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Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features to the Compatibility rendering method. This improves performance significantly on low-end devices and ensures visuals are identical to a web export of the demo. - Set deadzone on all inputs to 0.2 for better gamepad usability. - Remove reliance on `default_env.tres` to use built-in Environment resources in the main scene instead (which follows the preview environment workflow). - Remove notices pointing to GDNative or VisualScript, since both were removed in 4.0. - Various bug fixes and usability tweaks to 10+ demos.
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@@ -11,7 +11,7 @@ func _ready():
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func _toggled(is_button_pressed):
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set_process_unhandled_key_input(is_button_pressed)
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if is_button_pressed:
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text = "... Key"
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text = "<press a key>"
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release_focus()
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else:
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display_current_key()
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@@ -31,9 +31,9 @@ func remap_action_to(event):
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# And then save it to the keymaps file
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KeyPersistence.keymaps[action] = event
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KeyPersistence.save_keymap()
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text = "%s Key" % event.as_text()
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text = event.as_text()
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func display_current_key():
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var current_key = InputMap.action_get_events(action)[0].as_text()
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text = "%s Key" % current_key
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text = current_key
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