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Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features to the Compatibility rendering method. This improves performance significantly on low-end devices and ensures visuals are identical to a web export of the demo. - Set deadzone on all inputs to 0.2 for better gamepad usability. - Remove reliance on `default_env.tres` to use built-in Environment resources in the main scene instead (which follows the preview environment workflow). - Remove notices pointing to GDNative or VisualScript, since both were removed in 4.0. - Various bug fixes and usability tweaks to 10+ demos.
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@@ -8,7 +8,7 @@ For more information, see the [Matrices and Transforms](https://docs.godotengine
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Language: GDScript
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Renderer: GLES 2
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Renderer: Compatibility
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/584
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@@ -23,8 +23,6 @@ config/icon="res://icon.webp"
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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anti_aliasing/quality/msaa_3d=2
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_environment="res://default_env.tres"
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