("DirectionalLight2D:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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[sub_resource type="Animation" id="Animation_rgbru"]
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resource_name = "rotate_directional_light"
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length = 20.0
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@@ -124,21 +139,6 @@ tracks/0/keys = {
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"values": [0.0, 6.28319]
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}
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[sub_resource type="Animation" id="Animation_emv7u"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("DirectionalLight2D:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_6bket"]
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_data = {
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"RESET": SubResource("Animation_emv7u"),
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@@ -326,10 +326,10 @@ material = SubResource("2")
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texture = ExtResource("4")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="RedLight"]
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autoplay = "motion"
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libraries = {
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"": SubResource("AnimationLibrary_wawvy")
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}
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autoplay = "motion"
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[node name="GreenLight" type="PointLight2D" parent="." groups=["point_light"]]
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position = Vector2(753.756, 314.336)
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@@ -344,10 +344,10 @@ material = SubResource("5")
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texture = ExtResource("4")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="GreenLight"]
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autoplay = "m2"
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libraries = {
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"": SubResource("AnimationLibrary_fig6v")
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}
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autoplay = "m2"
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[node name="BlueLight" type="PointLight2D" parent="." groups=["point_light"]]
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position = Vector2(692.078, 29.8849)
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@@ -362,14 +362,13 @@ material = SubResource("6")
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texture = ExtResource("4")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="BlueLight"]
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autoplay = "motion3"
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libraries = {
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"": SubResource("AnimationLibrary_kfxj1")
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}
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autoplay = "motion3"
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[node name="Camera2D" type="Camera2D" parent="."]
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offset = Vector2(400, 300)
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current = true
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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@@ -396,7 +395,7 @@ shadow_filter = 1
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shadow_filter_smooth = 1.2
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "rotate_directional_light"
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libraries = {
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"": SubResource("AnimationLibrary_6bket")
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}
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autoplay = "rotate_directional_light"
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@@ -27,22 +27,27 @@ window/stretch/aspect="expand"
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[input]
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toggle_directional_light={
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"deadzone": 0.5,
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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toggle_point_lights={
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"deadzone": 0.5,
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":80,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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cycle_directional_light_shadows_quality={
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"deadzone": 0.5,
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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cycle_point_light_shadows_quality={
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"deadzone": 0.5,
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":72,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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