Remove old and unused project settings, update various demos for 4.2 (#1024)

- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
This commit is contained in:
Hugo Locurcio
2024-03-26 18:01:58 +01:00
committed by GitHub
parent 82913393a8
commit 31d1c0c112
266 changed files with 1619 additions and 1829 deletions

View File

@@ -11,7 +11,7 @@ func _ready():
func _toggled(is_button_pressed):
set_process_unhandled_key_input(is_button_pressed)
if is_button_pressed:
text = "... Key"
text = "<press a key>"
release_focus()
else:
display_current_key()
@@ -31,9 +31,9 @@ func remap_action_to(event):
# And then save it to the keymaps file
KeyPersistence.keymaps[action] = event
KeyPersistence.save_keymap()
text = "%s Key" % event.as_text()
text = event.as_text()
func display_current_key():
var current_key = InputMap.action_get_events(action)[0].as_text()
text = "%s Key" % current_key
text = current_key