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Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features to the Compatibility rendering method. This improves performance significantly on low-end devices and ensures visuals are identical to a web export of the demo. - Set deadzone on all inputs to 0.2 for better gamepad usability. - Remove reliance on `default_env.tres` to use built-in Environment resources in the main scene instead (which follows the preview environment workflow). - Remove notices pointing to GDNative or VisualScript, since both were removed in 4.0. - Various bug fixes and usability tweaks to 10+ demos.
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@@ -1,4 +1,5 @@
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class_name Enemy extends RigidBody2D
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class_name Enemy
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extends RigidBody2D
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const WALK_SPEED = 50
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@@ -13,8 +14,6 @@ var _state := State.WALKING
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var direction := -1
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var anim := ""
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var Bullet := preload("res://player/bullet.gd")
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@onready var rc_left := $RaycastLeft as RayCast2D
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@onready var rc_right := $RaycastRight as RayCast2D
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