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Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features to the Compatibility rendering method. This improves performance significantly on low-end devices and ensures visuals are identical to a web export of the demo. - Set deadzone on all inputs to 0.2 for better gamepad usability. - Remove reliance on `default_env.tres` to use built-in Environment resources in the main scene instead (which follows the preview environment workflow). - Remove notices pointing to GDNative or VisualScript, since both were removed in 4.0. - Various bug fixes and usability tweaks to 10+ demos.
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@@ -8,11 +8,11 @@ This demo is devided in 4 parts:
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- Itself divided into raw protocol and `WebRTCMultiplayer` handling.
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- The `demo` contains a small app that uses it.
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**NOTE**: You must extract the [latest version](https://github.com/godotengine/webrtc-native/releases) of the WebRTC GDNative plugin in the project folder to run from desktop.
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**NOTE**: You must extract the [latest version](https://github.com/godotengine/webrtc-native/releases) of the WebRTC GDExtension plugin in the project folder to run from desktop.
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Language: GDScript
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Renderer: GLES 2
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Renderer: Compatibility
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/537
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@@ -13,78 +13,57 @@ anchor_bottom = 0.983333
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script = ExtResource("1")
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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anchors_preset = 15
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layout_mode = 0
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Signaling" type="HBoxContainer" parent="VBoxContainer"]
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offset_right = 1120.0
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offset_bottom = 31.0
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layout_mode = 2
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[node name="Label" type="Label" parent="VBoxContainer/Signaling"]
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offset_top = 2.0
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offset_right = 127.0
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offset_bottom = 28.0
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layout_mode = 2
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text = "Signaling server:"
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[node name="Port" type="SpinBox" parent="VBoxContainer/Signaling"]
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offset_left = 131.0
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offset_right = 214.0
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offset_bottom = 31.0
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layout_mode = 2
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min_value = 1025.0
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max_value = 65535.0
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value = 9080.0
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[node name="ListenButton" type="Button" parent="VBoxContainer/Signaling"]
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offset_left = 218.0
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offset_right = 273.0
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offset_bottom = 31.0
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layout_mode = 2
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toggle_mode = true
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text = "Listen"
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[node name="CenterContainer" type="CenterContainer" parent="VBoxContainer/Signaling"]
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offset_left = 277.0
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offset_right = 1120.0
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offset_bottom = 31.0
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="LinkButton" type="LinkButton" parent="VBoxContainer/Signaling/CenterContainer"]
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offset_left = 91.0
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offset_top = 4.0
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offset_right = 752.0
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offset_bottom = 27.0
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text = "Make sure to download the GDNative WebRTC Plugin and place it in the project folder"
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modulate = Color(1, 0.956863, 0.207843, 1)
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layout_mode = 2
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text = "Make sure to download the GDExtension WebRTC Plugin and place it in the project folder"
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[node name="Clients" type="GridContainer" parent="VBoxContainer"]
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offset_top = 35.0
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offset_right = 1120.0
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offset_bottom = 626.0
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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columns = 2
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[node name="ClientUI" parent="VBoxContainer/Clients" instance=ExtResource("2")]
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offset_right = 558.0
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offset_bottom = 294.0
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layout_mode = 2
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[node name="ClientUI2" parent="VBoxContainer/Clients" instance=ExtResource("2")]
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offset_left = 562.0
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offset_right = 1120.0
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offset_bottom = 294.0
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layout_mode = 2
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[node name="ClientUI3" parent="VBoxContainer/Clients" instance=ExtResource("2")]
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offset_top = 298.0
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offset_right = 558.0
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offset_bottom = 591.0
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layout_mode = 2
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[node name="ClientUI4" parent="VBoxContainer/Clients" instance=ExtResource("2")]
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offset_left = 562.0
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offset_top = 298.0
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offset_right = 1120.0
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offset_bottom = 591.0
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layout_mode = 2
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[node name="Server" type="Node" parent="."]
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script = ExtResource("3")
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@@ -29,6 +29,7 @@ gdscript/warnings/unused_argument=false
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[network]
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[rendering]
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modules/webrtc_gdnative_script="res://demo/webrtc/webrtc.gdns"
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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