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Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features to the Compatibility rendering method. This improves performance significantly on low-end devices and ensures visuals are identical to a web export of the demo. - Set deadzone on all inputs to 0.2 for better gamepad usability. - Remove reliance on `default_env.tres` to use built-in Environment resources in the main scene instead (which follows the preview environment workflow). - Remove notices pointing to GDNative or VisualScript, since both were removed in 4.0. - Various bug fixes and usability tweaks to 10+ demos.
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@@ -12,7 +12,7 @@ Note that MIDI output is not yet supported in Godot, only input works.
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Language: GDScript
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Renderer: GLES 2
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Renderer: Compatibility
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/1292
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@@ -3,26 +3,20 @@
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[ext_resource type="Script" path="res://piano.gd" id="1"]
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[node name="Piano" type="ColorRect"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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color = Color(0, 0, 0, 1)
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script = ExtResource( "1" )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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script = ExtResource("1")
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[node name="WhiteKeys" type="HBoxContainer" parent="."]
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layout_mode = 0
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anchor_right = 1.0
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anchor_bottom = 1.0
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mouse_filter = 2
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="BlackKeys" type="HBoxContainer" parent="."]
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layout_mode = 0
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anchor_right = 1.0
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anchor_bottom = 0.6
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mouse_filter = 2
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@@ -21,16 +21,7 @@ config/icon="res://icon.webp"
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window/size/viewport_width=1280
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window/size/viewport_height=200
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[network]
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limits/debugger_stdout/max_chars_per_second=2048000
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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